Disenfrancised
Beep Beep
I don't see the Mongols having this great influence over Europe overall.
I meant Mongols in the normal game.
I don't see the Mongols having this great influence over Europe overall.
I don't see why you or st.lucifer can't take control, you're right we do need someone to just coordinate things and say what will and will not be included. I think there are tons of great ideas being discussed on the various threads, and I'd really like to help out with code. But that won't happen until we move forward.While I think Democracy is cool, there should be someone or some way to collect ideas and take decisions or the project won't go anywhere.
Úmarth;6202968 said:I don't see why you or st.lucifer can't take control, you're right we do need someone to just coordinate things and say what will and will not be included. I think there are tons of great ideas being discussed on the various threads, and I'd really like to help out with code. But that won't happen until we move forward.
How about we implement some representative democracy? Decide who has made regular contributions to the process and have them vote on a "leader".
The coding issue is why I'm reluctant to take more of a leadership role; my skills are very limited. But if I'm being nominated, and people are comfortable with it, I'd be happy to take nominal control. I think that most of us (the regular contributors) are on the same page on most things; getting a settled version shouldn't be too hard.
I'm wondering why you needed that much time to actually vote someone to leader or chief developer or whatever. I proposed it about half a month ago, but noone respond to it. Anyways, i would like to see st.lucifer as the leader of this project too. Also i think it isn't a problem, when you are not very familiar with coding, cause i guess we have many people here, which want to contribute something and have average coding skills (like me).![]()
St. Lucifer appears good. As long as he has a clear idea of what different people can and can't accomplish, thats fine. Because if I remember correctly, Kael is not as skilled in projraming as some other people on his team.
Also, St. Lucifer appears to have a real interest in this project and has a rudimentary timetable.
If you need anyhelp reasearching, looking for XML spelling errors, or other things, I can do that. My XML skills arn't much above adding a unit though..
Some UPs:
Spain-Power of the Reconquista: All units get combat 1 and 2 while fighting a muslim civ. (Too overpowerd or lame?)
France-Power of the Princes: Every city get 1 cavalry of the best type. Example-If you only have HBR and archery, you have a free horse archer in every city. one you reasearch guilds and have horse and iron, all horse archers upgrade to knights.
Germany-Power of the Empire: Units can't be bribed.(Only used if a 'bribery' mechanic is added, otherwise, use the french one)
Ummayad Caliphate(If added)- Power of the Jihad: All units have an extra move and heal at double rate.
Saxons(If Added)-The Power of the Tribe: If there is more than 75% Saxon Culture in a Conquered city, the city has an increased chance of undergoing a revolt and/or flipping.
Any comments? Also, where is there a difinitive civ list? They have gone through so many different ones, I think the main list is out of date.
For Spain's UP, what about the Power of the Inquisition? I believe there's a mod somewhere that has inquisition and this would be a historical trait of Spain during some of this time period.
Again, with nobody in charge, who would respond?
I've been afraid of stepping on other people's toes (particularly VinceG, who is still at least theoretically in charge of this project, and Whitefire, who may have had the original idea/blessing of Rhye. I was hoping that Rhye would weigh in on it at some point, but that's fine. I think that we're far enough along that we can start making some concrete decisions - and if we end up having to change things down the line, that's part of the development process.
On that note, I'm going to try to write up a timeline, a revised/definitive civ list, and a resource list over this weekend. Most of this will be compiled/recycled from existing lists, and some of it will remain open to debate - I'll do my best to indicate what we seem to have full consensus on, general agreement, and some disagreement. I'll probably open a new thread for all of this, so there won't be quite as much clutter - it might be worthwhile to move all of this stuff to a new subfolder, if any of the civfanatics editors are reading this.
I should also mention here that I'm in the process of writing a textbook and working ~60 hours a week for my real job, so I may not respond as promptly to some things as everyone would like. I'll do my best to stay on top of things, but if someone else (onedreamer?) would like to take charge of smacking down queries about the absence of Prussia and the like, I'd be happy to let someone else handle it.
I'm excited about this project - it'll be good to work on something with people older and wiser than 14-year olds for a change.
All right, here goes. I'm tempted to start a new thread, but that would likely be more confusing than helpful - so here's my current version of the civ list, with dates and dynamic names. I'll do proposed UUs, UPs, and UBs in the next post, and probably another after that for UHVs. While none of this is completely set, I'm going to be operating under the assumption that the 22 civs that we've picked here will be the final list. This list will not be perfect, and it will not include all of the important civs in Europe - but it will be the best that we've managed to come up with in a few months of debate. At this point, we're not going to be considering any new ones, and you're going to have to make a really convincing argument for why one of the proposed and rejected civs should be included over one of the ones that's in there. If you intend to make such an argument, please read the earlier posts in the thread (and the other related threads) to see which arguments have been put forward already and the counters raised to them.
