RifE 1.20 Bug Thread

How do you mean the Obsidian resource doesn't work? The Volcano event doesn't just create the Obsidian, it also creates an Ash improvement that harvests it.

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Obsidian doesnt work for me too. I have road to volcano, but no obsidian resource in city - no happines bonus and no upgrade for workers.
 
I think something about Ash Fields is broken - I found them in the XML, but they don't show up in WorldBuilder.

Related to that, why are things like Ash Fields and Dire Hamsters marked as Graphical Only? I can understand being behind on civilopedia updates, but why deliberately remove information from it? It makes things a lot harder for people trying to figure out how the game works.
 
Just enquiring if there's an easy fix for the Elohim units I could do myself? Are the missing graphics the same as in standard FF? if so is there an easy file copy I could do.. if not still is there an easy any grahic file copy I could do? These red blobs are irritating me no end.

edit- Never mind. I figured it out... or at least I think I did. Just copied the art folder for the civ from the FF art folder. Seems to have worked
 
I'm not sure what happened to my previous post, but basically what I was saying is that I downloaded all the new versions of FFH, FF, FF+ and Orbis.

I am able to play everything except FF+. I cannot start a game with anything larger than a Standard-sized map in FF+ and then after awhile I get CTDs and cannot load saved games (I attached the last game I could not load).

In FFH, FF and Orbis I can play the larger maps and so far no CTDs.

Any ideas?
 
I explored the ocean for a time with the Kraken just haved the War Kin promo and not the Seakin Promotion so Valkrionn you must be wrong.

Actually... No, no I must not. ;) I stated it incorrectly, but I was right as to the cause of the unit being able to move on land.

Kraken are DOMAIN_SEA. THIS is what allows them movement on water, not the unitcombat. I was wrong there, but only because I didn't actually check the unit. :p The War Beast promotion makes them UnitCombat_Mounted, which makes the game think two things about the unit... Should be allowed to move only on water (Domain_Sea), and should be allowed to move on land (Unitcombat_Mounted). The two combined apparently resulted in you being able to move it on land, so long as you gave a chain of orders rather than moving just one tile.

Regardless, I believe Vermicious is changing that promotion anyway. Shouldn't function that way next patch.

Getting a constant CtD on my Balseraphs game, when I finish my turn. Didn't mess around with Wordbuilder other than to give the Sidar 4 shades and some 20-30 axemen.

Also - Final Five on epic speed makes the countdown shower a bit funky. 'Lowest player will be cut in 17052 turns.' or something like that. It actually counts up, so if turn 1 was 17052, turn two would be 'Lowest player will be cut in 17053 turns.'. Players do get cut from the game, though I haven't been able to find any rythm in it, the first died at turn 100, the others died at non-logical numbers.

And when I was fighting the Mechanos early on (well, fighting.. I had Loki take over every single city they settled, not allowing them to progress at all and they got cut from the game as 2nd civ iirc. Payback's a youknow, those bastards always seem to spawn next to me and get a huge military, scientific and wonder lead over anyone else in the game ._.'), at a point they just stopped building. Same thing with the Ljosalfar, situated to my south here.

Not sure what's going on here... Will look into it.

seems to still be the case though now with them becoming blind :mischief::

Spoiler :
ffplus_bug.png

Well... They won't be held soon anyway, instead leashed to the plot. Should be fine, aside from them being able to move an extra tile or so from their leash... Would be forced to move back after it wears off.

Playing as the Jotnar I can't claim forts. I tried every level of fort, in nutral territory, savage territory, and my own territory. I even tried giving myself a warrior to see if it was the units, but it still didn't work. None of the other civs seem to have this problem.

Not sure what's going on there. Did you have access to the spell at all, or no? If you did, and it's not placing it, it's probably the Commander unit. If you didn't have the spell at all, then that's a bit more complex... It's not limited so I don't know what the issue would be.

I've got a pair of python exceptions for you in the attached screenshot. Both of them appeared to trigger once per player.

Also, the new "what to you want to build next" popup doesn't include Stables or Fletchers.

Both of those screenshots are fixed internally.

Not sure with the stable/fletcher thing. Will look at it.

What removed the wintered promotion? Cure disease and Dispel Magic dont. A -40% combat penalty from any Doviello unit is seriously overpowered for them in the early game.

Currently nothing. Will be changed soon... Details here.

Obsidian doesnt work for me too. I have road to volcano, but no obsidian resource in city - no happines bonus and no upgrade for workers.

I think something about Ash Fields is broken - I found them in the XML, but they don't show up in WorldBuilder.

Related to that, why are things like Ash Fields and Dire Hamsters marked as Graphical Only? I can understand being behind on civilopedia updates, but why deliberately remove information from it? It makes things a lot harder for people trying to figure out how the game works.

Not sure why it's not showing in the WorldBuilder, but that's a good catch. Probably why the resource isn't working.

