Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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I love this mod! :goodjob:

It really adds alot of realism to Civ3.


Keep it up!!
 
I also love this mod, but would like 2.1 better if the Reveal Entire Map box was uncheked...

Just a little heads up! ;)
 
I prefer revealed because AI has not unexplored map :lol:
 
Seriously Rhye why handicapind human player with "Unexplored Black Tiles" while AI see you in any circonstances ?

It add more fun to see whole map, and your rules are efficients with "reveal entire map" ...

If revealed, i can see as AI see ...
The scouts doesn't longer works in automove
This is the only minus ...

Rhye i suggest to you that you propose two versions of this biq :
revealed for them want a few fun and unrevealed for purists !

What do you think ?
 
mmm....
It has been said that this mod is easy. Checking that option is another help for the player.
IMO it's unrealistic, but if you prefer that, do it. After all, we all know the world map very well; no need to explore it!

About the number of units: i can't see if there's an excess of some type of units without SpiderZord's PwerBar Utility (which doesn't work with Conquests). And if I can't see that, all I can do is reducing the number of cities (that produce units), and I've already done this.
 
I have a confession to make. I'm hopelessly addictied to this mod. I appreciate the amount of time and effort you took into creating it. I'm not into the randomly generated maps anymore. I used to play the Test of Time mod but that thing is really a resource hog and becomes completely unplayable at around the middle ages and remains that way for the rest of the game. You've accomplished the fastest loading world map mod. I'm using an AMD XP 1800 with 2 GB of RAM. I can complete a game in 1/3 the time that I could on the Test of Time mod (around 20 hours versus the 60 hours for the other map). My compliments to the new terrain and the modifications to the existing ones.

I've been playing random nationalities so far. The first game I played as the Chinese. I coerced the Koreans and Mongols out of their techs before quickly eliminating them. Then I noticed Japan was settling in the lower mainland of China which I had to eradicate. Our relationship remained sour for the rest of the game. The jungles and mountains provided a nice barrier but also prohibited my expansion. I made the grave mistake of switching to a Feudalistic government without realizing how it would cripple my empire. It wasn't until I learned Communisim that I recovered from this. I ended up losing the game to the Arabs in due to their high culture. One of the things I noticed in this game was that the Arabs had bombers in the late 1400s which I thought wasn't supposed to happen.

The next game I played was with the Babylonians. This game lasted about 20 minutes after my failed strike on Sumeria. The Arabs declared war on me a few turns later and I couldn't keep up.

The following game was really interesting. I played as Rome and conquered the globe on turn 2049. My best unit was the Cavalry. The 8 turn minimum research time really crippled me from advancing but my military was unstoppable. I ended up building the Holy War, Knights Templar, and the Statue of Zeus which really helped to crush the European opposition. I would like to mention something to the fella who says you need Ivory to build it. You can either contact the Indians and trade for it or conquer Carthage. There is Ivory close to Rome which makes this possible. I also noticed in this game that I couldn't build the Suez Canal which meant my navy had to go around the Horn to strike at the Far East.

