Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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2 questions:
how do you make a map include more civilizations than the typical maximum?
do i need to find all the previous versions of this mod, in order to play it in its newest form?
 
bombur -> Easrliest start, variance and grace period were changed in 2.2 and 2.4. No change to the strength (always been 100%)

car -> You can set it in the editor: scenario -> scenario properties -> player -> player options.
To play the mod you need to download this:
http://rhyesciv.uw.hu/RoC_v24.zip
Only in case you have already installed v2.33 you can download only the patch 2.33 to 2.4, which is considerably smaller.
 
Horton said:
Rhye, Is there any way to disable the plague once a civ gets medicine or sanitation? Just curious.

You can disable it in the Editor. Thats what i did and in my opinion its very fun without the Black Death. The black death kill more then 1/2 of my population with Rome before i decide to disable it.

I understand that It's not realist without the Black death but i dont really care cause i like to win against the AI. Win mean FUN for me.

The AI do a very good job to pissmeoff so i dont need the black death.
 
Where do you disable it? In the tech screen, you can only disable disease caused by flood plains.
Black death shouldn't be removed because it is realistic (in 1300 it cut 3/4 of population in some zones of Europe) and because it cuts loading times! :), it must only be tuned.
Can you tell me usually when (in what years) it occurs?
 
When editing the upgrade paths I noticed that all pre-industrial units (hussar, cavarly, frigate, privateer) upgrade to NONE, that means that they can be built in modern times. Should I make them upgrade to something (tank, cruiser, etc.) and make them not upgradeable?
 
Rhye said:
Where do you disable it? In the tech screen, you can only disable disease caused by flood plains.
Black death shouldn't be removed because it is realistic (in 1300 it cut 3/4 of European population) and because it cuts loading times! :), it must only be tuned.
Can you tell me usually when (in what years) it occurs?

After several game with your mod i notice something bad for human player. First the German are strong, the French are advanced and rome is weak. If i want to play roman and having fun, i must disable Black Death... cause if i dont disable it, german destroy my army and my civilization around 1200-1300... (happen 3 time before i gave up) same thing with France. France and germany are damn strong... its unbeleivable and they are agressiv as hell with me too... It make me impossible to pass 1600ac cause i always been destroy with a combination of Black Death, Germany and France (and Austria sometime).
 
Rhye said:
When editing the upgrade paths I noticed that all pre-industrial units (hussar, cavarly, frigate, privateer) upgrade to NONE, that means that they can be built in modern times. Should I make them upgrade to something (tank, cruiser, etc.) and make them not upgradeable?

I owuld say make them not upgradeble. To me is logical a horseback unit is quite diffrent from a mechanised tank. Also it forces you to build a bunch of new units. Does that trick work that was posted earlier, make a unit not upgradable but still make it unable to be built after a certain tech? (cant remember who posted it but was in this thread earlier)
 
Rhye said:
When editing the upgrade paths I noticed that all pre-industrial units (hussar, cavarly, frigate, privateer) upgrade to NONE, that means that they can be built in modern times. Should I make them upgrade to something (tank, cruiser, etc.) and make them not upgradeable?

I suggest to only make Cavalry upgradable.you could make it more expensive cause we lost the horse but not the man on the horse. It's an idea...

About the Frigate and Privateer, I think it's better to keep it like this.
 
you shouldnt have any trouble playing with the Romans btw Iboltscrew. Just build like 10 Legion units on Regent level and off you go conquering stuff. Just go 1 civ at a time (I like to start with France, and move on to Spain, Portugal, then go east) and if it gets hard bribe a few other civs to help you in a militairy alliance. Meanwhile Rome builds all the important wonders to help you keep up in the tech race. Last game i even had a cultural victory :) Dont think Ive ever had that before.
 
The fact is that you can build in 1950 frigates, privateers, explorers, elephants, etc.
The trick consists setting an upgrade unit for that unit, but make it not upgradeable, so that it simply becomes obsolete.
I tried that on elephants and camels and it worked. I would make those units obsolete with tanks (cavalry and hussar), fighters (explorer) and destroyer (frigate and privateer)

About the balancement, Rome is a civ that is strong at the beginning but loses importance to northern civs, that's the way it should be. Anyway when it is AI v AI it's balanced: no one prevails. Have you tried to take the Germans? Isn't that Rome and France destroy you? :lol:
 
Rhye said:
Have you tried to take the Germans? Isn't that Rome and France destroy you? :lol:
Yes i do but i'ts too easy with the german. With the roman its fun at the beginning but its getting annoying after 1300 ac. Look like i'm the target for every civ for the next 500 years... Sometime it's pathetic... i have like 15 ennemy and a trade embargo from everyone cause of France and Germany. BTW, France never win a war in real life, i dont think they deserve good attack unit... more defense unit. It's not funny to get destroy by france... Germany i can understand cause there were the most advance civilization when Hitler was there but being destroy by France... don't you think its weird.

