Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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One more thing I noticed that might be clarified in the next patch: The civilopedia entries for both Republics do not mention the standard trade bonus they get. I was fooled by this and did not switch to Ol. Rep. when it came around and only later, when I noticed that Dem. Rep. did not say anything about it either did I check the Editor. Maybe this could be included into the pedia entries?
 
Taijian said:
One more thing I noticed that might be clarified in the next patch: The civilopedia entries for both Republics do not mention the standard trade bonus they get. I was fooled by this and did not switch to Ol. Rep. when it came around and only later, when I noticed that Dem. Rep. did not say anything about it either did I check the Editor. Maybe this could be included into the pedia entries?


"This allows the
people substantial personal and economic freedoms, producing an increase in $LINK<commerce=GCON_Commerce>."
 
Hello,
I developed a spreadsheet of Buildings, Civs, Gov't, Terrain, and Units for this mod. Its current upto what's available on Rhye's website (except for the complete SoL).

If you download it and find mistakes (although there won't be 1 :lol: ) please post again with corrections!

Thanks and Enjoy!
 

Attachments

Rhye said:
No, some civs won't build any worker, so they must have the worker at the beginning.

Isn't there a way to fix this, like check the worker button in the build often field?
 
blackheart said:
Isn't there a way to fix this, like check the worker button in the build often field?
The civs that don't build workers aren't supposed to build them. And I'd rather have the setup we have now since the difficulty seems very well balanced. No need to make it easier for us mushies.
 
V. Soma said:
Hey, no, I, for one, always said it should reamin at 10k, and also think that either 30k or 33k should be for the other, Well, I would vote for 30k...

i think you were in the minority, soma.

whilst i understand your arguments - that by having win conditions that give the AI a chance, the sad reality is that the AI never goes for the win conditions; the AI just tries to stop *you*. with that in mind, it makes the most sense to set win conditions that ask the player to stretch to achieve them.

to paraphrase another commenter, if we set the win conditions low enough for the AI to stumble across them, the player can easily have a win locked up late in the middle ages, which makes the remainder of the game pointless.

i suspect we'll have to agree to disagree on this :)

EW
 
Blasphemous said:
The civs that don't build workers aren't supposed to build them. And I'd rather have the setup we have now since the difficulty seems very well balanced. No need to make it easier for us mushies.

to be clear, i wasnt suggesting getting rid of the worker altogether - just at the lower difficulty levels (ie chieftain-regent).

remember, not everyone will play ROCX at emperor level, despite the tuning and recommendations of the developers. :)

i dont believe having separate BIQ files is a reasonable answer, so if anyone has a more creative solution, i'd love to hear about it.

EW
 
My game continues on Emperor level as the Portuguese. I think if everyone tries Emperor level we would get a better idea on how the game progresses. I really don't think it is that hard if you do some micromanaging and take your time. At the lower difficulty levels it seems it can become too easy to win and the game soon becomes boring. Since Emperor level is how the game was developed, then that is how I will play it. I don't consider myself a good player...just patient and enjoying this superb mod....:) Thank you Rhye and the others that helped!!!!!!
 
I started an RoCX as

BABYLON

(got it to play by random)

Wow, this is great! Again, a true historic feeling, as I had a turbulent and lively ancient age, following history. Babylon was a great nation in the ancient age IRL, and I did not want to stay behind.
With the Bowman UU I took Jerusalem first and then destroyed Israel. :D

The coming Golden Age gave me a big army, which I used to declare war on the Ottomans.
(Reason: I had a free settler up north, at the shore of the Black Sea, and by Golden Age I had two cities there. Getting the Ottoman cities I could connect that two cities with home luxuries.).
The Ottoman war was terrible&#8230; :( I had lost many bowmen to those damned palace guards! :cry:
(Rhye might be satisfied!)
But finally I had reached my goal &#8211; it was the end of the Ottomans :D
just as GA was over, too.

At the dawn of Middle Age I ruled the River Valley and the Black Sea, government was in monarch. Next it was up against the Byzantines, to complete my rule of the Black Sea, and to gain more nice territory. This war was much smoother, with horse archers and catapults &#8211; and allies all around Byzantine. I gained 2 cities, Theodora may have another city somewhere, as she is still alive&#8230;

I have 11 cities as now (AD 750-800), a nice territory, some 6500 gold and a lead in tech and power.
(the biggest AI nations has 6 cities and around half power)

Hey, I think I could write up another guide! ;)
 
Hi!

1. Sorry for my bad English :)
2. Great Mod, but its too easy, if you start as a european country.
At the moment I am playing on emperor, started as Germany. In the beginning I had problems with the Barbarians, but after a few turns I conquered Austria, the Netherlands, France and Russia.
When approaching to the middle age I had 12 cities and the game became boring, because all my enemies only had 2-4 cities. I think 32 Players are too much for 170x170, because the AI players havent enough cities to compare with a human player even in higher difficulty levels.
 
Err, Swat, a civ can do just fine with 4 cities. One of the best things about Rhye is that a nation's chance at victory is not so much based on the size of their territory. I've seen small nations put up very good fights in war, tech, culture, pretty much everything.
 
Blasphemous said:
Err, Swat, a civ can do just fine with 4 cities. One of the best things about Rhye is that a nation's chance at victory is not so much based on the size of their territory. I've seen small nations put up very good fights in war, tech, culture, pretty much everything.


Correct me , if I am wrong:

more cities = more production

The cities of my enemies have a size of 4-8 and my cities have a size of 10-12. And even in this mod a civ with 4 good cities cant compare with a human player who has 10+ good cities! After reading your post I declared war on Spain, Portugal, Rome and Northland and destroyed them all within 20 turns.

Have a try, start with Germany or France on emperor, tech on Warrior Code and only build archers. You will see, that this is much too easy.
 
Swat said:
Have a try, start with Germany or France on emperor, tech on Warrior Code and only build archers. You will see, that this is much too easy.

I think that you are only playind on normal ROC, in the X-pack Archers are defensive. Also, in the X-pack it is much harder to beat smaller, but developed civs.
 
@Swat: If you're playing on RoC then whatever - I haven't played in the non-expanded mod since devlopment of RoX started, and I doubt I ever again will. I know that in RoX the size of a nation is not always directly reflective of that nations strength.
(And if you're talking about RoX, I'm now in the modern age playing as Germany, and I have conquered pretty much all of northern Europe and will soon move onto the rest of the continent, but I am aware that a war with my three next victims at once would spell doom for me, and none of them is even close to my size.)
 
Blasphemous is right. In my games Greece is always a technological power, yet they have few cities and the cities they do have never go above size 10.
 
blackheart said:
Blasphemous is right. In my games Greece is always a technological power, yet they have few cities and the cities they do have never go above size 10.
Exactly. Greece and England are the best examples - both very powerful nations with little territory (as AI England doesn't really colonize as much as it should.)
 
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