Rhye's of Europe Civ Discussion Thread

Turks should start in 1071 (Manzikert) or if your talking about the Ottomans, whatever Rhye used is good.
For Burgundy, I belive Burgundy was established before 500AD in southern France and conquered by Charlemagne, but came around again later.
For the Norse, would the raid on Lindisfarne, (That monastary) in 793. Historians consider that the beginning of the Viking Age.
 
ZZZ - Were you thinking of the Seljuks era to start for the Turks, or another? What about the Norse and Burgundy?

Besides the aforementioned proposals, Ajidica has a couple of good ideas. Were you thinking of those?
 
I really don't think Germany should spawn in 600AD, there's just no historical justification and I think it gives them too much of a head-start. I also think the Rome should remain part of the Byzantine Empire until a later Papal States spawn.
 
I think the most recent plan was to start Burgundy and the Norse earlier than 820/840. Not sure if we had discussed Germany's start time extensively - I'd be open to pushing it back a bit. I wonder if it's appropriate to start with the Papal states - we may want to rethink that start date.

Giving the Byzantines Rome pushes them into superpower status from the beginning - they'll already control Constantinople, Athens, Adrianople, Ephesus, and a couple of other good cities - and unless they have absolutely crippling research penalties, they'll run away with the game.

For the Ottomans, 1280 or 1300 is probably most appropriate - if we're just doing Turks, we could do 1080. One possible option is to have a massive barbarian uprising spawn in Anatolia (representing the Turks/Ghuzz(Ghazi) invastions) around 1100, and have any units remaining in the spawn area flip to the Ottomans when they show up. There should still be some barbarians floating around on the edges which will not be Ottoman, and much of Anatolia will be torn up from years of barbarian raids (as it was when the Ottomans took over). Just a thought.
 
Turks should start in 1071 (Manzikert) or if your talking about the Ottomans, whatever Rhye used is good.
For Burgundy, I belive Burgundy was established before 500AD in southern France and conquered by Charlemagne, but came around again later.
For the Norse, would the raid on Lindisfarne, (That monastary) in 793. Historians consider that the beginning of the Viking Age.

Not sure why you're now sugesting the Ottoman start to be linked with the
Seljuks. Different people, different arrival times. What's wrong with the RFC
start anyway? As you admit, it works,
For Burgundy, there was only Burgundian tribes circa 500AD and they broke
away into tiny groups after death of Charlemagne, thus no civ possible until
the Duchy of Burgundy in 840, as I've already described.
If you've read these threads I've already suggested an earlier Norse spawn
and mentioned Lindisfarne specifically. So I've always been open to an
earler spawn date, maybe before 700AD. But what seems to have been
decided is 820AD as a compromise which should cover early raids but not
interefere too much with early German and English development.
As you've read, the list seems fairly decided and I think people are now
moving on to develop further refinements. OK?:)
 
I think the most recent plan was to start Burgundy and the Norse earlier than 820/840. Not sure if we had discussed Germany's start time extensively - I'd be open to pushing it back a bit. I wonder if it's appropriate to start with the Papal states - we may want to rethink that start date.

Giving the Byzantines Rome pushes them into superpower status from the beginning - they'll already control Constantinople, Athens, Adrianople, Ephesus, and a couple of other good cities - and unless they have absolutely crippling research penalties, they'll run away with the game.

For the Ottomans, 1280 or 1300 is probably most appropriate - if we're just doing Turks, we could do 1080. One possible option is to have a massive barbarian uprising spawn in Anatolia (representing the Turks/Ghuzz(Ghazi) invastions) around 1100, and have any units remaining in the spawn area flip to the Ottomans when they show up. There should still be some barbarians floating around on the edges which will not be Ottoman, and much of Anatolia will be torn up from years of barbarian raids (as it was when the Ottomans took over). Just a thought.