For the most part, the only things I block are promotions that function behind the scenes. Any thing else that is blocked is because I forgot to unblock it after messing with it... Ash Fields were invisible in RLD, and I forgot about it. Hamsters are invisible in FF, because they only pop from lairs. Things like that. :lol:

Just enquiring if there's an easy fix for the Elohim units I could do myself? Are the missing graphics the same as in standard FF? if so is there an easy file copy I could do.. if not still is there an easy any grahic file copy I could do? These red blobs are irritating me no end.

edit- Never mind. I figured it out... or at least I think I did. Just copied the art folder for the civ from the FF art folder. Seems to have worked

That's exactly it. When I merged the art defines, I assumed there was a new fpak. Instead, they were all in Art/Units/Civs. There were a few other civs affected, mostly with chariots, but it will all be in the next patch.

I'm not sure what happened to my previous post, but basically what I was saying is that I downloaded all the new versions of FFH, FF, FF+ and Orbis.

I am able to play everything except FF+. I cannot start a game with anything larger than a Standard-sized map in FF+ and then after awhile I get CTDs and cannot load saved games (I attached the last game I could not load).

In FFH, FF and Orbis I can play the larger maps and so far no CTDs.

Any ideas?

Honestly, no. I can play the game without difficulties, and so can others... Unfortunately, we haven't found the common thread between those who don't have problems and those who do. It's something we're working on though.
 
ok..
here is a repeatable CTD;
Moved the warrior 1up, mine the worker, go next turn : CTD.
I don't know if it is just me or anybody's CTD !!
version 0.21 or 0.22 (first "all in one FF+" version) downloaded the 10th oct.

I won't be able to answer back till next sunday.. so do not think I'm not grateful for anything you may do to repair it ... or to declare it totally dead !

thanks for all

To GiR : what is the "work order" to discover the cause of a CTD ? Is there an "easy" one ?
 

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I captured a Khazad city with the Tolerant trait. Now my dwarven workers can build dwarven mines. The problem is that after the time this mine would upgrade it just disaperes.
I think I had a similar problem with the Malakim Beduin improvement in a earlier version of ff+ / malakim+. Maybe it's also in this version, too.
If the intension was to block the "improved" improvements for Tolerant leaders maybe they shouldn't be able to buil them in the first place.

[...]

To GiR : what is the "work order" to discover the cause of a CTD ? Is there an "easy" one ?

I didn't had one. I knew it was some kind related with the metamagic spell but there was so much "stuff" in that particular area of the map so it tooks so long (and I didn't saw the cest - lol).
 
The Ljosalfar somehow got a dwarven mine. I'm not sure how, since the Kazard are on a diddrent continent, but it is confusing.
 
Did you have a go at the save I posted a few pages back? (The one where I couldn't proceed without it crashing on me)

http://forums.civfanatics.com/showpost.php?p=8539407&postcount=373

The game certainly seems fairly stable compared to the previous FF+ release, but not as good as the latest versions of Fall Further (where I hardly ever got any kind of crash)

I haven't been able to, no. Mostly because working on the new patch has broken saves... Will take a look at them all soon though.

I remember reading somewhere that roads on impassable terain don't work properly, i.e doesn't conect resources etc. That might be why obsidian isn't working.

That's probably it right there, actually. I'll either have it create Obsidian on a random tile around the volcano, or merge the Mountaineer mod from Orbis.

I'm in turn 353 and had a F§$&% CTD every time. After searching over one hour I found the cause of the crash:

If a unit next to a Treasure Cest with a Triforce part (Shard of ...) uses a Dispel Magic spell (to remove Haunted Lands or whatever) you will get a CTD :( .

thx god I can continue now :)

That's rather odd... Will check it though.

I captured a Khazad city with the Tolerant trait. Now my dwarven workers can build dwarven mines. The problem is that after the time this mine would upgrade it just disaperes.
I think I had a similar problem with the Malakim Beduin improvement in a earlier version of ff+ / malakim+. Maybe it's also in this version, too.
If the intension was to block the "improved" improvements for Tolerant leaders maybe they shouldn't be able to buil them in the first place.

I didn't had one. I knew it was some kind related with the metamagic spell but there was so much "stuff" in that particular area of the map so it tooks so long (and I didn't saw the cest - lol).

Well, they disappear because the improvements are set Khazad-only. What I can do is make just the first improvement require the civ, any beyond that will be able to upgrade normally.

The Ljosalfar somehow got a dwarven mine. I'm not sure how, since the Kazard are on a diddrent continent, but it is confusing.

Were you playing Advanced Start? If so, that's one way... Apparently you can purchase dwarven mines atm. :mischief:
 
Well, they disappear because the improvements are set Khazad-only. What I can do is make just the first improvement require the civ, any beyond that will be able to upgrade normally.

Do they need to be Khazad only? At the moment the only unit able to build them is a Khazad worker...that is probably sufficient limitation. Improvements suddenly winking out of existence seems a touch off. :lol: Heck, if you manage to acquire a khazad worker and build some dwarven mines more power to you.
 
Were you playing Advanced Start? If so, that's one way... Apparently you can purchase dwarven mines atm. :mischief:

Nope. Also, it appears te Catherdral of Tali is causing a CTD, thought it could be unrelated
 
Getting the python error as seen in the pic, about 10 pop ups per turn.

After opening WB I found the only griffon on the map on top of a peak, deleted him and no more pop ups.
 

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