Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Blasphemous said:
It would be nice if anarchy were shorter... I mean, no nation was in revolutionary anarchy for the lengths you see in the game (sometimes over a century)... Religious civs can be compensated with something else that has to do with the new religion system...

Anarchy length cannot be changed...
A shame, because combining this with what Khift said was a good idea.
 
Rhye said:
How did you get all that gold?

Heavy tech brokering with Euro nations. [pimp] Greece has about 1000+ from brokering with middle east nations.

Does the update mean I have to start a new game? :'(
 
Khift said:
A shame it wasn't five... It was such a nice idea. Oh well.
Well, you can always choose for each civ which trait was most influential and give that civ one trait tech. You could even use this trick to manipulate world power and war (say by giving certain civs the unique ability to see some bonus resources from some point and on or even strat resources that would attract invasions at the right time. You could possibly make the AI more likely to start a proper world war. Let's say you give the Axis countries one tech that allows them to see one resource that lays under all Allied capitals, and the other way around with a different resource for the Allies. You may just see major wars breaking out for the acquisition of these resources. If you have multiple resources, you can also make sure that each side has multiple targets so they won't just stop once they take one such resource. You make these resources required for some generic unit that would be split into Allied, Axis, and Neutralm and then when this unit upgrades, the resource has no value and the AI stops pursuing it. I know my Oil was not desired for trade by any of the AI when I played as Persia until I sold everyone Combustion.)
 
Chukchi_Husky said:
Load Error

FILE NOT FOUND

"Art\Units\aristotle\aristotle.INI"



I forgot to edit that pediaicons entry before posting.

I hope it is not too late, I posted a fixed version right now.

If you already started the game and have this problem you can have a temporary fix copying the scientific leader animation into a new "Artistotle" folder and .ini.
Just like you did with "guerrilla".
 
marco_atk85 said:
Hi,
I want to say something about geography of turkey. There is never a desert in Anatolia. In contrast there is 4 river in west turkey ( of course they are too small to show in this map but they are important river for produce electricty) also there must be a wheat between incense and iron because middle anatolia is one of the huge wheat producer in europe.

I'll have a look. I must be very careful because if I change the starting location surroundings I may affect the development of the Ottomans
 
Is this going to be a long lasting update? I hate having a game get to like 500AD and then quitting to play with the new setup... well I kinda do, but the newer setup is always cooler so its kinda mixed.

China went pretty well for the brief period I played. I am also seeing huge amounts of cash trade hands, but strangely enough have not seen any European explorers yet... its kinda spooking me since I usually start seeing them in the 500-750AD period.

GRAH I am playing as England next game because I want to see the ships!

Also if a SE asian civ was included the ease with which the USMC UU would walk all over it really would serve to illustrate how overpowered a unit it is in terms of realism.

SHHH! ;p

You are probably right... but at least we would have the opportunity to do it haha

Yeah that could really powerhouse them in the early game if they get that wheat right off the bat. You could make it come in later, say about 1000AD...

Not gonna make this a definitive statement, but arent the modern Turks descended from tribes that originated in the mongolian steppes?

After I play as Brits I am gonna try out the Mongols... see what Russia can do to stop the Golden Horde ;p
 
The Mangudai seems like it will be able to put some major hurt on the eastern europeans.
 
Rhye, could I get a list of all the UUs? I'd like to look at 'em.
 
Aeon221 said:
After I play as Brits I am gonna try out the Mongols... see what Russia can do to stop the Golden Horde ;p
The Mongols are tough, trust me. The only real choice you have is to rush China and Korea into the ground and hope your scout reaches Europe before you fall too far back in tech. I'm sure they can be done, but after three attempts at a good Mongol game, I know it isn't gonna be easy.
 
Any chance for doing meaningful testing is being destroyed by the bug that gives some of the AI runaway amounts of money. I'm trying to playtest as Greece and in the mid ancient era several Euro civs have 2000+ gold banked and seem to be making 100+ gold per turn. This makes it almost impossible to accomplish anything because all of the AI can buy endless military alliances against me and each other.

This issue has been a nuisance in the past but seems especially bad in the last 2 patches.
 
I had the Mongols rush me once as China. They took Bejing with a surprise attack!

I quit in disgust, but now have a greater appreciation for the power of their UU! Its just so damn fast!

Yeah the rate caps seem to have forced civs to gain SLs of dough! Its getting pretty ridiculous! Inflation is going out of control! ;p
 
The nineteenth century was a time of many great inventions and thoughts. The invention of the steamboat caused a network of rivers to spring up. Cyrus McCormick invented the McCormick Raper, which did the work of a hundred men. Samuel Morse invented a code for telepathy. Louis Pastuer discovered a cure for rabbis. Charles Darwin was a naturailst who wrote the "Organ of the Species". Madman Curie discovered radium. And Karl Marx became one of the Marx Brothers.

???

HAHAHAHA! You almost slipped that one by me! ;p

Oh lordly lord, the McCormick Raper? Steamboats creating rivers? HAHAHAHAHA!
 
There is too much money, and yes it is because of the rate caps. I was running a surplus of 10 as china rather early on even with support caps and max possible research.

I cannot think what else it could be. I have no problem with it, as you always hear how rich the ancient peoples used to be. Later countries will be poorer because the rate caps will be higher.
 
hey Rhye I have found a problem. My game crashed and said:

art/units/galileo/galileo

I was very far as Austrians. I've been using thier Hussar UU very effectively.

I only know of one extremely rich nation: Greece 5000+ gold to my 2000+
The other civs have about 0-60 gold each. I'll send you my autosave right before the crash :mad:
 
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