Rhye's of Civilization - the fastest loading mod Expanded

Rate this mod!

  • I can't play Civ without this: no more loading times!

    Votes: 203 66.6%
  • A good mod, but I won't play with it

    Votes: 54 17.7%
  • I don't like the map

    Votes: 13 4.3%
  • I don't like the terrain

    Votes: 9 3.0%
  • I don't like the additions

    Votes: 5 1.6%
  • I don't like the rules changes

    Votes: 21 6.9%

  • Total voters
    305
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Hey Rhye, ma allora chi conosci qui a Riposto??
Poi volevo chiederti una cosa...hai in mente qualche altro mod per il futuro?
 
Finally got it working. I got a used copy of the regular Civ III and replaced the gold version with it. Now it works just fine. You did an excellent job with this mod, I love it so far. Thanks everyone that helped.
 
mah...a riposto ho parenti che non conosco di persona. La maggior parte di quelli che sono andato a trovare qualche volta, sono a Acireale.
E poi due amici di Siracusa che adesso vivono a Pisa. Conosci nessuno che si chiama trovato di cognome?

Per il futuro, nient'altro. Ho lavorato su questo mod da quando è uscito Conquests (nov. 03) e penso di averci perso abbastanza tempo...se ne riparla per civ4
 
sd6785 said:
Finally got it working. I got a used copy of the regular Civ III and replaced the gold version with it. Now it works just fine. You did an excellent job with this mod, I love it so far. Thanks everyone that helped.

So Civ3 gold isn't working...good to know, I'll write it in the FAQs
 
Rhye said:
So Civ3 gold isn't working...good to know, I'll write it in the FAQs

If you can find where Civ3 gold is storing the standard files, you could add that path to the scenario search folders list. A friend of mine has just bought Civ3 Complete, I can check if there is the same problem with that version.
 
I just downloaded this mod yesterday and started a game as the Carthaginians. I haven't had time to review this very long thread so I might be repeating what others have said already, or issues that have been dealt with.

1) I loved the map. The terrain is excellent. I previously used Snoopy's but I may have to change horses, so to speak.

2) My Carthaginians can build Junks, which I think must be a mistake. I'll fix that in the settings but wanted to let you know.

3) I did find tech advancement to go rather slow. It took me until 1550 to get out of the ancient era.

4) Overall, I like the steps you took to combat the proliferation of cities by the AI. That has always been my least favorite aspect of the game.

5) I kept my government at despotism throughout the ancient era because I did not feel that either the Theocratic Monarchy or Oligarchic Republic offered any real advantages over despotism - nothing making the turns lost to anarchy worthwhile, at any rate. Now into the Medieval era I have chosen to ignore the Feudal Monarchy for the same reason. The next game I play I'll experiment a little more.

All in all, I thought it was an improvement over the standard Firaxis epic game.
 
Hrafnkell said:
2) My Carthaginians can build Junks, which I think must be a mistake. I'll fix that in the settings but wanted to let you know.
Nope, that's not a mistake. Everyone can build both the Junk line and the Galley line. The two lines serve different purposes, the names are just not very generic. =\
3) I did find tech advancement to go rather slow. It took me until 1550 to get out of the ancient era.
To move ahead in tech, you must trade. This is of utmost importance. Trade, trade, trade. It also matters who you play, but as the Carthiginians (whom I understand you played) you should be able to get ahead well as you can get contacts with all the Mediterranean civs and some of the western European civs. Just make sure to make contacts, and buy tech whenever you can, even if it means selling tech. Actually, selling tech is good, as it gives you stuff and lets the AI research advanced stuff that you can later buy off them.

5) I kept my government at despotism throughout the ancient era because I did not feel that either the Theocratic Monarchy or Oligarchic Republic offered any real advantages over despotism - nothing making the turns lost to anarchy worthwhile, at any rate. Now into the Medieval era I have chosen to ignore the Feudal Monarchy for the same reason. The next game I play I'll experiment a little more.
Whoa, big mistake... In RoX, everyone gets a max of 2 turns of anarchy. You should switch out of Despotism the second you have TheMon/OliRep (choose whichever suits your strategy. OliRep isn't as capable now to wage war as the original Republic, iirc.) If you're racing for a wonder, you may wanna put off the anarchy for a bit, unless you have high-production tiles that will yield more shields once you switch gov't (because then it may save you more time than it costs.)
 
Rhye said:
mah...a riposto ho parenti che non conosco di persona. La maggior parte di quelli che sono andato a trovare qualche volta, sono a Acireale.
E poi due amici di Siracusa che adesso vivono a Pisa. Conosci nessuno che si chiama trovato di cognome?

Per il futuro, nient'altro. Ho lavorato su questo mod da quando è uscito Conquests (nov. 03) e penso di averci perso abbastanza tempo...se ne riparla per civ4
dalla parte di mia madre hanno origini dall'acese.
certo che ne conosco trovato,avevo un compagno di classe fino all'anno scorso.tra l'altro forse che proprio dalla parte di mia madre (sono una famiglia numerosa!) hanno parentela con dei trovato.

Cmq guarda che quando farai il mod x civ 4 mi piacerebbe poterti essere d'aiuto.
 
