Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
Status
Not open for further replies.
homersheineken said:
Hello,
I developed a spreadsheet of Buildings, Civs, Gov't, Terrain, and Units for this mod. Its current upto what's available on Rhye's website (except for the complete SoL).

If you download it and find mistakes (although there won't be 1 :lol: ) please post again with corrections!

Thanks and Enjoy!

HH - what an awesome reference! thanks :)

if i could make one suggestion - i really like how you organised the units on the sheet "good one", by land/sea/air. if i could suggest: it might be nice to organise within these by upgrade path. as in land/off, land/def, land/bal, sea/sail, sea/row, etc.

i realise that with the flavour units and such it wont be a simple linear progression, but i think it's possible to pull together the relevant ones for more clarity for the new players.

well done :)
EW

edit: the same might also be done for civs (by cultural group) and governments (by paid/forced, ordered by discovery)
 
@homer: i'm doing the re-organising i mentioned now. i'll post it later for you to see

@Rhye: i'm noticing some things in the upgrade path that might need tweaking. for example, the samurai, tercio, and swiss mercenary all upgrade to musketman. this means a loss in attack for all 3. i'd suggest upgrade to fusilier instead. both (mm and f) eventually go to rifleman, so it's the same "path" but it allows the UU to enjoy a longer stay and not upgrade "backward"

i'll highlight any others i find as i go.

EW
 
Swat->If your success is due to a rush, I highly recommend the expansion. However the difficulty changes heavily from civ to civ. Many use monarch when playing American civs or Zulu, or use Demigod when playing as Rome, France, Germany or England.

homersheineken->I hope to release the next patch tomorrow. I have still to find a final solution to the random map tech rate problem. But when I post it, I'll include in the readme.txt the list of the units which stats have been changed. It will be very easy for you to catch them and update the sheet.
After that, I'll upload it on the site.
 
@homer, corrections:

*samurai, tercio, and swiss mercenary all upgrade into fusilier, not musketman (apologies to rhye, he had already done what i suggested - it was the spreadsheet that was wrong)

*partisan upgrades to shifta (i note you did not add all 4 flavours of some units, which is probably why it's not listed correctly - the listing in the sheet is from the first incidence of partisan which upgrades through each of the other flavours of partisan before coming to shifta)

*shifta upgrades to guerilla, not machinegunner


@rhye: what do you think about upgrading cavalry/cossack into modern paratrooper? that is actually how the 7th cavalry evolved for the US, from custer's day to viet nam (great book by the colonel called "we were soldiers once, and young" that details the evolution of cavalry to "air cavalry")

new version of the spreadsheet below (note that additional sheets with original information have been hidden, if you are looking for them), with the organisation i described earlier. enjoy

EW
 
Here it is everyone, I know you've been waiting for it eagerly: THE ENGLAND RoX GUIDE!

Finish off your tea, grab your red coat and get down to the shipyard, it's time to "Make the World England."

In RoX, England is a top tier civ that will handle beautifully no matter your play style. With one great UU to rule the seas and another to defend your island fortress and many colonies, the English make a strong case for all of the victory conditions.

England’s traits, Seafaring and Expansionist, fit perfectly with the aggressive colonization strategy you should take with this civ. Also the increased ship movement in RoX really makes a far-flung empire possible. The combination of cheap settlers, fast ships, and the dominating Man-o-War will allow you to get a huge head start on getting those prime colonization spots. The AI won’t know what to do when it sees that you have taken all of its usual colony spots. Because of your awesome potential for colonization, it is absolutely essential that you build the India Trading Company quickly in one of your home English cities. Your Forbidden Palace should probably build built (rushed if possible) in your highest potential colony city.

In the early game, you should make a conscious effort to build a scout boat and make contact with the mainland ASAP. Also you need to remember to get to and build a city in Ireland before the pesky French do. You don’t have to go straight for Map Making, but you should probably get it after you switch a decent government. Also keep in mind that the French will build a city on the SW tip of England if you don’t build a city there first. But it isn’t so bad to let them build a city there and just take it from them. If you dominate the seas as you should, the French will present almost no threat to the lovely British Isles.

