Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Both really. Mostly annoying though. The AI is always sneaking defensive units into your territory to pillage luxuries or resources. Making these raiders harder to kill just adds to the annoyance factor without making the game any more fun or challenging.

With 31 civs and everyone so close together, there is always going to be some early rushing. It's not necessarily a bad thing IMO. If a human player can't fight an early war or two for some breathing room, we can't really overcome the AI advantages at higher levels.

I think the mod is really well tuned as it is. I'd rather see some window dressing additions like new units or techs or leaderheads.

That's just my opinion though.
 
OK. Abandoned the idea. after all, i wasn't sure.

Changes in v2.48:

- Updated Mongol colour (ntp26.pcx) and plains forests graphics
- Spearman, Pikeman, Medieval Infantry, Longbowman, Musketman, Flintlock Infantry, Rifleman, Hoplite, Impi, Immortal, Numidian Mercenary, Swiss Mercenary, Samurai, Musketeer, Grentzer cost back to standard (pre-2.45)
- Corruption decreased to a range from 36% to 50%
- AI default difficulty setting back to Regent: now AI should be stronger
- Reduced Chivalry cost; raised some late Middle Ages techs cost
- Tech rate: 260
- Invisible resources +1 food and +1 food, shields will appear with Gunpowder instead of Astronomy
- Tuned American, French, English, Spanish, Greek, Dutch, Indian and Portuguese strength and research speed
- A couple of forests hills replaced in America
- Updated civilopedia with the new governments unit support settings


to decide:

- Clean wetlands allowed (in 90 turns) with the discovery of Mass Production (?)

to do:

- industrial comes suprisingly early. some tuning is necessary
 
Rhye said:
I'd like to see it animated....
however, have a break. There's still much to do. I will look out for some background/cloths pics
I can't show you the animated file cause the Forum doesn't allow me to post it (500k max). I can't even post the FLC cause it's too big... 1.41meg zip. :sad:
There is something else i want to show you... Look the Hair.
 

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Yar, Hair looks much better. Two things that are really annoying me though. His Nose looked better in that Picture where he's bald and the indents around his Eyes are too, deep, and, dark... Metal Suit thing looks wicked btw.
 
Thanks for your opinion Anarki. I will fix the Black eyes.

Now i think i must Specify something... It is, in fact, very hard to make the Napoleon's leaderhead... in my opnion, i like this face and this model. I appreciate my work and i think i put a lot of time to make this leaderhead. I already enjoy it in my version of Rhye's mod.
If you take a look at the other leaderhead, none are perfect, some are not looking like at all (Ceasar) and some are very well done (Lincoln). I don't know what program Infograms Interactives use for the leaderhead but it's not Poser. I do my best but i don't have patience. I have to finish it soon cause i know me, i will never finish it.
 
Maybe you could finish it and then redo the Nose slightly later. Like v.1.5 cus that Nose is annoying and it's one of Napoleon's main features. I'm not complaining, I just think it would be a great improvement if you could change it back to how it was, and perhaps make it a bit broader. Everything else looks good. :king:
 
Anarki said:
Maybe you could finish it and then redo the Nose slightly later. Like v.1.5 cus that Nose is annoying and it's one of Napoleon's main features. I'm not complaining, I just think it would be a great improvement if you could change it back to how it was, and perhaps make it a bit broader. Everything else looks good. :king:
It's been 5 days that i'm trying to make Napoleon's nose (no joke) Maybe i will get it one day :sad:
 
Anarki said:
Is it possible to increase the quality because the Eyes look a little fuzzy. It's looking great accept for one or two things. Can't wait to add it to my MOD btw.
This is a low-quality GIF preview. 41 frame instead of 121. That's why it's not perfect. Wait for the last realease... that was just to let you see the animation but the real one in the game is better than that.
BTW, in the game, we don't take much time to look at the Leaderhead and the details ;)
 
-> Horton
I agree with your views 100% about terrain def bonus, early rushing & window dressing. Only exception might be some protection vs early rushing, but that's a maybe.