I've streamlined the dynamic civ names somewhat, which will detract somewhat from accuracy but make the game easier to follow. If I've taken too much out, it might be worth re-adding - but I'd rather stay away from the more obscure epochs.
The list:
Western Europe - 4
England (500 AD) --> Great Britain (upon control of Scotland, Wales, N. Ireland)
Neustria (500 AD) --> France (1000 AD)
Burgundy (500 AD)
Netherlands (1580 AD) ? I'm not sure what to use for the starting date on the Netherlands. They were a culturally distinct area long before they were independent. My feeling is that they should appear late, but with a strong base.
Iberia - 3
Léon (720 AD) --> Castile (1230 AD) --> Spain (1520 AD)
Portugal (1100 AD)
Al-Andalus (700 AD) --> Caliphate of Cordoba (950 AD)
Northern Europe - 3
Norsemen (Danes) (500 AD) (Initially start with one settler in Denmark and one in Norway?)
Sweden (1500 AD)
Austrasia (500 AD) --> Germany (920 AD)
Italy - 3
Genoa (1000 AD)
Venice (800 AD)
Papal States (500 AD)
Eastern Europe - 6
Poland (970 AD) --> Poland-Lithuania (1570 AD)
Austria (1160 AD)
Magyars (900 AD) --> Hungarian Crown (1000 AD)
Kievan Rus (860 AD) --> Khanate of the Golden Horde (1200 AD) --> Greater Russia (by territory controlled)
Duchy of Moscow (1000 AD) --> Russia (1550 AD) --> Greater Russia (by territory controlled)
Bulgaria (630 AD)
Anatolia and Middle East - 3
Eastern Roman Empire (500 AD) (Might it be better to call this the Byzantine empire for the purposes of diplomacy, at least? I'm thinking of how 'Eastern Roman Empire' is going to look on the stability/diplomacy meter.)
Ottoman Empire (1300 AD)
Umayyad Caliphate (660 AD) --> Abbassid Caliphate (750 AD) --> Fatimid Caliphate (970 AD) (after the Fatimids, I'd rather not transition to the Ayyubids or the Mamluks - neither of those held the title of Caliphate, and I'd rather maintain continuity than perfect historical accuracy)
Dropped from the list:
-Switzerland (geographic balance, fairly passive goals, historical importance/influence on neighbors)
Others previously considered and rejected:
-HRE (to be handled as a title; lands and powers divided among several civs)
-Various UK Celts (minor)
-Moravia (brevity)
-Prussia (time scale, redundancy)
-Aragon (overlap, time scale)
A crude timeline:
Start (500 AD):
England France Germany Papal States E.R.E. Burgundy Danes
630 AD: Bulgaria
660 AD: Umayyad Caliphate
700 AD: Al-Andalus
720 AD: Léon
800 AD: Venice
860 AD: Kiev
900 AD: Magyars
970 AD: Poland
1000 AD: Russia Genoa
1100 AD: Portugal
1160 AD: Austria
1300 AD: Ottoman Empire
1500 AD: Sweden
1580 AD: Netherlands
1800 AD: Mod ends
Thoughts? Should we start a new thread?
My first thought is that we shouldn't start yet another thread ^^
Can I comment some stuff ?
- Arabs/Moors. I'd drop Al Andalus and put in something in north africa instead, if the map allows that. Umayyad should start with a settler and a decent army in Cordoba or Granada.
- Some start dates are a bit puzzling. First, as a general consideration, in 500 AD there will be 7 civs, of which the easternmost and southernmost is ERE, the rest is very very western. This creates a too high concentration in western europe, these civs will meet soon and trade soon, etc. I think it is strategically a bad choice, and even historically. The Papal States should start in 752, or eventually in 728. Both England and Germany can and should start later. I would do this and try and find someone else to start earlier. Kiev is a good candidate. Speaking of Kiev, why should it become a mongolian Khanate when it was called the Mother of Russian Cities ? It should only happen for actual ingame events.
- Like I said I would make one of Umayyad and Al Andalus and make them start at the same time of a spanish kingdom (Asturias ?) if we want to see a balanced conflict in Iberia.
- What about Vikings and Mongols ? They can be represented by huge barbarian waves. It would also be nice to see some Berber incursions especially sea-based. However I think that Mongols should be a civ if we want to see any mongolian Khanate (thanks to the new superb feature of dynamic names).
- Bulgaria: I would make it start in 800 AD to prevent it from having a lot of time to expand in central Europe (ahistorical).
- Byzantium makes more sense of ERE since there is no WRE.