Commercial Organisation
Name: Hanseatic League
Tech: Optics
GP types: Merchant
Requirements: Lighthouse (remember this is RFC
)
Basic Benefit: +1 Trade Route
Negative: +50% Military Production cost (the cities loyalties now swing towards the League, and raising troops is harder)
Consumes: Fish, Fur, Gems
Benefit per consumed resource: +1 Gold
Name: Fugger Banking Family (Also represents the other great Ausberg bankers)
Tech: Divine Right (Bankers to the Emperor and all that)
GP types: Merchant
Requirements: Market, Forge
Basic Benefit: +3 Gold
Negative: -25% Culture output
Consumes: Gold, Silver, Copper
Benefit per consumed resource: +1 Gold
Name: Medici Merchant House
Tech: Banking
GP types: Merchant, Artist
Requirements: Bank
Basic Benefit: +1 Gold, +3 Culture
Negative: Reduces stability (as the families distort politics to their own ends)
Consumes: Wool, Silk, Incense (On that not IMO wool should be a luxury resource)
Benefit per consumed resource: +1 Gold, +2 Culture
Name: Arkwright Textiles
Tech: Replaceable Parts
GP types: Scientist, Engineer
Requirements: River in BFC, market
Basic Benefit: +1 Hammer, +4 Gold to Watermills
Negative: +2 Unhappiness
Consumes: Wool, Cotton, Dye
Benefit per consumed resource: +1 Gold, +1 Hammer
Name: Krupp Armaments
Tech: Steel
GP types: Scientist, Engineer
Requirements: Forge
Basic Benefit: -50% Siege unit cost
Negative: +4 Unhealthiness, Cost Maintenance
Consumes: Iron, Coal
Benefit per consumed resource: +1 Hammer
Military Order
Name: Knights Templar
Tech: Civil Service
GP types: Prophet, General
Requirements: Castle
Basic Benefit: Free Combat 1 promotion for units here, reduced distance corruption.
Negative: Gold Maintenance Cost/reduced stability (state within a state isn't good for local rulers)
Consumes: Wine, Wheat (The Templars owned and managed a great deal of land and vineyards)
Benefit per consumed resource: +1 Gold
Name: Knights Hospitaller
Tech: Theology
GP types: Prophet, General
Requirements: Castle
Basic Benefit: Free Medic Promotion for units built here, faster healing in city.
Negative: Gold Maintenance Cost/reduced stability (state within a state isn't good for local rulers)
Consumes: Marble, Wheat (marble from Malta, and wheat stops more than one military order being in a city)
Benefit per consumed resource: +1 Gold
Name: Teutonic Knights
Tech: Feudalism
GP types: Prophet, General
Requirements: Castle
Basic Benefit: Free shock promotion for units built here, increased city defence.
Negative: Gold Maintenance Cost/reduced stability (state within a state isn't good for local rulers)
Consumes: Horses, wheat.
Benefit per consumed resource: +1 Gold
Name: Order of the Dragon (mainly a joke
/sop to the eastern europeans)
Tech: Nationalism
GP types: General, Spy
Requirements: Castle
Basic Benefit: Free Sentry Promotion for units built here, espionage bonus.
Negative: Gold Maintenance cost/reduced stability (state within a state isn't good for local rulers)
Consumes: Wheat, Silver
Benefit per consumed resource: +1 Gold
Monastic Order
Name: Society of Jesus
Tech: Education
GP types: Prophet, Scientist
Requirements: University, Catholic Monastery
Basic Benefit: +35% Science, +1 Espionage Point
Negative: Increased war weariness, especially verses catholic states
Consumes: NA
Benefit per consumed resource: NA
Name: Dominican Order
Tech: Philosophy
GP types: Prophet
Requirements: Catholic Monastery
Basic Benefit: +10% Science, -25% City maintenance (not distance) (Showing the friars assistance in the running of many states)
Negative: Unhappiness with absolutist civics (Despotism, Police State, Slavery, State Property, Bureaucracy)
Consumes: NA
Benefit per consumed resource: NA
Name: Franciscan Order
Tech: Music
GP types: Prophet
Requirements: Catholic Monastery
Basic Benefit: +10% Science, +2 Happiness
Negative: Reduced military unit production (damn compassionate hippies)
Consumes: NA
Benefit per consumed resource: NA
Name: Cistercian
Tech: Guilds
GP types: Prophet
Requirements: Granary, Catholic Monastery
Basic Benefit: +25% Science, +2 Health
Negative: -4 Food (representing the Abbeys use of the land)
Consumes:
Benefit per consumed resource: