Update status:
- New plateau and mountains graphics (green borders now can be barely seen), new pollution graphics (brighter)
- Fixed Elephant Archer and Camel Rider "Available to" list
- Elephant Archer and Camel Rider obsolete (but not upgradeable) with Cavalry (first gunpowder mounted unit, first unit with 3 movement)
- Frigate and Privateer obsolete with Combustion; Explorer obsolete with Advanced Flight; Cavalry and Hussar obsolete with Motorized Transport
- Horses no more available in deserts
- Camel appearance = 160
- Replaced a LM forest in Greece with a hill and in Mongolia with a forest
- Added a sugar in Madeira and an oil in Iraq
- Redrawn some pacific islands and added two southern islands with the help of bjorn
- Redrawn Philippines
- Added some mountains and plateaus in order to make Incan escape more difficult
- Added some rivers to separate some islands from the main land
- Tuned Babylonian, Sumerian, Japanese, Viking, Russian, Persian, American, French and German strength
- Tuned Japanese and Viking research speed
- Worker cost now 30 shields, 2 food
- Spearman, Pikeman, Medieval Infantry, Longbowman, Musketman, Flintlock Infantry, Rifleman, Hoplite, Impi, Immortal, Numidian Mercenary, Swiss Mercenary, Samurai, Musketeer, Grentzer cost increased by 5 (except Spearman, by 4) because they were over-produced units
- Moved a couple of barbarian camps
- Tuned plague grace period (500) and variance (40)
- New timeline: 20/50, 25/40, 42/25, 97/20, 58/10, 72/5, 34/2. Now the game develops in 400 turns and loading times are much reduced in Industrial and Modern Age.
- Holy War cost reduced to 30; Knigths Templar cost reduced to 36
- Almost every tech cost has changed to fit the new timeline, because of the shrinking. The changes consist in -2 to -14. The new ranges can be found in the readme