The last game I played as the Persians and it was by far the most fun I've had at civ in a long time. I got lucky and found a settler on the goody hut near Turkey early on. I was going to complain that the Immortal has been reduced to a Spearman but noticed that the shield cost is half. I'm not sure I agree with it 100% but I didn't need them for very long anyway. The Arabs and Babylonia declared war on me almost immediately after I got the free settler. Sumeria didn't want to let me move through their territory so I eliminated them with the force I was sending to Arabia. Babylon must have panicked and sued for peace immediately. I accepted their terms but declared war on them as soon as the Arabs were eliminated. I noticed the Ottomans only had 3 cities so I decided to take care of them because I've seen what the Sipahi can do. Egypt ony had two cities and fell right after that. By this time the middle ages had rolled around and I built up my Knights. I noticed that India was developing slowly and crushed them before they could build the War Elephants. Now my empire was huge and the effects of corruption set in. The Europeans were advancing quickly in the tech area so I decided to dig in and hold out for the industrial age. I knew I was sitting on the gold mine with all the resources that I would need. I generated a lot of income from the Europeans by selling my incense to them. It was interesting to watch Spain rise to power and colonize South America and the Gold Coast. The game really got hairy when everyone learned Nationalism during the late 1800s. The whole world erupted into a series of wars which was really cool to sit on the sidelines and watch them beat on each other. Spain was reduced into a size of what it is today and Germany gained a lot of power. I was about two techs behind Germany and England and it was looking bleak for me. I missed building the Theory of Evolution by one turn which would have put me right back into it. I switched my government to Facisim to get the worker bonuses and prepare for an all out war. England tried to plant a spy on me and I got ticked. No one would sign an alliance which furthered my anger. I've never been successful planting spys before this game. I took the gamble and got one in England. Now I began to sabotage production and steal tech from her. :cool: Germany got very upset when I got caught spying and declared war on me. I called favors on all the civs which I was being nice to for the whole game to help and they came to my rescue. A few turns later I finished the UN and was voted in almost unanimously.

I started a game as the Americans but I don't think they really belong in this mod for the following reasons. North America is an extremely resource rich continent and on this map it is way too small. You've also got marsh where Virginia and the Carolinas are which is higly innacurate. Those are tobbaco rich areas with lots of farmland. My suggestion would be to get rid of the Americans altogether. After all, America was created by the Europeans and as it is set up now, there really isn't a way for them to develop into a Super Power. So far, I've eliminated the Iroquois because they wouldn't trade tech with me and spent the whole time fighting barbarians. There isn't one single horse resource in America (I'm aware that they weren't here until Europe arrived), but the Americans defeated the Indians with the Cavalry. By the time America makes contact with Europe it is way behind on the learning curve which makes the end game unrealistic as far as tech goes. It's around 1400 and I just learned Chivalry and Invention. Europe will be here in a couple 100 years and in entering the Industrial age before I'm halfway done with the middle ages. There is a slim chance of getting into the game at that point. Most AI civs are reluctant to part with their precious technology and I'm a sitting duck for a number of large scale invasions.

I would replace America (keep in mind that I'm American) with a Plains Indians tribe with the mouted warriors to keep the Iroquois and Aztecs in check. You could cripple them further so they're not too strong when the Europeans arrive.

I think this mod is way too easy if you have a civ in or close to Europe and too hard if you start far away from it. I would prefer it to be challenging no matter which nation I start with. Berlin has the best starting spot and always grows huge. I really think they have a good advantage being Scientific and Miliarious. I'm not sure what you can do to balance that out. Maybe make techs not tradeable. 90% of the time the AI won't trade it with you unless they get an advantage but they'll trade it freely amongst themselves.

Anyone can argue the inclusion or exclusion of certain civilizations because of the nature of the game. In all reality, northern Europe didn't really exist as civilized nations until the late middle ages and by that time the great civilizations of the middle east had already peaked. It's too bad that there isn't a way to simulate that on a world map.

I'm going to download the new version and start plahing it right away. Despite any of the small shortcomings, this mod is top notch and a lot of FUN to play.
 
Originally posted by EL_OSO
I have a confession to make. I'm hopelessly addictied to this mod. I appreciate the amount of time and effort you took into creating it. I'm not into the randomly generated maps anymore. I used to play the Test of Time mod but that thing is really a resource hog and becomes completely unplayable at around the middle ages and remains that way for the rest of the game. You've accomplished the fastest loading world map mod. I'm using an AMD XP 1800 with 2 GB of RAM. I can complete a game in 1/3 the time that I could on the Test of Time mod (around 20 hours versus the 60 hours for the other map). My compliments to the new terrain and the modifications to the existing ones.

Thank you very much. :thanx:
This is what brings to me the motivation to spend my time on the mod.