Sorry, Am I missing something? As Disenfranchised's list was just posted
less than 4 hours ago, how is it that you say we have a more recent plan
to push the Norse and Burgundy starts back from 820/840.
Must be really recent if it's not even been posted yet?:confused:
I'm open to discussions on anything, so I just hope people aren't making
assumptions without consultation. That's not the way we do things, is it?
BTW just how far would you like Germany's start date to be pushed back?
It's 500AD already, like turn 0?
 
Sorry, Am I missing something? As Disenfranchised's list was just posted
less than 4 hours ago, how is it that you say we have a more recent plan
to push the Norse and Burgundy starts back from 820/840.
Must be really recent if it's not even been posted yet?:confused:
I'm open to discussions on anything, so I just hope people aren't making
assumptions without consultation. That's not the way we do things, is it?
BTW just how far would you like Germany's start date to be pushed back?
It's 500AD already, like turn 0?

Blah, I think the rest of the discussion was done in the other thread. I'll go find it and post it here.

Nobody is discussing pushing Germany's starting date back. Umarth is suggesting that it be moved to a later date.

Umarth has suggested making the Papal states start later, rather than at the very beginning. This seems like a reasonable idea to me, as the Papacy wasn't really an independent state until around 760 AD. Obviously, Rome should be around from the beginning, but we might be better off pushing the start of the Papal civ back.


_________PREVIOUSLY POSTED TEXT FROM OTHER THREAD____________

(jessiecat to depravo, 1/5):
Originally Posted by Depravo
Burgundians c.880, Norse c.900-950 I would say.

I'm OK with the first, though prefer the 840 date to cooincide with the start
of the Duchy of Burgundy.
As for the Vikings it would be hard to start so late, as they need time to
develop as a civ in their spawn locations, ie Denmark and Sweden, as
they'd be under pressure from the start from the earlier spawning Germans
who might expand into Denmark before they do. They'd have to start early
enough to found Normandy (ie 911) and earlier than the Kievan Rus as well.
We've already got 860 for Kiev and it was they who founded it.
So maybe about 800-820 for the Norse as I've suggested..

(st. lucifer to jessiecat, 1/9)

Returning to civ start dates, I would once again like to express reservations about having Burgundy start late, and I'd like to have the Norse around from the beginning. There's a little bit of flexibility there, depending on UHV goals, but our early landscape is not going to be very populated if all of our civs start in the 800s.

(jessiecat to st. lucifer, 1/9)

As far as the Norse goes, I originally proposed 700 but people objected and
said it should be 900. So if you want it early, that's fine with me.

(virdrago, 1/9)

I think Burgundy should be later, though there may be issues with France and Germany's sandwiching them. The Vikings should start earlier - just because they didn't leave Scandinavia until the late 800s doesn't mean they didn't have a culture there that grew into the raiding, trading, colonizing group of people later.

(st. lucifer to jessiecat, 1/10)

It's not the history that I have an issue with - it's that the spawn and flip is going to tear the guts out of either France or Germany every single time, probably collapsing one of them - which would be bad in 840. We could move the spawn area further south, but that's getting away from the historical side of things as well, and there's no logical capital - they'd probably end up in Switzerland with a couple of fairly weak cities, or fighting independents in Provence (which might not be so bad.)

I vote for having the Vikings around from the beginning. They'll start out fairly weak - Tonsberg and probably Aarhus, depending on where they found the city in Denmark - but we can reduce their preferences for Germany and the Netherlands to drive them north, which should spur normal development.

(jessiecat to st. lucifer, 1/10)

OK, I do take your point about the later Burgundy spawn, so for the sake of
balance I'll vote for an earlier date.
Same for the Vikings as long as they don't muck up the Germany start or
start raiding Britain too early.

(discussion ends, is overwhelmed by city placement discussion)

_______________________________NEW_________________________________

It was pointed out before that the Norse developed on their own before they started raiding; the beginning of the 'Viking age' marked the beginning of the time period where you had to worry about longboats full of armed Scandinavians showing up on your coastline, but it didn't herald the first existence of armed Scandinavians. Aarhus seems to have been around as a city since 770 or so; Tonsberg shows up shortly thereafter. I'd be happier starting the Vikings earlier rather than later, but if everyone else feels like it should be 820, I don't have a strong objection to it.

