Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Aeon221 said:
I thought wine should be included in the SoL so that even though it is available early on, it can only be built once trade with Europe is possible... since the French actually built it and America just set it up.

Making it cheaper would be nice too... its just that America was only included so that it could become a late game superpower, but is unable to do so without an altruistic European bumping it along. If we cannot make it useful, we may as well not include it!

Rhye, you were not able to see how many techs I gave them, but I am certain that it was a great number. Three Crowns and I (having both played as America recently), and I am certain many others, can assure you that it is really quite impossible to make it to the Modern age as America before the end of the game. Late industrial, maybe even to the end, but not all the way.

I'll make it cheaper or invent something else, but I can't add wines. Remember that mustangs must be in the city radius, and wines aren't in America!
 
I've been a (silent) fan of the RoC for about six months, and every version has worked fine, but I can't get the x-pack to work.

After I've chosen my civ - I see "assigning team colors" - and then black and it simply quits to to my desktop.

I have C3C v.1.22, and version 2.65 works fine, and I downloaded all 5 parts of the x-pack and put them in my scenarios folder.

The only cause I can think of is that I'm using Japanese version of the game. But that hasn't caused problems with any of the previous versions of RoC (even though Rhye's readme says it should only work with English(US) version). Is there something different about the x-pack that means it (and only it) won't work in a non-US version of C3C?

Hope someone can help, because this x-pack looks superb from what I've read.
 
Rhye said:
I'll make it cheaper or invent something else, but I can't add wines. Remember that mustangs must be in the city radius, and wines aren't in America!

Maybe you could also put it earlier, e.g. same tech as mustangs. In many of my games, the vest coast of South America was colonized, which means that the europeans will have cities with mustangs.

Edit: I really like colonial infantry! Conquering Central America with out worrying about jungles, marshes, and mountains.
 
I have RoC V2.65 that works fine. When I try and load the expansion pack, I get the following error:

File missing: \text\pedicins.txt.
ICON_BLDG_Statue_of_Liberty

WHat do I need to do to fix this.

Thanks in advance for any assistance.
 
Just wondering, as I see many posts missing this and missing that, if zip really is the format of choice. Cuz to me that sounds like corrupted files, maybe rar would better serve the purpose as it provides more inherent means of error detection and correction? Another way to ensure the validity of the archives would be to md5 the zip, as is common with isos for linux distros. But that would, IIRC, involve command line and many ppl shy away from it.

OK, that'S it for this week, I'll be very busy. If noone else did already I'll see if I can find the time to write some for Israel during the next weekend.

RoCX rocks! :D
 
Rhye said:
I'll make it cheaper or invent something else, but I can't add wines. Remember that mustangs must be in the city radius, and wines aren't in America!

Well, actually there are wines in California and the rest of the west coast. Perhaps add them in the early industrial age?
 
Greetings,

First off, my hats of to the creator of this Mod, I've been playing it for a couple of hours, and this could easily turn out to be the most interesting addition to Civ3 ever(for me).

I have a question though,

Is it deliberate that in the beginning of the game it doesnt show what year the game is in?

It only says "Nov" next to the Gold ammount.


Hope you can answer!
 
Rhye I agree w/ 3 Crowns, why not put the Statue earlier and keep the same cost? As soon as America builds it they will be literally thrown into the next age. So historically it would still make sense.
 
homersheineken said:
I guess what I"m looking for is a spreadsheet of all the units (and thus the changes made). The readme's are a good help, but i'm looking for a quick reference to all the units and gov't stats. Does that make sense? :) :crazyeye:

I agree with homersheineken. Some sort of spreadsheet or document detailing the units (stats, UUs, resources req), wonders, tech tree. etc would be extremenly useful and a great addition to your website. A couple were made for Civ 3 and C3C. They would be extremely helpful for a scenario with the scope of this one. And it would complement well the strategy guides you are working on.

The descriptions and change logs just don't detail this sort of information.

Regardless, kudos to this group for an amazing mod. :goodjob: Now I know where Blas has been spending all his time avoiding his DGIT4 turns... :D
 
-> I'll ask GiDustin to update his teaser to RoCX. I think it's would be useful for that purpose.

-> I've received a Web Message by ICQ that asks if 1.01 is playable without 2.65. Well, obviously not. I don't know hot to replay however, because the sender doesn't seem to have an account.

->The Statue of Liberty was built in late '800. How can I put it 200 years back!?! I'll do two things:
-reduce its cost
-make Democracy required for era advancement, so that AI researches it earlier.

->Danger Bird, can you tell me what differs from Japanese and US version of Civ?

->Infoman, be sure to have Conquests updated to 1.22

-> Barak, that will cause an odd wine-to-wine trade. That's why I removed the 2nd type of wine (which previously was in America and appeared later).

-> Haavards, this has never happened to anybody. Is labels.txt in its right location? (inside \text)
 
Rhye said:
->The Statue of Liberty was built in late '800. How can I put it 200 years back!?! I'll do two things:
-reduce its cost
-make Democracy required for era advancement, so that AI researches it earlier.

But the american civs will research the tech much later than the rest of the world, so it will not be build 200 years earlier.
 
Haavards, you need to update to 1.22
 
Rhye said:
->Barak, that will cause an odd wine-to-wine trade. That's why I removed the 2nd type of wine (which previously was in America and appeared later).

Ah...that makes sense actually
 
I tried this mod and came across two annoying things

1) there are about 10 versions of common units such as warrior and workers.

2) Settlers cost 120 shield.

Whats goin on?
 
Damburger said:
I tried this mod and came across two annoying things

1) there are about 10 versions of common units such as warrior and workers.

2) Settlers cost 120 shield.

Whats goin on?
1. Those are flavour animations. Every few civs have their own graphics for some of the units. (Usually it's grouped by cultural group.)
2. That's on purpouse.
Read the readme before you come across more "annoying things".
 
Vostos said:
Rhye, i can give a few tips for some civs, but can't write to save my life
I write moderately well. I'd be willing to work with someone on a tribe guide. At this point I have about 10 hours logged with the Hebrews in RoCX.
 
SpikeIt said:
I agree with homersheineken. Some sort of spreadsheet or document detailing the units (stats, UUs, resources req), wonders, tech tree. etc would be extremenly useful and a great addition to your website. A couple were made for Civ 3 and C3C. They would be extremely helpful for a scenario with the scope of this one. And it would complement well the strategy guides you are working on.

The descriptions and change logs just don't detail this sort of information.

Regardless, kudos to this group for an amazing mod. :goodjob: Now I know where Blas has been spending all his time avoiding his DGIT4 turns... :D

Thanks SpikeIt!!! If there isn't one made yet, no problem since I don't ahve conquests yet (come on Santa!!!!) I could even help build it if you like. But this mod does look extremely impressive and look fwd to playin it!
 
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