Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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It might be my imagination but time between turns seems to be taking an unusually long amount of time from the late industrial age onward in the expansion.
 
Rhye said:
What spreadsheet are you looking for? The site has all the info you need inside "description" and "expansion pack". Otherwise you'll find the same info inside the two readmes. You can download them from the first page.

I guess what I"m looking for is a spreadsheet of all the units (and thus the changes made). The readme's are a good help, but i'm looking for a quick reference to all the units and gov't stats. Does that make sense? :) :crazyeye:
 
Horton said:
It might be my imagination but time between turns seems to be taking an unusually long amount of time from the late industrial age onward in the expansion.

horton - if you think this is bad, trying playing a huge map with 16 civs without the modpack! :eek: :cry:
 
I wiped out my old copy of Civ3 and did a fresh install. Lo and behold, it worked! Huzzah! :) I've just hit the Industrial ages (mid 1700s) a few turns after the AI.

Thanks for the suggestions and help everyone. :)
 
I deleted all my savegames a day or two ago cuz they were slowing down my computer (50 megs... too much!) so not an option... sorry!

They built it in 1954 (completed)... and I retired so that I can watch the histogram and find out when they started... but duh it doesnt tell you.

I HAVE A 1924 SAVE YESSS! Sending it to you Rhye!
 
I am absolutely certain that they would never have gotten it without me giving them free techs randomly. Make it so that it also requires wine, move one of the mustangs to DC so that it will be built in a high production area, and make so that it requires something like bronzeworking... or just nothing. That way it takes Eurocontact and mustangs (which should probably come earlier than cav by enough to make it so that the statue can be built before the industrial era).


as is, america is relaly just a waste of space. its not fulfilling the role it is placed in the game to fulfill, and its already ahistorical enough. i think we need something drastic to justify its existence, and i think this is it.
 
Hello -- this is my first post, I checked as many pages of this thread as I could but I didn't see anything relating to my question:

I downloaded the Basic Mod v2.65, and then the expansion pack, but when I try to load the Expansion from the Civ.Content page, I get the message that I'm missing the following file: art/advisors/NP_all.pcx

Anyone have any ideas?
Thank you in advance,
Bradley RAVEN

edit: whoops I found the discussion with strikercw -- will try some of those suggestions

2nd edit: I downloaded the four separate 2.65 zip files, this apparently fixed my problem.
 
Fintilgin - glad to hear you have it sorted :D

Genovais - happy to help ;) :p
 
I got the following error message...screen shot attached.
 
My game as America ended in failure and misery. The European powerhouses got to industial in 1812 AD and modern in 1916 AD. The Dutch built The Statue of Liberty in a colony in South America and the English built The India Trade Company on their main land - should it require spice within the city radius? Israel built many wonders - among them The UN. Do europeans have a new colonize advantage? Their colonies acquired culture fast and had enough production to swarm me with lancers. I am still stuck in the medieval age.
 
Rhye said:
It could be true, but I don't know what's causing this.

It started to take a long time, between choosing new construction orders and being able to move, shortly after I was discovered by the Europeans. Maybe it is the high ship movementrates. Perhaps the AI is just idly moving them back and forth or moving in, bombard, moving out.
 
While I work on the new patch for both RoC and RoCX (my aim is the end of the week)

I think you should start working on the guides.


My request is this:

->to the RoC guides users: can you update your guides to RoC, please?
Currently there are Rome, Greece, Germany, Russia, China, Persia, England, Ottomans, Austria, Arabia, Carthage, Netherlands, Byzantines, Inca. Written by Horton (most of them), Iztvan, Jaguar, Kello and Beernuts. Well, I think Kello and Iztvan are impossible to contact right now, so that leaves Russia and Inca to be edited by someone else. Well, if you want to edit someone else's guide, that's OK for me. I'll just write the two names of the authors.

->to who didn't write anything: can you make some guides for the remaining civs?



I'm attaching here the collection of the old guides

The first two pages are composed by cuts of generic comments. They SHOULD have been a "generic" tactical guide (tactical, to say Aeon's term).
Unfortunately they haven't got a definite structure, so the first two pages can only be an inspiration for who wants to write generic (non civ-specific) suggestions for RoCX. I remember someone of you (Enkidu W. or Three Chrowns, I don't remember) wrote something that would fit perfectly that introduction.

The rest of the guides are civ-specific and are excellent examples of how they should be.
They should be long approximately one page of the document (including the title), and should contain a rating of the civ strength. But this time (in RoCX) strength must consider the following aspects:
-Starting location (still the most important)
-Unique Units
-Traits and religious traits

Rel. Traits combo and the 2nd UU are the new aspects to be considered.
 
Rhye said:
The first two pages are composed by cuts of generic comments. They SHOULD have been a "generic" tactical guide (tactical, to say Aeon's term).
Unfortunately they haven't got a definite structure, so the first two pages can only be an inspiration for who wants to write generic (non civ-specific) suggestions for RoCX. I remember someone of you (Enkidu W. or Three Chrowns, I don't remember) wrote something that would fit perfectly that introduction.

i believe you may be referring to my post #4031
http://forums.civfanatics.com/showpost.php?p=2375770&postcount=4031

i'll see what i can do blending it with what you have in your intro. :)

in particular, i'd like to add a sentence or two about expecting more civ-specific challenges in ROC than stanard Civ or C3C

if anyone has any points they'd like me to add, just shoot them to me via PM and i'll try to work them into a coherent intro.

EW
 
I thought wine should be included in the SoL so that even though it is available early on, it can only be built once trade with Europe is possible... since the French actually built it and America just set it up.

Making it cheaper would be nice too... its just that America was only included so that it could become a late game superpower, but is unable to do so without an altruistic European bumping it along. If we cannot make it useful, we may as well not include it!

Rhye, you were not able to see how many techs I gave them, but I am certain that it was a great number. Three Crowns and I (having both played as America recently), and I am certain many others, can assure you that it is really quite impossible to make it to the Modern age as America before the end of the game. Late industrial, maybe even to the end, but not all the way.
 
Rhye said:
It could be true, but I don't know what's causing this.

i noticed this in the pre-expansion pack, when i got past turn 300. it's a funny time to have the computer spinning, but i'd assume it's going through each city, perhaps checking cultural borders or some such (ergo getting longer as the game wears on)

it's been a while since i played such a large-scale game on C3C so i dont recall if it occurs there too at that stage of the game

EW
 
Enkidu_Warrior said:
i believe you may be referring to my post #4031
http://forums.civfanatics.com/showpost.php?p=2375770&postcount=4031

i'll see what i can do blending it with what you have in your intro. :)

in particular, i'd like to add a sentence or two about expecting more civ-specific challenges in ROC than stanard Civ or C3C

if anyone has any points they'd like me to add, just shoot them to me via PM and i'll try to work them into a coherent intro.

EW


yes, use mainly yours and expand it to RoCX (don't care of RoC, you can avoid mentioning it). That intro in the doc isn't a real intro; it's just a cut and paste from various sources; use it only if needed.
 
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