I thought you were going on a vacation? Let me know if you want any help. Food/shield cost & changed landmark terrain: Hope it will help. I don't know if it will, but it's worth a test. AI protected beginning: I think it might be neccesary. A good defencive bonus to the Palace, maybe? I can see that you give the AI less bonus starting units on the higher levels that in the ordinary game. This is probably neccessary, since the AI and player start so close to each other - the player could be overwhelmed with to many strong AI:s so close to him. But it has the drawback that a smart player can swarn the Ai more easily than in the normal game. So some kind of bonus so the AI:s stay in the game longer is probably a good idea. Fanatic: I think it's fine as it is. What's the difference between def 2 and def 3? It usualy means that when you stack fanatics and pikemen are stacked together, you are sure that the pikemen will defend first, so that the fanatics are unharmed when they attack the next round. But with Templars, your Elite templar will defend before your veteran pikeman, wich is not good! So, sometimes, defence 2 is better than defence 3! Feudalism: I believe it's generaly considdered a bug. Might even be changed in the next patch. Forbidden palace (and Secret police HQ) bug: This is a bug, and will be corrected in the patch (it's already corrected in the beta-patch afaik). Corruption: Interesting! Tell us more! Yes... It's critisism of the ai, not the mod. The ai is settler crazy.