After securing all of your home islands, try building a city somewhere on the Scandinavian Peninsula if possible, because it makes and excellent starting point for your eventual conquest of the Vikings. They, along with the Dutch are usually just begging to be properly anglicized. Do them a favor and oblige them early, as their cities can become quite productive.

Some good news is that the British Isles will supply you with most of the resources you'll need. Iron, Horses, Saltpeter, Coal and even Oil are right in your backyard. Just like the rest of the Euro civs however, you're going to have to work to get some rubber. As always, the West Coast of Africa and Northern South America make prime real estate for your rubber plantations. Pick your spot carefully and you can probably get the extra benefit of some gems, or even better spices for your India Trading Company.

If you can build some infrastructure at home, get a European beach head, and get a few colonies for resources, then you'll be in great position to take the seas with your Man-o-War/Colonial Marine combo and begin invading the AI anywhere you see fit.

England's only real drawbacks are that as an island nation, many wonders that add infrastructure will be of limited use and you're going to have plan ahead to get your troops where you want them. These are minor annoyances though and with a little luck you'll rest easy knowing the Sun never sets on the British Empire.

5/5
 
BABYLON
(RoCX)

750-1340
THE AGE BEFORE SAILS

After the Byzantine-war, Theodora was left with one city, all Europe was chasing it and it finally fell – poor girl, Theodora. But, oh, did I care?
I had my eyes set on Greece, those lovely two cities I badly wanted. 10 horse archers and 3 trebutchets made my army. Sparta fell easily, but Athens… uhh, again, a hard nut to crack… but by 1150 I made it.
I have beside my home valley the whole Balkan and the Black Sea!

I turned to ol. republic and some building period came.
Around 1250 I had The Blacks Stone and The Holy War!
Also a Forbidden Palace to help my by now quite big (12-14 cities) empire.

Meanwhile, Arabs and Persia grew strong!
Especially Persia catched up significantly.
And at once Persian troops entered my territory, close up my cities!!!
Not with a cake in their hands, for sure!
Uh, I promptly had do something (my troops were far in the western border) – I declared war on Egypt, and called in Persia and the Arabs…
Phew, I was saved, at least for the time they finish off Egypt.

It is an interesting situation now, the Islamic countries being so strong!
I have to make better relations with my fellow neighbours!
In 1340: our first caravel is about to sail off to bring a settler
to far off lands…
 
Gunner, you said you don't have to go straight for Map Making but are you sure you meant that and not Sailing? (I don't remember if RoX even has a tech called Map Making. =X)
 
I don't think so. I'm very busy today and I've still to test how the world map works with the lastest changes.
Furthermore, I noticed that BeBro is posting great cavalry units these days. If you can wait some more day, we will benefit of some new animation.
 
Yes, I will do the Babylon guide, though it is a complex case, the player can head off to many directions... I will write it after Xmas...
 
Oh yeah sorry, its sailing not map making. Whichever one gives you ships which can transport.

And I do think England is 5/5 because it really is so easy to dominate in the middle and industrial ages. The combination of getting lots of colonies, Scandinavia, the Dutch, and a very nice home island is amazing around then.
 
Hey all,

First of all I'd just like to say great mod! I've been looking for a more 'real' civ for ages this fits the bill perfectly.

I do however have two technical problems: The mod has installed fine and I can play it but there is no date? It just says Nov. on the panel at the bottom right of the screen and does not change. If i go to a city view the top bar says Nov. continuously? Can I fix this somehow? It makes saving the game and tracking my progress through the years quite dificult?

Also in the pereferences screen, everything seems to have been moved up 2 spaces? For instance to animate battles I have to check the box two above, but clicking the labled animate box changes something else, units above cities i think? Can I also fix this somehow?

Regards L
 
thanks guys, saw the patch on the civ3 site but it was for the american version had a search about and found the uk one :) or at least one on a uk site.
 
Status
Not open for further replies.
Back
Top Bottom