Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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I started a game as the Aztecs, I am 123 turns into the game. I have 5 cities in the Mexico region and 1 city on a Carribean island. My score is 244. I am just behind America in tech, all I need is construction to advance. Suffice to say, it is slow going as a crappy civ. I think I shall try the Mongols at the next update.

I agree with Horton, Impi's should be 1/2/1 treats all terrain as roads.
 
Blasphemous said:
iirc Rhye, Sumeria is the direct ancestor of Babylon so in fact it deserves to be represented by Babylon and not by itself.
Sumeria is an unworthy civ perhaps (though 2000 years are not a short while, even if it is just the first 40 turns - Israel only has under 60 years) but there are other nations more appropriate than Israel... I've made suggestons before, feel free to use them. =P

1-can you t6ell me9 what6 doe9s "iirc" m9ean
2-o6th9er nat6ions have some problems wit6h 6the9 UUs. There9 aren'6t around as much as I need. But i can consider alt6erna6tive versions, aft6er t6he Xpack if I ge the units I need.
3-IN t6he st6andard mod do you pre9fer Israel or Sumeria in (question mark)
 
Israel or Sumeria ? Both :p !!! Wipe out America please
 
Rhye said:
3-IN t6he st6andard mod do you pre9fer Israel or Sumeria in (question mark)

That keyboard is hilarius. Anyhow, I would prefer Israel because they would have a much stronger starting location instead of 100% floodplains like Sumeria.

The Impi change sounds good

@Tacfun- Give Rhye a break man, you'll have plenty of time during the week to play. I'd be thankful if he updated his mod monthly! ;)
 
I was just reading some of the Warhammer mod thread, and I saw an idea that would be quite interesting: allowing modern ships to carry Cruise Missiles To be specific, here's the quote that showed that to me:
Zurai said:
Just make spells Tactical Missiles, and give spellcasters the Transports Only Tactical Missiles flag. Unless you have something else that's a tac-missile? I can't think of anything offhand, but I havn't had the chance to play 2.0 extensively. As far as I know, tactical missile is NOT a loaded keyword; it's just another flag like foot unit. It doesn't automatically make units into nukes. I know I made Cruise Missiles tactical missiles in my enhanced conquests mod to give modern ships the ability to carry them and it worked perfectly.
I dunno if you want to copy this from Zurai, but I personally think it's a quite beautiful way to add realistic content to the modern age.
 
Thumbs up to the inclusion of Israel. They weren't my first choice for a civ to be included, but it's far, far, better than Sumeria. The noun for the civ should be "Israel" and the adjective should be "Hebrew" or "Israelite".
 
Rhye said:
1-can you t6ell me9 what6 doe9s "iirc" m9ean
2-o6th9er nat6ions have some problems wit6h 6the9 UUs. There9 aren'6t around as much as I need. But i can consider alt6erna6tive versions, aft6er t6he Xpack if I ge the units I need.
3-IN t6he st6andard mod do you pre9fer Israel or Sumeria in (question mark)
1) "If I Recall Correctly"
3) Neither really... Perhaps bring the Inca back in instead of them? =P
It's just silly to have Sumeria in along with Babylon, so if it's a choice between those two, then Israel I guess.

EDIT: The civ name for Israel should be "Israel", the adjective should definately be "Hebrew". You would never call a city in ancient times "Israeli" and "Israelite" doesn't fit in after the start of the industrial age.
 
OK. The question now is: Israel or Sumeria. I want to know Khift's opinion now.

THe moost interesting of the alternatives are the Khmer. BUt I must think to mantain the same civs for the Xpack. And the Khmer can't be in the Xpack as long as I can't find 2 good and historical accurate UUs. Maybe an alternative version after the release of the expansion pack. If somebody makes some UUs
 
[edit2] :blush: oops! i forgot i didnt have electricity :mischief: , i must've traded for industralization instread

[edit] btw great map :goodjob:. I have been playing this map since yesterday and i'm already almost half way done with my game (200th turn). The turns are so incredibly fast! It used to take me weeks to play and finish a world map game but i think i can finish this one by tomorrow. the rules and penalties are really harsh though, for example, it takes 80 slave worker turns to chop down a forest? lol oh well, score one for mother earth! I'm gonna wait a few more turns to get replaceable parts before i start plowing down the trees.
 
I've gotta admit, I like the Sumerians. I've just got this love affair with things long forgotten by most folks. The Sumerians, although maybe not the best, were the first, and one of the most forgotten. If I were to ask a random person what they thought of Sumeria, they'd probably ask me if that was one of those newfangled technology companies. They were ancient, they were powerful for a time, they hold numerous interesting secrets, and I like them.

But it is kinda true that its redundant to have both Sumeria and Babylon at once. And it is also true that, while Sumeria was the first, Israel was/is arguably more important in the overall scheme of things.

The real question to me, however, is not whether Israel is more important than Sumeria, it's whether they're so much more important that it's worth changing the game. I honestly feel as though the game needs to be tuned, not completely rehashed. (Although one must admit that the Warhammer mod is quite impressive!) Is it worth making a big change that almost doubles the download size and further differentiates this mod from standard Conquests to trade a nice civ for a slightly nicer civ? I just don't really feel that its worth it. Maybe its my fondness of Sumeria, maybe its that it'd be alot of change for a little increase in realism, and maybe its just me resisting change in general. I don't know which it is, but I just don't like the change.

If you do put it in there, though, I'll still like this mod, of course. It's a minor feature, anyways, and won't make much of a difference in the overall flow of the game.
 
Khift-
I see. There's a fact - Sumeria will be knocked out in the Xpack for sure. I don't find an UU, and I think that the Enkidu warrior is a little "invented".
The Sumerian role in this mod is clearly useless.
To make the Xpack coherent with the basic mod is the main reason for I proposed to anticipate the change.

As I see that now you're the last Sumerian stronghold :) ....what about if I release 2.6 with Israel, together with a biq with Sumeria (question mark, sorry again for my keyboard)

About the thing "a huge download for a little improvement", you're right: that's the first thing I was worried, and in fact the first thing I asked was what connection do you have. I was answered not to worry of the internet connection
 
general_kill said:
Sorry if this has been asked but i have only read the first couple of pages of this gigantic thread but for some reason i can't trade contacts. Its really hard to get contact with japan and other asian civs as england especially when it takes 50 turns to reach the cape of good hope only to have 3 barbarian galleries ambush your ship as you round it.

Early contacts cause:
-most of the civs known very early, which is very irrealistic
-a web of contacts, which cause an early world war, and a slowdown of loading times
-ancient techs to be bypassed because of the intensive globalizated trade

For this reason t6h9ey're9 enabled since Elec6tricity "iirc"

general_kill said:
[edit] btw great map :goodjob:. I have been playing this map since yesterday and i'm already almost half way done with my game (200th turn). The turns are so incredibly fast! It used to take me weeks to play and finish a world map game but i think i can finish this one by tomorrow. the rules and penalties are really harsh though, for example, it takes 80 slave worker turns to chop down a forest? lol oh well, score one for mother earth! I'm gonna wait a few more turns to get replaceable parts before i start plowing down the trees.

thanks.
the nature is very hard to alter in this mod. This is for both realism and lower loading times
 
So, Rhye is it going to be 2.6 or 2.52?

@general_kill- Did you use the strategy guide? I am interested in how other players handle the English.
 
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