Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Micromegas said:
Guess I've been not very clear, I meant it has no point to build them both in one city. FP/IndiaTrade, same as Palace/IndiaTrade

Geez, they don't change? Must have missunderstood that concept then, Ionly played Israel thus far. But still isn't it very late? I'd think that indicates the american civs are way more behind then usual.
1. Since you can't build SPHQ in the same city as FP/Palace, I assume you can't build ITC in the same city as FP/SPHQ.
2. It's late but I can't recall when they built them in my test games.
 
cider said:
i've built a balloon and i did a recon mission into enemy area. the following turn i was short of money and the balloon disappeared. now i see this area revealed since 5 turns, without having the balloon anymore ! :confused:

edit: civilopedia entry for trench warfare: "to prevent the enemy from the trenches to prevent..."

Strange bug...I don't know where does it come out.
 
The_Yellow_Dart said:
Legionary pedia entry needs to show that it upgrades.
Also are Hoplites and the Immortals supposed to upgrade into anything?
Looking at the Biq in the editor it says they both upgrade, but into another civs UU. Which of course they can't do since they are not that civ. Intentional or a mistake?

Intentional. It's the way upgrades work in the editor. In the standard game, too.
 
Rhye, wouldn't a somewhat kabbalistic wonder be very suitable? Combines scientific and religious. Autoproduces slow but strong defenders (golem!) maybe. Well, just a rough idea.
 
Aeon221 said:
Rhye, I think you may need to time your mod again to see if it is still as fast as it used to be. Right now, I have a feeling that it just may have slowed down a bit.

Just a tad ;p

Probably. I remember Jaguar's save was a bit slow when updating the city productions. I don't know how to improve that. I've done all I could do.
 
Micromegas said:
Rhye, wouldn't a somewhat kabbalistic wonder be very suitable? Combines scientific and religious. Autoproduces slow but strong defenders (golem!) maybe. Well, just a rough idea.

You say, for the Jews? Ask Blasphemous, then. He should know better than me what can be a wonder.
 
Micromegas said:
Blasphemous, yes you can that was the point.
Oh. That's not good then. =X
(But I can't think of any good solution.)

About a Kabbalistic wonder, there's no need, since Israel already has an exclusive wonder. (And Golems aren't actually real so a wonder that produces them would not be very historically accurate.) You can, however, make Synagogues better than the parallel improvements that other nations get. You can make it say, especially cheap, or make it reduce corruption.
 
If he likes the idea he'll pick it up, no copyright ;) I admit golem maybe a bit out of sync if the wonder is supposed to kick in at the beginning of the middle ages, should be later. Well, I'll just leave it to the expert. So, plz comment Blasphemous.

What about the ITC issue? I mean, did I get it right that it is not supposed to be build in a city with a FP? Or is that intentional to take care of the little leftover corruption from FP? Would be justifiable, but a little confusing maybe.
 
Well we didn't think of superimposition with the FP.

But ITC requires spices, so it will be built far from the capital, in case of European civs.
I think that the player should choose accurately its location. Close to the FP would be quite useless.
 
Barak said:
Hey Rhye, why was the Man-at Arms removed? Seem like Urban militia and swordsman are still running around in the modern era. Or did I miss something. Playing as England now. Built the Papal States a bit early though. London had it in about 500 AD.

There are historical and gameplay reasons for that. Men-at-arms were dismounted knights, while the medieval Infantry civilopedia was saying that mass army was very common in the Middle Ages.

As there already are knights, there's no need for them. Pikemen are now elite foot soldiers, as they were, and the cheap mass army is composed by non-armoured urban militia.
 
Hello,
1st post here.
I looked around this website and the RoC site, but couldn't find a spreadsheet with all the info on what seems like a pretty remarkable mod. Isthere one???
Thanks!!
 
Fintilgin - i ran into a similar problem with a save game (not this modpack, one i did myself) and it turned out a splash screen file for a wonder was missing or corrupted. so it may be that there's something wrong with your splash screens moving between ages. (this might also suggest re-installing civ might help. do you get the problem in games without the modpack?)

i'm not sure if you can turn off the splashes (or if you'd want to). you might also doublecheck you've installed the latest civ3 conquests patch (1.22 i think), though i'm not sure if that would help.

EW
 
I would recommend that he reinstall civ, as that seems to be the only alternative remaining.

Dreads dont upgrade, balloons can load into transports (we are talking galleons here!) and U2 and Balloon both ignore hotkeys (like R for recon and Shift-R for rebase), Bombers do not actually upgrade, although you can no longer build them and can build heavy bombers... which ended up being a MASSIVE headache, because I had to rebuild my entire airforce...

America jumped into the forefront of the tech race when they got the Statue of Liberty, which was qvite useful to them! However, they only got that far because I had been making random donations of techs to them (I want to crush an America in the prime of its existence, not obliterate some puny remnant! No honor in an easy victory). Their gross product doubled two turns after they build it (gaining to almost half of mine ;p).

I think that there are very few bugs left to hunt down, at least on the Euro front. Is anyone checking the Asiatic and American side?
 
What spreadsheet are you looking for? The site has all the info you need inside "description" and "expansion pack". Otherwise you'll find the same info inside the two readmes. You can download them from the first page.
 
Aeon221 said:
America jumped into the forefront of the tech race when they got the Statue of Liberty, which was qvite useful to them! However, they only got that far because I had been making random donations of techs to them (I want to crush an America in the prime of its existence, not obliterate some puny remnant! No honor in an easy victory). Their gross product doubled two turns after they build it (gaining to almost half of mine ;p).

I want to know some things:

-the year of construction of the statue
-the year of begin of construction
-did you give America democracy, or have they discovered it on their own?
-in the first case, have you got a savegame of before giving them the tech?
-in the latter case, have you got a savegame of some years before they started building?
 
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