Rhye's of Europe Civ Discussion Thread

@jessiecat
I HAVE A GREAT IDEA! Add the Al-Asqa Mosque to Jerusalem when it flips, and take out the Ka'ba in Damascus and instead replace it with the Umayyad Mosque in Damascus (one of the oldest Mosque's in the world)
Look at this link for further info: http://en.wikipedia.org/wiki/Umayyad_Mosque

You can then just take all the abilities the Ka'ba gives you and give it to the Umayyad Mosque instead.:)

@Wessel V1
Ya I agree with you, you can just leave some desert on the edge of the map, the last thing we want is cities lined up against the edge of the map ;)
 
@jessiecat
I HAVE A GREAT IDEA! Add the Al-Asqa Mosque to Jerusalem when it flips, and take out the Ka'ba in Damascus and instead replace it with the Umayyad Mosque in Damascus (one of the oldest Mosque's in the world)
Look at this link for further info: http://en.wikipedia.org/wiki/Umayyad_Mosque

You can then just take all the abilities the Ka'ba gives you and give it to the Umayyad Mosque instead
.:)

@Wessel V1
Ya I agree with you, you can just leave some desert on the edge of the map, the last thing we want is cities lined up against the edge of the map ;)

I agree. Basically just a matter of changing it's name.
 
Exactly not at all hard to do, just finding the texture is going to be a bit hard.

Oh and more importantly...

:eek:Happy Halloween from Turkey!:eek:
 
Hell yeah, it is Halloween today (we do not celebrate it in Greece though)

BTW: Antichrist post!1!!1!! :evil:
 
Is there any place where I can see the impact of civics like I can for the original version? The reason is that I'm playing as the Eastern Roman Empire, and recently switched to Merchant Republic and Selectorate with Serfdom and Vassalge and the others being my starting civics. This has led to massive civic penalties, even after the penalities from anarchy subside and I want to know why.
 
Is there any place where I can see the impact of civics like I can for the original version? The reason is that I'm playing as the Eastern Roman Empire, and recently switched to Merchant Republic and Selectorate with Serfdom and Vassalge and the others being my starting civics. This has led to massive civic penalties, even after the penalities from anarchy subside and I want to know why.

Try this link. But MR give a negative stability with most civics. So it's only useful in the later games. Or with a huge economy.
 
Guys, I just had to ask a quick question.

Are the modern day British descendant from Normans? If yes (I doubt it, but haven't seen any other cases), then TWO of the major powers in Europe (Russia being the other one) are descendant from the Vikings. Wait, are the modern day Russians descendant from the Vikings?

Just wanted to know.:)
 
Guys, I just had to ask a quick question.

Are the modern day British descendant from Normans? If yes (I doubt it, but haven't seen any other cases), then TWO of the major powers in Europe (Russia being the other one) are descendant from the Vikings. Wait, are the modern day Russians descendant from the Vikings?

Just wanted to know.:)

Yes and no... after Norman Conquest, French-speaking Normans (which weren't really "vikings" at that point) were the ruling class, but the majority of the populace was Anglo-Saxon. Two or three centuries later they were all "English". But if you count Russians as "descendants of Vikings" then you can count the English as well I guess, although it's not really correct in either case - Russians are first and foremost East Slavs but at one point were also invaded and ruled by Scandinavians who eventually mixed in. In the same way you can also count the Irish, (some) Scots and Sicilians, though those aren't exactly major powers ;)
 
You might want to do something about this. This isn't the first time something similar has happened when playing this mod.
 

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Basically we should take this as another proof that the Russian UHV is waaayyyyy too easy.
 
Basically we should take this as another proof that the Russian UHV is waaayyyyy too easy.

Except that Yaroslav is the LH for the Kievan Rus.:mischief:
 
Haha. Yaroslav lead his country to victory before Willem van Oranje was even born :). I understand how this could happen. But, do you need Astrakhan (or raze it) to "control all Black Sea Coast east of (whatever it is)?" Making Astrakhan part of that area might be a way to fix the problem.

So anyways, I was going to post on how the Bysantine Empire is annoying.