-> Rhye
Unit pricing reset - good idea.

Clear wetlands with some middle industrial tech sounds reasonable... or will this lead to settling/high population in unreasonable areas?

Strategy guides. I have to play a nation before writing a guide, and the new patches keep comeing, it's hard to keep up! I'll try to do another one this weekend.
 
Ii downloaded this yesterday, played the first game as Austria.
The pollution looks like acid rain (better than Original Civ III pollution), and the sea looks painted, but looks alright. The loading speed is comparable with a standard setup.
I like the fact that the resources are in relatively close proximity to my starting position, it stops the need for war marching across the globe to find one of the few aluminiums that appear, for example.
It crashed twice, but I later found that it was my installation.
I think the Ottoman capital should be Ankara (it became capital of Turkey in 1923, replacing Istanbul).
A better colour for Greece would be black (the colour Alexander the Great of Macedon used for his armies).

Strange coincidence: A music playlist that I sometimes listen to while playing Civ contains the song "Seven Seas of Rhye".
 
ibcoltscrew
Good Napolean, better than St. Joan d'Arc (I don't know why Firaxis used Joan as leader of France, she led their army "under divine guidance"). The bridge of the nose could be improved.
If Napolean didn't do some stupid mistakes, I could be speaking French as my mother tongue.
 
Playing the Random Version, it crashed when someone tried to use an Elephant Archer. The Civilopedia showed that both Elephant Archers and Camel Riders lack pictures. I checked the website and the readme, and nothing is said about such bugs.
 
Chukchi_Husky said:
Ii downloaded this yesterday, played the first game as Austria.
The pollution looks like acid rain (better than Original Civ III pollution), and the sea looks painted, but looks alright. The loading speed is comparable with a standard setup.
I like the fact that the resources are in relatively close proximity to my starting position, it stops the need for war marching across the globe to find one of the few aluminiums that appear, for example.
It crashed twice, but I later found that it was my installation.
I think the Ottoman capital should be Ankara (it became capital of Turkey in 1923, replacing Istanbul).
A better colour for Greece would be black (the colour Alexander the Great of Macedon used for his armies).

Strange coincidence: A music playlist that I sometimes listen to while playing Civ contains the song "Seven Seas of Rhye".

- Ottomans had Yenisehir as their first capital, BEFORE Istanbul. I prefer this to Ankara, which is important only in the 20th Century
- I chose light blue as Greek colour, as it's in the colour of their flag, and not only for that. Swapping blue with the black barbarians would cause blue barbarians...mmm, I'm satisfied with the current settings. Thanks anyway, I didn't know of Alexander's army colour.

-The coincidence! My nickname comes from that song, and from a piece of lyrics of another Queen song, "Lily Of The Valley". See the picture under my name...Freddie!
 
Khift said:
Playing the Random Version, it crashed when someone tried to use an Elephant Archer. The Civilopedia showed that both Elephant Archers and Camel Riders lack pictures. I checked the website and the readme, and nothing is said about such bugs.

Nodoby reported any errors until now. Tell me the error message. I'll be however releasing a new patch soon, and the random map will be updated. And fixed, in case of bug
 
The patch:

standard AI difficulty level means much more than expected.
It seemed to me a little mistake, but switching from Emperor to Regent means 200 years of difference. Industrial age is reached 200 years earlier.
So, the impact that this will have to your attitute with difficulty levels will be big: perhaps you'll have to go back to the level you play in regular civ3. No more "demigod or instead an easy win in 1000AD".
And this means work for me, too.
I expected to release the patch today, but this consequence forces me to edit the tech costs again. This will take some time, I hope to post it tomorrow but I've a lot of things to do, I don't know if I have enough time.

Iztvan, the patch will not change your guides. A stronger AI and more balanced civs will not have any effect on what you're going to write. Just change difficulty level.
 
Gotcha. Here's a picture for you:
 

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