And 6 catholic cathedrals would be many or did you think of the reformation?
I was thinking of any type of cathedral, and 6 probably is a bit much.
Man. That's a fantastic list. If we're doing monastic orders in place of corporations, what do you think of replacing 'build x cathedrals' with 'found teutonic knights in gdansk' for germany?
Possibly could work. What are the proposed benefits of monastic orders?
I wonder if we should go with making the papal states unplayable. The UHV goals and UU are playable (that UB may be too powerful, although they probably won't be able to build many of them) - but that'll be a weird one to play.
It'd be a fun OCC if it was playable, and rather different game style from most of the other nations

.
For the Kievan Rus - what about making each grain resource produce an extra food? Same basic principle, but less powerful - still enough to generate a few extra specialists. If one of the goals is survival, are we planning on having the Mongols show up in some way? You've transfered Mongol powers to the Magyars, which seems workable (as I don't know what they'd do as Hungary to differentiate themselves) - should we alter a Hungarian UHV goal to get them to go for the Kiev region?
I assumed the mongols were going to show up as a massive barbarian spawn at least, but also having the powerful nations Moscovy, P-L, Hungary, Austria, and Sweden all have territorial preferences to Kiev's lands should do the trick also

. As regards the Magyars, the UHV is basically what they did - raid (those razed cities should be in germany and italy if they want to stay historical

), then settle down (and the full crown lands are quite large - its Croatia, Serbia, slovakia and most of Romania) and try to play power politics. I like the Kiev UP idea.
We may want to de-emphasize some of the naval powers for those civs outside of the Mediterranean - the Portuguese UU and the British, Spanish, and Portuguese UP's aren't going to be very useful on the current map. For the cottage industry thing - is it just for cottages, rather than hamlets, villages, and towns? If so, that would be a neat power, providing a small boost in production for a limited number of turns. If that's the case, I approve wholeheartedly - if it's the whole chain from cottage to town, that's probably a bit too powerful.
I agree (hence proposing different UPs), though Cottages and Hamlets would probably be better than a 10 turn boost.
I'm fine with leaving Sicily independent. The Norman experiment would be interesting, but seems like it would be difficult to code. I'd rather use the slot on a civ like Bulgaria or Sweden.
Ah, but which would get in?
Sweden
Kingdom of Sweden (1500, we should have at least some late spawning civs) ->Swedish Empire (1700)->Sweden-Norway (Cities held).
UP: The power of Stormaktstiden (50% Less Unit Maintence, as Imperial sweden did so much with so little).
UB: Swedish toll-house (Castle that gives an extra Trade route if water is in the city radius (like the Dike))
UU: Landsfänika (10% Cheaper Musketman with Drill 2)
UHV: Control Norway and every tile adjacent to the Baltic east of Malmo in 1700, Spread Protestantism/Lutherism to 15%, Defeat 150 units.
OR
Bulgaria
Old Great Bulgaria (630) -> Bulgarian Empire (800) -> Kingdom of Bulgaria (1840)
UP: The power of the Khan: No unrest in conquered cities.
UB: A stable that give happiness perhaps?
UU: Bulgar Horseman (Mounted Archer with bonus verses mounted units)
UHV: Control The Balkans, Greece and Thrace in 1000, Make the Eastern Roman Empire and 2 other nations vassals, build 2 Orthodox Cathedrals before 1100.