Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Aeon221 said:
Since Rhye is planning to ditch us hardcore, is anyone here anywhere near him in production quality? If we can keep this team together, I think we could produce some really awesome historical scenarios based on the mod. It would be a lot easier if a certain slacker... *cough* RHYE *cough* were to keep going ;p

I gueeeess you could say he earned a break... but really, do you think we should let him have one? ha...ha...ha...

;p

I know what you mean and I'd agree, if I were free from any engagement.

But as I don't get paid for modding (well, I'd like to, but I don't think Firaxis will give me a chance), sooner or later I must retire, if I want to be prepared for my next university exams, in the beginning of January. :(

However I will not disappear completely; I'll just end the development of RoC and RoCX.
I think that you would be able to make those scenarios. You have the competence and the ability, you only need some coordination. Like that one of you holds the BIQ, and the rest discuss the choices. You could open a new thread, and I could be part of the discussion, if you allow me ;)
But before starting any project, please complete that strategy guide!
 
furikuri said:
Oops... I thought that was what I was supposed to do. :cringe: heh

Okay, so I guess what I'm supposed to do is move all the files from the "Rhye's of Civilzation" directory and move them directly into the scenarios directory?

I'll give that a try. Thanks :)

Edit: Just tried to do that... the game wouldn't even load now.

I just noticed I typed something wrong... my directory structure is actually:
...\Conquests\Scenarios\Rhye's of Civilization Expansion pack v1.01.biq
...\Conquests\Scenarios\Rhye's of Civilzation\art\...
...\Conquests\Scenarios\Rhye's of Civilzation\sounds\...
...\Conquests\Scenarios\Rhye's of Civilzation\text\...

Is that not correct?

I tried doing the following too but it still wouldn't work:
...\Conquests\Scenarios\Rhye's of Civilization Expansion pack v1.01.biq
...\Conquests\Scenarios\art\...
...\Conquests\Scenarios\sounds\...
...\Conquests\Scenarios\text\...

I NEED AN ADULT! ;p

Seriously I think this is over my head here!

Furi, I belieeeeve you have made a bit of a mess. Do you still have the original zip files?

Try re-installing it by just dragging all the folders from the zip files to the Scenarios file, deleting everything you have done before. As is, everything is mixed up, and your computer is terribly confused (much like you probably are at this point)!

If that does not work pull everything out of the basic Rhye's of Civilization folder, leaving the X and the XF alone, and then delete it. But it should work without you having to do that.

Other than a complete reinstall, I do not think there is a way to fix your problem. If someone else knows a more elegant solution, feel free to step in.

Remember that he has already spent some time mixing the RoX and RoXF folders into the RoC folders, so I think that the one I have proposed above is it... which is truly unfortunate if he lacks the original ZIPs.
 
strikercw said:
How do you guys get into wars without 'offending' other civs with them "hearing what we did to the ...."?
1. Never declare war on someone you have an active deal with. Make sure to cancel any active deals with the enemy before declaring. Make absolutely sure you have not signed peace with the enemy in the last twenty turns (DO NOT TRY TO "CANCEL" THE PEACE DEAL! You could end up renewing it or declaring before you intended to.) Also make absolutely sure there is not an active RoP deal if you ever wanna sign an RoP with anyone again. If you wanna trade in luxuries and gpt, or get anything upfront for one of those, make sure you do not have an active deal with the enemy where you give those things.
2. Make sure you have NO UNITS at all in their territory before you declare.
3. Declare through the diplomacy screen and then attack, do not declare by attacking an enemy unit.

(Rhye, should I put this explanation into the intro guide?)
 
Rhye said:
No, if they aren't RoC/RoCX specific
They aren't, but they're more important than usual because trade and diplomacy are so vital in RoC/X. I can compress them into two sentances, but I think those tips are important for anyone playing the mod and wanting to survive.
 
I really think that it is unlikely that most people do not know that already. Really, if they can install without difficulty they probably already know that; its not like its some kind of deep dark secret ;p

Sure, its useful stuff, but the average player will be more interested in mod-specific stuff (like how different one unit is from another). If you really REALLY want people to know about that, put in a link to the CFC War Academy, where they can read comprehensive articles on the subject... its not like we at all changed the diplomacy.

