Here it is everyone, I know you've been waiting for it eagerly: THE ENGLAND RoX GUIDE!
Finish off your tea, grab your red coat and get down to the shipyard, it's time to "Make the World England."
In RoX, England is a top tier civ that will handle beautifully no matter your play style. With one great UU to rule the seas and another to defend your island fortress and many colonies, the English make a strong case for all of the victory conditions.
Englands traits, Seafaring and Expansionist, fit perfectly with the aggressive colonization strategy you should take with this civ. Also the increased ship movement in RoX really makes a far-flung empire possible. The combination of cheap settlers, fast ships, and the dominating Man-o-War will allow you to get a huge head start on getting those prime colonization spots. The AI wont know what to do when it sees that you have taken all of its usual colony spots. Because of your awesome potential for colonization, it is absolutely essential that you build the India Trading Company quickly in one of your home English cities. Your Forbidden Palace should probably build built (rushed if possible) in your highest potential colony city.
In the early game, you should make a conscious effort to build a scout boat and make contact with the mainland ASAP. Also you need to remember to get to and build a city in Ireland before the pesky French do. You dont have to go straight for Map Making, but you should probably get it after you switch a decent government. Also keep in mind that the French will build a city on the SW tip of England if you dont build a city there first. But it isnt so bad to let them build a city there and just take it from them. If you dominate the seas as you should, the French will present almost no threat to the lovely British Isles.
After securing all of your home islands, try building a city somewhere on the Scandinavian Peninsula if possible, because it makes and excellent starting point for your eventual conquest of the Vikings. They, along with the Dutch are usually just begging to be properly anglicized. Do them a favor and oblige them early, as their cities can become quite productive.
Some good news is that the British Isles will supply you with most of the resources you'll need. Iron, Horses, Saltpeter, Coal and even Oil are right in your backyard. Just like the rest of the Euro civs however, you're going to have to work to get some rubber. As always, the West Coast of Africa and Northern South America make prime real estate for your rubber plantations. Pick your spot carefully and you can probably get the extra benefit of some gems, or even better spices for your India Trading Company.
If you can build some infrastructure at home, get a European beach head, and get a few colonies for resources, then you'll be in great position to take the seas with your Man-o-War/Colonial Marine combo and begin invading the AI anywhere you see fit.
England's only real drawbacks are that as an island nation, many wonders that add infrastructure will be of limited use and you're going to have plan ahead to get your troops where you want them. These are minor annoyances though and with a little luck you'll rest easy knowing the Sun never sets on the British Empire.
5/5