Both really. Mostly annoying though. The AI is always sneaking defensive units into your territory to pillage luxuries or resources. Making these raiders harder to kill just adds to the annoyance factor without making the game any more fun or challenging.
With 31 civs and everyone so close together, there is always going to be some early rushing. It's not necessarily a bad thing IMO. If a human player can't fight an early war or two for some breathing room, we can't really overcome the AI advantages at higher levels.
I think the mod is really well tuned as it is. I'd rather see some window dressing additions like new units or techs or leaderheads.
That's just my opinion though.
With 31 civs and everyone so close together, there is always going to be some early rushing. It's not necessarily a bad thing IMO. If a human player can't fight an early war or two for some breathing room, we can't really overcome the AI advantages at higher levels.
I think the mod is really well tuned as it is. I'd rather see some window dressing additions like new units or techs or leaderheads.
That's just my opinion though.