Originally posted by EL_OSO
One of the things I noticed in this game was that the Arabs had bombers in the late 1400s which I thought wasn't supposed to happen.

Strange. Never happened in all my test games (all at Monarch level). With what difficulty level were you playing?

Originally posted by EL_OSO
I started a game as the Americans but I don't think they really belong in this mod for the following reasons. My suggestion would be to get rid of the Americans altogether. After all, America was created by the Europeans and as it is set up now, there really isn't a way for them to develop into a Super Power.
I would replace America (keep in mind that I'm American) with a Plains Indians tribe with the mouted warriors to keep the Iroquois and Aztecs in check. You could cripple them further so they're not too strong when the Europeans arrive.

I know very well the problem. With a stronger America, they reach South America before Europeans and colonization won't happen. To avoid this, I prefered having them a little weaker and I hope that being alone and far from wars and with much commerce, they could reach European tech level in 1800.
I never knew if it has happened, because in my test games I don't play, just watch and so have no gold to spend on espionage. (And PowerBar utility doesn't work with Conquests for now).
Getting rid of America is a possible way if I find a good user-made animated leaderhead. And for now there aren't. There's no problem for UU instead (Mounted Warrior for Sioux)



Originally posted by EL_OSO
North America is an extremely resource rich continent and on this map it is way too small. You've also got marsh where Virginia and the Carolinas are which is higly innacurate. Those are tobbaco rich areas with lots of farmland.

Mashes are on my atlas. Maybe I've put too much...anyway I'll remember this, in case of another update.


Originally posted by EL_OSO

I think this mod is way too easy if you have a civ in or close to Europe and too hard if you start far away from it.

In all reality, northern Europe didn't really exist as civilized nations until the late middle ages and by that time the great civilizations of the middle east had already peaked. It's too bad that there isn't a way to simulate that on a world map.

In v2.1 I've decreased food importance and raised shields importance (see new Settlers costs). This caused a mess with the strength of some civs. I hope that my re-balancing was better this time.
Furthermore, there are some new changes with the wonders. Some resources are needed and in this way some ancient wonders will probably not be built in Europe. In this way the game is more realistic and a little less Euro-centric in Ancient age.
I recommend you to re-download patch v2.1 if you did before this morning (27/02).
Hemmmmm......*this* morning means your night ;)
 
I've played all of them at Monarch level as well. Keep in mind that I didn't realize there was a patch already when I was writing the first post. Maybe that game was an oddity. All of the other games I played were pretty much on par with normal world history. I've played games at higher levels on randomly generated maps and got the feeling that I was playing against a stacked deck most of the time. I'm most comfortable at Monarch level.

I've already started a game on the new patch and it is hard to say what's going on at the moment. I picked random and ended up with the Japanese so I'm pretty isolated. I've colonized Hong Kong, the Phillipines, and northeastern Australia. I've built a large navy and have had to combat multiple barbarian ships in the South Pacific with my galleys. Korea got a little ambitious and tried to run through my naval blockade after I told him to stay out of my territory so naturally I had to go to war.

Here is a screenshot of the start of hostilities:
koreainvasion.gif


My samurai warriors sliced through Seoul like warm butter. He built Wonson on the coast of mainland China and I wasted about 20 samurai attempting to take the city with the aid of the Chinese. That battle didn't go so well for me and war weariness started to set in. My golden age ended before I could take the city (I suspect it is his last) and sued for peace as soon as China bailed out of the war.

Here is a screenshot of the end of hostilities:
koreapost.gif


Spain came around and visited my Australian colonies and now I have contact with several European nations. It is the mid 1700s and they are in the Industrial age already. They are trading communications which gave me the hint but refuse to trade any tech with me. I've managed to steal a couple of techs from China to stay even with him but I'm broke at the moment so I'll have to rebuild my economy over the next hundred or so years. I've already got a naval force ready with settlers and Musketmen to jump on Alaska as soon as I get Magnetism which is a good 12 turns away unless I can get lucky. After that, I still have all of the other upper Middle age techs to learn (Printing Press, Banking, Economics, Navigation, etc.) I'm not sure if I'll be a contender in the end with my current situation but I'll ride the storm out.

