2Hydroclopse
Warlord
- Joined
- Jul 11, 2009
- Messages
- 119
And, Xivan's units have Winterborn? Is this intended? Playing as Amurites, if it matters.
Grigori --Cassiel as leader-- units have winterborn as well.
And, Xivan's units have Winterborn? Is this intended? Playing as Amurites, if it matters.
I like mods where health actually matters (like Planetfall), so I'm intrigued by this idea.Health will be more important later on... Planning to introduce plagues, just got sidetracked.
In the religions Screen (F7), Ordo Machinarum is just a violet square.
(in de Pedia it's fine)
I like mods where health actually matters (like Planetfall), so I'm intrigued by this idea.
Not sure what your plans are, but perhaps reducing the free health bonus of most resources would be a start - e.g. you kinda already get a huge Bonus to food and hammers when improving a cow/pig/sheep/clam/fish/etc. tile, why should you also get free health ? If there would be less "free health sources" , then stuff like granary/smokehouse granting a health bonus depending on your resources would be alot more appealing to build... Kinda like saying: "Corn grants you alot of food, but you will just get it's healthy benefits once you build granaries to keep it from rotting far too fast"
(Or spend a healer specialist slot (invest 2 food) to gain those 3 health (which would result in netting 3 food if you'd actually have health issues). More choices = good imho.
Alright, installed the latest version, after the "salt fix."
Now, whenever I attempt to get into the world builder to see if it works, I get a CtD.
Edit: Love the new opening music, btw.
EditEdit: Either the new version isn't up, or it didn't fix the salt issue. Still a red blob.
Salt showing up as the ever-popular Red Blob in 1.11. See attached
PS. I also got a CTD when trying to access the World Builder with 1.11.
Sorry for the running account here...
Second game, CTD while map being generated.
Third game, CTD after first turn.
This seems awfully familiar to what I was experiencing with FF+. Ophelia again?
Fourth game - OK so far, but still CTD when I try to open the World Builder.
I came across a pack of Lizards that were howling like wolves. hahaha
Ahhh, afraid I am going to have to abort for tonight - another CTD on Turn 14.
I did install Windows 7 Home Premium, but I don't think that is the problem.
I started yet another game - this time I reduced the size of my map from Large to Standard and it is playing better, although playing with 1.11 I have the CTD from the World Builder.
One thing, certainly nothing to do with your modmod, that sucks is the ole AI cheat of being able to see anywhere on the map. I sent a Scout out and I have beaucoup Sabretooth Tigers, Lizard Packs, you-name-it, following him wherever he goes. He finally got cornered and killed.
Oh well, this has always been one of the weaknesses of the game and you just learn to live with the AI cheat.
PS. Maybe you could give the Lizards a GEICO-voice.![]()
Been playing a bit...the main CTD I have isolated is whenever I play against the Jotnar. If I disable the Jotnar, I'm fine, but if they are in the game I get a CTD first turn. Otherwise, it has been pretty stable so far.
I enjoy the various animals a lot, but I tend to agree they are too powerful this time out. I found them challenging enough before, but now I'm encountering strength 5-8 animals while I still have only scouts. On top of that, all the scrubs they are eating are making them level up like mad, so not only are they very tough, but by the time you get hunters out, they have 4 or 5 stars from eating all the AI scouts, and you still can't kill them. I LOVE all the animal variety, but it might need to be toned down a wee bit unless it is just intended for us to be afraid to enter the wilderness.
Also wanted to chime in, I like the idea of healer specialists, but I don't think they should be attached to buildings like the granary. It makes sense that a granary or smokehouse give +1 health if you have the correct food source, but it doesn't make sense that they would allow a healer specialist. They should only be attached to things like healers huts (which makes them even more important), and medical related buildings.
In the rar are 2 ooslogs produced using Iceciro's ooslogging script found here.
Future logs will likely include a current save of host and most recent autosave.
In the rar are 2 ooslogs produced using Iceciro's ooslogging script found here.
Future logs will likely include a current save of host and most recent autosave.