at the risk of asking some already asked questions (particularly with all the beta testing going on ROC-X):
(note: i'm playing the 2.65 version of the ROC modpack, including the most recent 2.65 update correction)
1) i've hit the middle ages and my civ is cruising. but i've hit this stretch where techs arent offering anything, and at min 5 turns of research, i feel i'm spinning my wheels: my core cities have caught up with every building (incl uni's, and cathedrals) and all my cities are well stocked with defenders (2 musketmen, 1 man at arms, 1 trebuchet), plus i have 4 good stacks of attackers/counter-attackers (knights or men at arms) spread around.
i realise this is partly a function of the difficulty level, and may in fact well represent both my civ (military) and the world time period (late 15th-early 16th century).
yet, for the accuracy of the simulation, i feel limited as a player, strategically. thoughts or advice on this welcome.
2) i really like the 2 extra hp per unit as a better balance against ludicrous outcomes. however, i notice that it takes SO much longer to fully heal in the field (ie without a city/barracks).
i note the tweak made with regard to artillery to balance against the higher hit points. is there anything that can be done about the repair rate of units in the field?
thanks for your advice
EW