840 is a better historical spawn for Burgundy than an earlier date, but their spawning location is a big problem if France and Germany establish themselves in the area (which they really should.) If we start Germany later, it's not quite as big of a problem as they'll have less time to expand westward, but having Burgundy spawn late is likely to cripple or collapse AI France. While I agree that the scattered Burgundians are not civ-worthy, or directly attached to the later Duchy of Burgundy, I proposed their early inclusion for this issue of balance. Whenever they spawn, they're going to have a rough game based on their historical area; hopefully there's a way to make this work without making any of the 3 civs in question unviable.
 
Where is Burgundy supposed to spawn exactly? Will they spawn in southern France/western Switzerland only, or will they also start in the Netherlands? I know a 500 and 840 starting spawn area would be roughly the same, but depending on the spawning area, that may help with the date. Maybe figuring out what the UHV will be (but only in this case) will help the spawn date.
 
Where is Burgundy supposed to spawn exactly? Will they spawn in southern France/western Switzerland only, or will they also start in the Netherlands? I know a 500 and 840 starting spawn area would be roughly the same, but depending on the spawning area, that may help with the date. Maybe figuring out what the UHV will be (but only in this case) will help the spawn date.

The proposed spawn area is around Dijon. Disenfrancised drew up a box/screenshot that explained it pretty well - it starts around there and runs south. No Netherlands to start out with; NW Switzerland. Room to expand S and N; France directly to the west (Paris is ~5 tiles away?); Germany directly to the east (Frankfurt is ~5 tiles away.)
 
The proposed spawn area is around Dijon. Disenfrancised drew up a box/screenshot that explained it pretty well - it starts around there and runs south. No Netherlands to start out with; NW Switzerland. Room to expand S and N; France directly to the west (Paris is ~5 tiles away?); Germany directly to the east (Frankfurt is ~5 tiles away.)

I stand corrected, I did agree to earlier dates in our discussion, My apology.
When i saw the list posted I thought that meant that it was final.
Just had got home from the pub as well. Sorry.;)
So of course, if you want to alter them for game balance, it's OK with me.
The earlier the better for the Norse, IMHO:)

BTW Have you got a good remedy for a hangover?;)
 
Having the Pope present at the start, maybe as a vassal of Byzantium wouldn't be unrealistic.
 
As i said once before, i'm still against the Papal State as a playable nation. The Papal State is more or less a one city-state and a Papal State with a big empire would be very unlikely. If the Papal State spawns in 500 AD you haven't much to do then research some things and sitting in your city and waiting for other civs to spawn so you can have some action. Because Papal State battleing in the early game with Byzantium, France or Germany or conquering the many indepentents which exist from the gamestart is a joke.

Furthermore i'm still missing some real UVS for the Papal State. Spreading Catholism, ok, get a certain among of Gold, ok. But to be honest in point of view this are quite boring UVS and only a longanimity (don't really know if this word fits here but i think you know what i mean).
 
Not having the papal states at the start make it rather hard to ensure that the AP is in Rome and set to Catholicism.

Not really, you just put it in Rome in the wbs, like a lot of the wonders in the 600AD start.

Having the Pope present at the start, maybe as a vassal of Byzantium wouldn't be unrealistic.

No, but I don't see the point. Rome was part of the Byzantine Empire at this point, whether it had autonomy or not, and I can't think of any game play reason why this shouldn't be the case in the mod until the donation of Pepin when the Papal States became a de jure state. Besides I would like to see the French conquering much of Italy before the Papal spawn.
 
Úmarth;6370329 said:
Not really, you just put it in Rome in the wbs, like a lot of the wonders in the 600AD start.

No, but I don't see the point. Rome was part of the Byzantine Empire at this point, whether it had autonomy or not, and I can't think of any game play reason why this shouldn't be the case in the mod until the donation of Pepin when the Papal States became a de jure state. Besides I would like to see the French conquering much of Italy before the Papal spawn.

