You will notice that a random factor will play a significant role from game to game, in spite of the fixed Earth map. But if you want a totally new challenge, you should try the random map, using the alternative BIQ file included.
Of course, historical accuracy won't match the standard world map version: in particular, civilizations with good starting locations will lose their advantage, and tech progress may not fit the timeline.
However this version will keep most of the aspects introduced with Rhye's of Civilization and the Expansion Pack.
*Important* Please remember before starting a new game to create a world with:
§ Ocean coverage: 60%
§ Temperature: cool
§ Age: 3 billion years
§ Roaming barbarians
You can choose the rest of the options (world size, land form, climate) as you prefer.
Differences between the standard BIQ and the random map version:
§ New world size settings that will fit 4, 8, 16, 24 and 31 civs in the map in the same way as standard Rhye's of Civilization (same number of fertile land squares per civilization)
§ Standard barbarian system, with uprisings. The advanced barbarian is the swordsman instead of the horseman
- Standard player data: the human player will have a worker and 10 gold at the beginning; AI-controlled civilization won't have the palace guards
§ No LM terrains (so no plateaus and forest hills)
§ Worker shields cost increased to 30; Ancient settler shields cost raised to 160; Medieval settler shields cost raised to 220. This is because there are no longer LM terrains.
§ As there are no longer plateaus, horses, sugar and tobacco won't appear in mountains
§ As there are no longer forest hills, iron, coal, and aluminum won't appear in forests
§ Coal and aluminium no longer available in grassland
§ Mining cost increased to 28; irrigating cost raised to 26; roads cost increased to 10
§ Re-enabled resources disappearance probability
§ Removed all the invisible resources
§ Removed all the duplicate resources (including mustangs)
§ American flavour mounted units no longer require mustangs
§ Removed the resources prerequisite for some wonders
§ Eruption period now 5000 years
Of course, historical accuracy won't match the standard world map version: in particular, civilizations with good starting locations will lose their advantage, and tech progress may not fit the timeline.
However this version will keep most of the aspects introduced with Rhye's of Civilization and the Expansion Pack.
*Important* Please remember before starting a new game to create a world with:
§ Ocean coverage: 60%
§ Temperature: cool
§ Age: 3 billion years
§ Roaming barbarians
You can choose the rest of the options (world size, land form, climate) as you prefer.
Differences between the standard BIQ and the random map version:
§ New world size settings that will fit 4, 8, 16, 24 and 31 civs in the map in the same way as standard Rhye's of Civilization (same number of fertile land squares per civilization)
§ Standard barbarian system, with uprisings. The advanced barbarian is the swordsman instead of the horseman
- Standard player data: the human player will have a worker and 10 gold at the beginning; AI-controlled civilization won't have the palace guards
§ No LM terrains (so no plateaus and forest hills)
§ Worker shields cost increased to 30; Ancient settler shields cost raised to 160; Medieval settler shields cost raised to 220. This is because there are no longer LM terrains.
§ As there are no longer plateaus, horses, sugar and tobacco won't appear in mountains
§ As there are no longer forest hills, iron, coal, and aluminum won't appear in forests
§ Coal and aluminium no longer available in grassland
§ Mining cost increased to 28; irrigating cost raised to 26; roads cost increased to 10
§ Re-enabled resources disappearance probability
§ Removed all the invisible resources
§ Removed all the duplicate resources (including mustangs)
§ American flavour mounted units no longer require mustangs
§ Removed the resources prerequisite for some wonders
§ Eruption period now 5000 years