Hi, I just have a couple questions about the philosophy used to choose the civs in this mod. I've noticed that, for the most part, there are two civs for each region or language group, i.e. France vs. Burgundy, Kiev vs. Moscow, which is a great way to add conflict to the game. However, some of the choices seem a bit odd. For example, France has Burgundy to compete with to unite Gaul, but Germany is just Germany, from start to finish. This is a little bit odd, as France has been united for a very long time, while Germany was more of a concept than a nation for many years. The replacement of a German nation with Prussia and Saxony would reflect the historical situation better. Italy is properly represented by city states in this mod, however, the choice of civs strikes me as strange. Why have two North Italian city states playable, and have the rest of the peninsula as independents? I think replacing Genoa with a more historically and geographically appropriate Civ, such as the Kingdom of Naples, Sicily, or Sardinia, would be much more appropriate. I understand there have been dozens of pages of discussion, and I've come late to the game, but if someone could explain these choices to me, I'd a bit more satisfied playing this already excellent mod!