@Siebertt: No, this is C3C only... sorry =(
 
Aeon221 said:
I really think that it is unlikely that most people do not know that already. Really, if they can install without difficulty they probably already know that; its not like its some kind of deep dark secret ;p

Sure, its useful stuff, but the average player will be more interested in mod-specific stuff (like how different one unit is from another). If you really REALLY want people to know about that, put in a link to the CFC War Academy, where they can read comprehensive articles on the subject... its not like we at all changed the diplomacy.
There are other tips in the guides that aren't RoC/X-specific. And I managed to put it in one sentance in a way that fits in, as you will see in a few minutes when I finish editing the introductory guide.
 
Intro guide editing - complete.
Note that I have taken the liberty of calling RoX "Rhye's of Civilization Expanded" as that's a better name for the expanded version of the mod (RoC Expansion is the correct name for the X-Pack itself, though.)
I will now see what I can add to the Germany guide. I may not be up to it yet, I might wanna finish this game and play through another before I edit the guide.
EDIT: Took a look and I'd rather not add stuff at the moment. I can simply update it to take into account the basic changes since RoC (since at the moment it advocated an early warrior rush), if that's what you want, but I don't think I'm up to actually giving tactical tips about the new UU and the the religious traits. Maybe just a bit on the Zeppelin cause I like it so much.
 

Attachments

Rhye said:
mmm one question. which one is correct:

are starting to work on
are starting working on
The correct options are:
1. are starting to work on
2. are starting work on
3. have initiated work on
4. have started to work on
5. have begun to work on
6. are beginning to work on
Can't think of any others. My favourite is 6, followed by 4 and 5, then 1, and then 2 and 3 which are correct but don't sound great.

EDIT:
Actually there's a few more:
7. are now working on
8. are working on
9. are initiating work on
I like these almost as much as 4, 5, and 6.
 
Rhye said:
Thanks for the guide, I'll update the site later (tonight perhaps)

About the Germans, take some more days as you wish, but I'd like to have it adapted to RoCX and that includes mentioning Religions, etc.
I'll see what I can do again tomorrow... At the very least I'll make it compatible with RoX, at best I will add everything that needs to be added.
 
arghhhhh...Talk about anoying! I had a good game going as Iroquois, when my computer reported that Civ was no longer responding. :sad: Looks like I will have to go back to an old save.

Other than that LOVE the mod!

I finally got out of ancient era in 1000AD. Built 10 cities across the eastern US with contqact with Aztec (three cities) and Maya (2 cities). population happiness was a huge issue, since there are few luxuries in the new world other than Tobacco.

Love the native american units...very realistic.
 
Barak said:
arghhhhh...Talk about anoying! I had a good game going as Iroquois, when my computer reported that Civ was no longer responding. :sad: Looks like I will have to go back to an old save.
Errr... Isn't that what autosaves are for?
 
Cruising to a comfortable victory with the English.

A few things that makes this mod stand out:

1) Loading times: You've done an excellent job here
2) Age of sail: Much longer, much better (also with better naval movement)
3) A nice collection of flavour units
4) The slow start, with expensive settlers, and a low OCN. At first I was pessamistic, but it turned out to be good fun.
5) The realism: I find myself attacking people, just because it went like that in real life, and buliding up a mega frigate navy of death :)

My only gripe would be that having America as a civ is a tiny bit odd on a world map, and it removes some of the sence of realism.

Thanks :goodjob:
 
TGA, if the Americans were out, or if they were replaced with a Native American nation, you would see the natives taking up all of North America and the Europeans would have to fight for their colonies - something the AI would never do properly.
So we have an American civ, that is supposed to represent at first the natives, then the colonists, and finally the US of A. And this way they end up closer to their real territory usually, and also with the Statue of Liberty and all kinds of special resources, they really blossom around when they're supposed to.
 
do I need a certain c3c patch to play this?
 
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