Except that from my understanding of the current mechanics, you couldn't have a flipping city become the capital (as in RFC all the civs have to found themselves a new capital, and need a settler on start up to prevent losing right away).

@Zipzapzup: I thought the concensus was against the papal states as playable - they are a minor civ much like their role in the Charlemagne scenario.
 
I forgot that had been discussed. No papal player, gotcha. But I'd rather see Rome independent from the start than part of the Empire because of the already mentioned issue that it would unbalance the game in favour of Byzantium.
 
It had been discussed, but not fully agreed on. But it seems that sentiment is pretty well against it - Disenfrancised made a pretty good argument for its inclusion as a 1-city civ a few months ago, but I agree that I'd be bored playing it. The problem that I see with having it as an independent has to do with the strength of Rome in the 600 AD RFC start - we'd surely run into the same issues or worse here.

I may dig up some of the previous proposals on AP function - as it's likely to work differently than normal RFC, that may influence what we end up doing with Rome. Are we committed to having the AP be in Rome and Catholic? The hammers would be a major disincentive to switch to Protestantism when the Reformation comes around - unless the Reformation obsoletes the AP, which I don't think it should. We could remove the hammer bonus from the AP to negate this effect.

Giving Rome to the Byzantines, as I said before (particularly if it's full of wonders) makes the Byzantine empire a de facto superpower in the early game. While this may be desirable, and they'll certainly face stablity obstacles later, we'd have to cripple their research rate to prevent total domination.
 
Well until the Great Schism Byzantium will of course profit of the Hammer Bonus too, so that is no argument. But i think the AP should be build later since its also more or less useless with that little civs. I don't know right now when the Papacy gain their big influence over Europe and the christians, but in my opionion it should be build then (perhaps by script?) I'm unsure about the exact date but perhaps one of our historians or wikipedia-reader can help us with this.

I would suguest that we keep the Papacy as an AI-one-city state which isnt able to build settlers and is not agressiv againt independents (which should restrict their power to a minimum). A role like in Charlemagne seems fine to me (didnt play Charlemagne that often but i think its right that way).

About Byzantiums big empire in the beginning, i would say must try to do it so that Byzantium will have a bad economy and will heavily fight with barbarians at all sites of their empire, so they dont have time to push their economy up. Other way to do that is by editing some files.

Other point, does everybody agree to Disenfranciseds Year/Turn-Schedule? If so, i would like to put them in xml and python. ;)
 
Well until the Great Schism Byzantium will of course profit of the Hammer Bonus too, so that is no argument. But i think the AP should be build later since its also more or less useless with that little civs. I don't know right now when the Papacy gain their big influence over Europe and the christians, but in my opionion it should be build then (perhaps by script?) I'm unsure about the exact date but perhaps one of our historians or wikipedia-reader can help us with this.

I would suguest that we keep the Papacy as an AI-one-city state which isnt able to build settlers and is not agressiv againt independents (which should restrict their power to a minimum). A role like in Charlemagne seems fine to me (didnt play Charlemagne that often but i think its right that way).

About Byzantiums big empire in the beginning, i would say must try to do it so that Byzantium will have a bad economy and will heavily fight with barbarians at all sites of their empire, so they dont have time to push their economy up. Other way to do that is by editing some files.

Other point, does everybody agree to Disenfranciseds Year/Turn-Schedule? If so, i would like to put them in xml and python. ;)

I like the Year/Turn Schedule, with one exception. I'd prefer to see the
900-1700 period to be 400 turns @2 years per turn so we could increase
the importance of the middle game. It's only an extra 100 turns making
a 600 turn game ending in 1800.
I also like the idea of a non-playable Papal States strong enough not to
be conquered in the very early game. It shouldn't produce settlers but
should build military and buildings as well as techs. IMHO:)
 
How about duplicating the AP in Constantinople for the Byzantine Patriarch?

You could have Orthodoxy from the start of the game. Western and Eastern churches were effectively distinct from long before the Schism made it official.
 
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