Do I have to keep updating the regular mod if I only play the expanded?
Sorry if this has been asked before, but I didnt want to sift through 300 pages to see.
 
nik_sa said:
Cmq guarda che quando farai il mod x civ 4 mi piacerebbe poterti essere d'aiuto.

Civ4 è parecchio lontano, si parla d'inizio 2006.
Per adesso c'è Aeon che sta facendo uno scenario su ascesa e caduta dell'impero spagnolo, usando la mia mappa e un po' di roba del mod...se vuoi, lui ha bisogno d'aiuto.

Altrimenti, rimane qualcosa da fare per completare la documentazione del mod.
Se non hai visto il sito, dacci un'occhiata
http://rhyesciv.uw.hw
In particolare c'è la strategy page
http://rhyesciv.uw.hw/strategy.html
che necessita qualche altro contributo per quanto riguarda le guide al mod - specifiche della civiltà.
Per ora ci sono solo Inghilterra, Arabia e Incas.
Potresti provare a scriverne qualcuna per civiltà che hai provato ad usare...
oppure modificare quelle vecchie per RoC (il mod non espanso). Per quello, la gente scrisse un bel po' di guide (roma, grecia, russia, germania, cina, persia, turchia, austria, cartagine, olanda, bisanzio), e ora chiaramente le ho tolte dal sito perché vanno aggiornate.
Se vuoi farlo te, posso postartele o mandartele per mail. Vanno solo modificate per adattarle all'espansione. Per farlo devi tener conto della 2a unità unica in primo luogo, e anche delle religioni o di eventuali modifiche.
 
Zidane said:
Do I have to keep updating the regular mod if I only play the expanded?
Sorry if this has been asked before, but I didnt want to sift through 300 pages to see.


uh-la-la, welcome mr. Zizou, it's such a honor to have you here...but wait, from USA? O_o Great, it's very hard to see a football fan in the States.

If you only play the expanded, and you've got 2.65 or more recent, that's fine. If older, you must update.
 
Gunner said:
Blas beat me to it.

The only thing I could add is that you pretty much should always immediantly switch out of despotism so that you don't get the tile penalty. Thats with or without anarchy.

the only thing i would add is that if you remained in despotism throughout the ancient age, and are continuing to do so in the middle ages, then that may have something to do with your slow tech development as well (blas' recommendation on trade notwithstanding)

the sooner you switch out of despotism, the sooner you increase your production (as gunner points out), which makes it easier to improve your economy (eg build marketplaces more quickly), which makes research go faster. and if you choose OligRep, your max tech rate increases to 90%, if my memory serves.

EW
 
Blasphemous said:
Nope, that's not a mistake. Everyone can build both the Junk line and the Galley line. The two lines serve different purposes, the names are just not very generic. =\

Thanks...the name threw me!

Blasphemous said:
To move ahead in tech, you must trade. This is of utmost importance. Trade, trade, trade. It also matters who you play, but as the Carthiginians (whom I understand you played) you should be able to get ahead well as you can get contacts with all the Mediterranean civs and some of the western European civs. Just make sure to make contacts, and buy tech whenever you can, even if it means selling tech. Actually, selling tech is good, as it gives you stuff and lets the AI research advanced stuff that you can later buy off them.

I did try to trade, but found nobody wanted to. I tried the Portuguese, Spanish, Romans, Egyptians and Ethiopians. The only folks who would trade were the Ethiopians. Rome and Portugal both tried to coerce me into giving up free techs and I eventually trounced Portugal for their insolence. Oh, Rome did offer to trade me a tech one turn before I was due to discover it myself, so naturally I declined to give them what would have amounted to a freebie.

Blasphemous said:
Whoa, big mistake... In RoX, everyone gets a max of 2 turns of anarchy. You should switch out of Despotism the second you have TheMon/OliRep (choose whichever suits your strategy. OliRep isn't as capable now to wage war as the original Republic, iirc.) If you're racing for a wonder, you may wanna put off the anarchy for a bit, unless you have high-production tiles that will yield more shields once you switch gov't (because then it may save you more time than it costs.)

Ok, will try that route the next game.

I did also note that the Ottomans started in Anatolia, which explains the Hittites being removed, but if the Ottomans had been assigned a starting location around the Aral Sea, their historic point of origin, that would have freed up Anatolia for the Hittites, whom I do miss as one of my favorite races. Since the Jewish state never occupied more than a single square of a map of this scale, I think the Hittites would have been the better choice, IMHO.

I also noticed the Larium silver mines that Athens built its empire on were not present in Greece (on this scale they'd be where the Greek start location is) and that there is incense in Greece for whatever reason in place of the Thessalian horses or Macedonian gold you'd expect to find.

Otherwise, as I said, this is quibbling over details and I'm still finding it more enjoyable than the Firaxis epic game.
 
I had the same problem with the choice of an Israeli state, but, like America, it becomes more important as the ages go by... and although thats really not an apt comparison, its all I have for you. I would have preferred a Vietnam ;p

Its true about government switching; despotism is horrible... simply horrible... and especially in Rhye's mod. If you intend to be naval and colonial, go OR. If you intend to "get Medieval" on some people... well, call in the God squad ;p

If you really want to figure things out, play as England. They make a great civ to learn your way around the mod with.

"Poor GI... your planes are broken... like my English"
-Late night BFV jokes

...you know youre a loser WHEN ^

;p
 
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