Now that is a clever idea, I like the idea of limiting improvements to certain governments/religions. Would it also be possible to change the name of the improvements for each religion so Christianity has church, Islam has mosque...Synagogues....Budhist temples...Ziggurats... whatever religions you include?Rhye said:The idea I got today is still only an idea, I haven't made any tests and it may not work.
It was about adding Small Wonders, one for each religion, with the flag "replace all impr. with this flag checked". In this way you must choose: any civ may not have more than one religion. I'll have to test if it works backwards (if I want to swap from Christianity to Greek Polytheism). For sure I'll have to unset that flag for the plants (coal, nuclear, solar,..)
After that, I would add the small wonder as a prerequisite for some other religion-based wonders.
Sistine Chapel will be Christian only, Statue of Zeus will be Greek Pol. only, the Communist government available only with Atheism, etc.
The complexity now raises, because I'd have to add new wonders, at least 2 for each new religion, for keeping the whole thing balanced and not considering one religion above the other.
Perhaps there shouldn't be a difference in stats, just a small wonder for each religion (sometimes shared by a few gov'ts and sometimes having different sm wonders for different gov'ts of the same religion). It just seems like a more appropriate implementation than wonders only.Rhye said:WIth gov's, I wouldn't know what stats to change. It's a nonsense for me: what difference should be between an Atheist and a Chistian Democracy?
The only way seems to be the small wonders, but the plants problem must be fixed. Removing some plaints? Raising their cost? Halving their power? IMO if it isn't unbalancing, it is a minor loss compared to having religions.
I don't know why people should be offended. By what?
Errrr... Whne my people were in the diaspora they weren't settling anything, they were living among the indigenous population and rarely in their own settlements. When they did live in their own settlements they were tiny towns in Europe.Chukchi_Husky said:I think the problem with Israel is that there is no room to expand, but perhaps they should have a special cheap settler (to represent the diaspora).
I'm not exactly the biggest nationalist, and so I can look at things rationally: all the nations represented in the game were either a major military power for a long while, a major exploring/imperial/trading power for a long time, or just took up a large area for a large time.Rhye said:And what about Israel? Is the situation still the same? I don't understand why Blashpemous doesn't want his own people in the game...
It's Merkava, not Merkvava.Rhye said:Israel alredy has the UUs: the Maccabee and the Merkvava 4.
Blasphemous said:People can be offended simply by their faith being stereotyped as having certain attributes and stuff... I never really understood it but people are awfully touchy about this type of thing.
Blasphemous said:I'm not exactly the biggest nationalist, and so I can look at things rationally: all the nations represented in the game were either a major military power for a long while, a major exploring/imperial/trading power for a long time, or just took up a large area for a large time.
Israel has only been a major military power for the last few decades (just a couple percent of the time represented in the game) unless perhaps you count the kingdom of Israel (in the age of David and Solomon) as a major power. We never ever took up enough space to account for more than two cities in-game, and we were never big explorers, colonists, or traders.
Our only merit for inclusion in the mod is cultural influence.
Show me another civ that is in for that kind of merit.
Blasphemous said:It's Merkava, not Merkvava.
Owain said:Oh I do have a suggestion regarding the appearance of horses in the Americas... they really come too late to be of any use at all. When do they appear exactly? 1790 or so? Shouldn't they appear sometime in the 16th century? 1500's... Sure it gives the American civs a little more oomph since they're so far behind in tech to suddenly be able to produce something approaching a competetive offensive unit, but by the late 18th century it seems like the American civs either catch up in tech and by that time horses are useless, or they are so hopelessly far behind that horses make no difference anyway.
I dunno... I really like the idea of the delayed introduction of horses and I'm sure Rhye's given it alot of thought... there's probably posts about it in this thread already that I just haven't read, but it just seemed like something that could use a little fine-tuning.
I guess its a question of historical acuracy versus playability.
Beernuts1987 said:Oh by the way Horton, I will join your quest to play a crappy civ! Which one should I be?
Beernuts1987 said:YAY new keyboard for Rhye!! I was starting to get confused![]()