Anyway, i've give up for Roman, i'm playing with Spain now and it's hard but not unbalanced. I also want to try every civilization... My best is for sure the Iroquois with the change you made for them (more plain) and also the fact that they are close to the america who is always Gracious to me when i use them. america and Iroquois seem to be realist in this game cause it's easy to be friend with america... like in real life... we have the less protected border on earth.
 
Rhye will your next mod have new units again? And do you base your choice on the animated units available on this forum? Like I mentioned earlier it might be a fun idea for an early modern age camel unit (i cant think of anything good later on with elephants :) ) and Ive heard you speak about new unique units for civs. No doubt everyone here would be able to come up with some good ideas.
 
so far i've tried the 2.1 version and have recently started a 2.4 game.
I've noticed that this newer version is much, much slower than the older one. Why??

And what are the actual changes from 2.1->2.4 ? It would be nice if Rhye's homepage had a version-history, so we'd be able to see what has happened, and if the evident improvements are worth the slower game-turns.

Lastly: why cant jungles be cut down, or marshes dried out - ever?? its happening in the real world...?? why not just make it possible in modern age??

Salute to Rhye!

SmiteMeister
 
coz then youd be able to build more cities which in turn causes the gameturns to load longer.
Also youd no longer have the cool natural barriers Rhye has created. Some games all the civs are remarkebly in the positions they should be.
 
Rhye, I think the horse units should be made obsolete by Infantry.
Mounted units were useless with the advent of the first tanks, that much is true. The thing is that these first tanks were a direct answer to the difficulty of trench warfare, which is represented by Infantry in Civ3. The "Tank" unit in the game is more like a WWII tank than an early WWI tank.
A tribe with Infantry should no longer have any cavalry units, because infantry represents the kind of infantry that fights in trenches, and horses simply don't fit into the whole trench warfare scene, on either side of the battle. Anyone with this kind of infantry would no longer use horses in battle.
 
I want to know if its possible to add a new Age like Futur Age. With new unit and base on the tech we have these day. I dont mean a new mod... exactly the same except you add a new age. For exemple... A new age where robot become available and high tech unit too.

I know there is some mod like that already done but it could be cool to add this kind of mod with this one.

Rhye's mod is kind of Expansion pack for me and i think it could be cool to extend it.
 
ibcoltscrew said:
I want to know if its possible to add a new Age like Futur Age. With new unit and base on the tech we have these day. I dont mean a new mod... exactly the same except you add a new age. For exemple... A new age where robot become available and high tech unit too.

I know there is some mod like that already done but it could be cool to add this kind of mod with this one.

Rhye's mod is kind of Expansion pack for me and i think it could be cool to extend it.
No new ages can be added in Civ3, yet it's always possible to add a fake age that looks seperated graphically, inside the last age... But this is a mod aims at history, not fantasy. :rolleyes:
 
Actually, until tanks were developed in the late years of the First World War there wasnt any other way to attack then charge the trenches with infantry or cavalry. Horses were still used well into the second world war to draw carts and move artillery to the battlefield. When the Germans invaded Poland in 1939 the Polish army consisted of mostly cavalry units which had try and fend of the German Panzers (although even the German army consisted mostly of infantry). I would suggest Cavalry become obsolete when the Motorised Transport tech is discovered to reflect many of the senseless battles and slaughter that took place in WW1
 
I agree with Blasphemous that Infantry is a good stopping point for horse units. Having to use infantry on the offensive while guarding your irreplaceable cavalry stocks would add more flavor to the game.

I also wouldn't mind seeing the cavalry unit moved out of the game entirely and hussars getting a 3rd movement point. 5 Attack strength hussars against rifleman in mid sized cities will slow down the pace of conquest and force people to use more combined arms.

Part of the charm of this mod is that the rules changes work against the usual conquest or domination strategies that are so easy to pull off in unmodded games. Making it just a tad harder to fight large wars in the late middle/mid industrial age fits in well I think.
 
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