Why can't the Bysantines be more like this in the screenshot? I wasn't playing as them, and I noticed that they actually controlled quite a bit of land! They even took over Damascus! (But they lost Aleppo :)). I know they have serious stability problems and they only exist because of their UP :lol:. Should they have a larger core area? But then again, this would hurt Turkey's stability (would it not?).

I also noticed in one of my games that they respawned. They didn't actually take Constantinople, but they took Greece and parts in the north like Tirana. I think they should be able to respawn. It would be cool if they came back as the Greeks or something, with roots from an unstable Ottoman Empire.

The conditions would be:
1. Bysantines haven't respawned before
2. Turkey has Collapsing stability
3. They can only respawn in an Ottoman-controlled Greece (taking Athens and possibly Thessaloniki)


It would be cool if they got a new unique name and leader too.
 

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Yes the Byzantines re-spawn in modern-day Greece, however there aren't any conditions for their re-spawn so they could re-spawn even if, say, Bulgaria takes over them.
 
Except that Yaroslav is the LH for the Kievan Rus.:mischief:

*wonders how much harm has done him not being a playtester*

Well, at least I did not mention that the is the leader of Castille :lol:

So anyways, I was going to post on how the Bysantine Empire is annoying.

Why can't the Bysantines be more like this in the screenshot? I wasn't playing as them, and I noticed that they actually controlled quite a bit of land! They even took over Damascus! (But they lost Aleppo :)). I know they have serious stability problems and they only exist because of their UP :lol:. Should they have a larger core area? But then again, this would hurt Turkey's stability (would it not?).

It would hurt Turkish stability if we expanded Byzantine core area. Perhaps you are right that Byzantium should be a bit stronger vs Arabia (or that Arabia needs a bit more weakening or stability tweaking)

I also noticed in one of my games that they respawned. They didn't actually take Constantinople, but they took Greece and parts in the north like Tirana. I think they should be able to respawn. It would be cool if they came back as the Greeks or something, with roots from an unstable Ottoman Empire.

The conditions would be:
1. Bysantines haven't respawned before
2. Turkey has Collapsing stability
3. They can only respawn in an Ottoman-controlled Greece (taking Athens and possibly Thessaloniki)


It would be cool if they got a new unique name and leader too.

AFAIK, in case of respawn the 'Byzantines' will get renamed to Greece when the dynamic names get implemented (to do for next version). But I disagree about them getting a new LH.
 
The Greek revolt did not start until after the Napoleonic Wars, but eh, I guess we could have it come a few decades or centuries earlier. Still, it would probably be better to keep them as being Byzantines, and maybe even have a full name of "Byzantine Rebels."

Just theorizing.
 
The Greek revolt did not start until after the Napoleonic Wars, but eh, I guess we could have it come a few decades or centuries earlier. Still, it would probably be better to keep them as being Byzantines, and maybe even have a full name of "Byzantine Rebels."

Just theorizing.

The Greek influence in the authors of this mod want to see Greece, even if they have to stretch history a bit. ;) I actually think Greece has no place in this mod because the mod ends before Greece rose up, but whatever.
 
The Greek influence in the authors of this mod want to see Greece, even if they have to stretch history a bit. ;) I actually think Greece has no place in this mod because the mod ends before Greece rose up, but whatever.

Why not have them respawn as Despotate of Epirus, Empire of Nicaea etc.?

The strange thing with that is that the capital will be kinda strange (despotate of Epirus or of Trabzon with Athens capital?) So the Greece case covers all successful or not attempts to make it independent (started at 1770, then at 1797, both failed). But heh, it will be a respawn under certain circumstances, not a surefire spawn (before being accused as ethnicist, same goes with Bulgaria :p).
 
The Greek influence in the authors of this mod want to see Greece, even if they have to stretch history a bit. ;) I actually think Greece has no place in this mod because the mod ends before Greece rose up, but whatever.

As one of the original so-called "authors of this mod", I can assure you that no particularly "Greek" influence was intended at any time. So, I agree, that Greece should have absolutely no place in this mod as it ends in 1800.
With no disrespect to micbic or any Greek, but as a Turkish friend once said to me, "Without 300 years of Turkish occupation how on earth would the Greeks have ever learned to how to cook?":mischief:
 
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