The funny thing I noticed so far is that China and Korea always have had the same tech as I plus a couple more. I think they are stealing it from me but I haven't caught them yet.

I really get a kick out of all the advisors and how the game plays out. Sometimes it gets difficult to keep track of what is really happening or has happened in a chaotic game. For example, Korea violated my territory and I asked him to leave. His non-compliance with my wishes led to a war. Now he has run off and told China that we had a Right of Passage agreement. The Chinese nearly had a fit when a worker accidentally stepped out of bounds. I really like this feature in the game, but I think in a future release they should allow more interaction at the diplomatic level and let the player initiate these "false" propoganda campaigns.

Ok enough talk. Now I have to go play a few more turns. :)
 
The new version is better, is played with Spanish and I can creat the Colonial Empire about 1500 AD - 1600 AD but then the English bought (1600AD+) many ships and colonis and wonders and i lost. :-(

- Americans colonize in south-america
- the Iroquis Start Position is ok?
- i like the changes God Work....
 
Originally posted by Rhye
Any patch-related feedback?


This Japanese Empire is being played on the 2.1 version. I personally think the defense bonus for the capital is too much and has led to an extreme slowdown in play. I'm going to switch mine to 25% for the next game and let you know if that helps.

It is currently 1972 and no one is in the modern age yet. I still have a naval force of frigates. Korea, Russia, Austria, and the Scandanavians have been eliminated. The rest of the civs are still present. The only thing I see that changed that could cause this would be the increased palace defense bonus. The map used to be somewhat slow between 1400 and 1800 and then leveled off, but I don't see that happening now.

Another example of the palace defense bonus being too high is the second time I attacked Korea it took 12 turns and roughly 12 frigates bombarding, 6 knights, 3 hussars, and 30-40 Samurai to eliminate the 2 elite pikeman in his capital :( (all of my units were veteran).

Austria grew rather nicely. I'm not on that side of the map but would suspect it is over the Romanian oil fields that caused the war to eliminate them. Germany is still way too strong. There really isn't anything to stop an eastern expansion. The second big world war started in 1962. I've also turned my science research down to nothing since it is more cost effective and faster for me to gain technology by stealing it. I've switched to a democracy and am gaining about 350 gold per turn.

Hopefully some more civs are eliminated in this war to help speed things up. Almost everyone is at war with Germany so we'll see how that goes.
 
Originally posted by 123john321
Hate to say it, but the 1st turn was REALLY SLOW! Yet again, it's most likely the fact that I have a slow computer: Pentium II, 350Mhz, and 128MB RAM...

your computer slow mine is 200mhz, 64 ram and conquests works fine on it
 
I propose than planes and boats play as in Civ 2

For boats it's ok but for planes you must find the separation beetwen planes' moves and road moves ...
 
Originally posted by hoplite505


your computer slow mine is 200mhz, 64 ram and conquests works fine on it

:eek: What ! I have a 2.4 Ghz with 512 Mo of Ram !
 
Error report: I tried to load the rsources section of the Civilopedia, but it cfrashed, saying it couldn't find the small civilopedia icon for rice. I couldn't find it either...
 
Also, every unit except the settler and worker appears to be wheeled. Is that on purpose?
 
The rice icon works. Just checked. Have you installed the patch correctly? Nobody has told anything about that until now.



About the wheeled thing, that is on purpose: mountains shouldn't be crossed without a road
 
I recently installed the 2.1 and everytime i try to build a settler it gives me this error.Anyone know how to fix this? Your help is greatly welcomed!
 

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Originally posted by Rhye About the wheeled thing, that is on purpose: mountains shouldn't be crossed without a road [/B]

Yes, but plateaus seem to be impassible also. Is that really realistic?
 
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