RifE 1.20 Bug Thread

Pedia Entries for the Leader Mouseover Infos is still messed up and shows all Leaders as Archos Leader.

Yeah, not really sure how to fix that one. Haven't looked at it yet.

Are waterwalking bears intended or a bug?

Actually, not a bug. Bears were given water walking, and banned from entering the Ocean... They DO fish, after all. :lol:

;)

I just had an invisible HN Giant Spider killed by a Sabretooth - I didn't know they could see invisible units.

Really, IMO, the Lizards are the new Bears (from ole FFH days) in RifE. My map (Fantasy Realm) is swarming with them and you cannot move a unit anywhere without running into a bunch.

Also, I'd like to suggest you change them to Raptors as that's what the model looks like, especially the Packs. Maybe make the Giant Lizard a bigger dinosaur, like an Allosaurus, or something like that.

I, too, am really enjoying the game with all the animals, but, as stated, Scouts are a bit overmatched in the wild. However, when they reach Hunter they can really clean up.

One more thing, IMO, there is still too much fleeing going on in the game, especially with Workers. Just my opinion, though.

I believe invisible animals can see other invisible animals? If so, that might explain the spider.

:lol: I'm actually okay with lots of lizards... Can tone down their spawn rate easily now, though. We have direct control over how often they spawn now. :goodjob:

Raptors are in as well... Two groups of dinos. Four legged (lizards) and two legged (raptors). Look at the Tyrant unit. ;)

Strong animals seem to be spawning a bit earlier than intended. Allosaurs, for example, shouldn't be around on turn 33. It looks like a couple of last minute changes I made to prevent that didn't make ti into the files I presented to Valkrionn...so that is my bad.

Easy fix, happily.

Can put it in the next patch... One thing I think we should do is mess with each animal's spawn rate. They all have a value of 50 right now, which is great as a base... But some should be altered from that. Dropping lizards some would probably be a good idea, and there's lots of other animals we can mess with. ;)
 
I believe invisible animals can see other invisible animals? If so, that might explain the spider.

:lol: I'm actually okay with lots of lizards... Can tone down their spawn rate easily now, though. We have direct control over how often they spawn now. :goodjob:

Raptors are in as well... Two groups of dinos. Four legged (lizards) and two legged (raptors). Look at the Tyrant unit. ;)


)

The Spider was killed by the Sabretooth - nothing else in the immediate area.

I saw Lizard-Lizard Pack-Giant Lizard. There were a good number of Giant Lizards with a base strength of 9 and this was pretty early in the game. Even the Lizard Packs were pretty tough and I saw those around Turn 15 in Epic speed.

Haven't seen any of the dinos you mentioned yet. It IS fun discovering the new animal units, unless they kill you, of course. ;)
 
The Spider was killed by the Sabretooth - nothing else in the immediate area.

I saw Lizard-Lizard Pack-Giant Lizard. There were a good number of Giant Lizards with a base strength of 9 and this was pretty early in the game. Even the Lizard Packs were pretty tough and I saw those around Turn 15 in Epic speed.

Haven't seen any of the dinos you mentioned yet. It IS fun discovering the new animal units, unless they kill you, of course. ;)

Just to comment,the Sabretooth is also an invis unit. I have one in my game and he is the great danger in the remaining wilderness near my empire. I have managed to get the other beasts under control, but we avoid this guy like the plague...he is str 8 with 5 stars and many first strike promotions...and he is a stealth/invis animal, so he is hard to keep track of.... It was kind of annoying at first, but I DO appreciate nature being able to fight back. Not sure why a Sabretooth is stealthed when the other big cats aren't...seems he has enough advantages going for him. =)
 
Is it intended that the assignment of of some critters seems a little bit inconsistent?

e.g. sabretooth - beast, but cavebear - animal

Shouldn't it be either mythological - beast, real world - animal or better low to medium strenght - animal, medium to insane strength - beast?

And as in any case the prevalence of beast units is much higher compared to vanilla, wouldn't it make sense to enable the beast capture promotion somewhat earlier in the tech-tree?
 
Animal remake was rushed a touch so we could get a patch out. Finished version will be smoother.

Sabretooth has invisibility because it is the synthesis of the two early cat lines...lions and tigers. Lions are faster, tigers are stealthy. Sabretooths are both.

Sabretooth will not be a beast in the next patch. Only things that will be beasts initially are the truly fantastic critters...dragons, for example.

More animal types are coming. Spawn rates will be adjusted, techs for initial spawns can be changed...but we need playtest feedback to calibrate it. :)

As a side note, I have no idea what the problem with AI Jotnar is. I'm not experiencing it. :confused:
 
As a side note, I have no idea what the problem with AI Jotnar is. I'm not experiencing it. :confused:

Strange....I kept having some games crash on turn one, so I started making a bunch of duel size maps putting only 1 civ as my opponent to find the offending one. I found it was Jotnar, and I made 3 different games with them using a couple different leaders.. (Uxol and someone else) and each time I had a CTD when I hit end turn on turn 1.


Another interesting thing I found is a wolf lair spawned on the coast in a kelp bed.

Otherwise, everything has been great so far.
 
I'm also seeing some turn 1 crashes with AI Jotnar.

Interestingly, I had a go starting a game as them, and discovered that a) Jotnar Citizens can't upgrade to Jotnar Settlers b) Jotnar Settlers can't be built. The unit exists but there's no predecessor :D
 
I'm also seeing some turn 1 crashes with AI Jotnar.

Interestingly, I had a go starting a game as them, and discovered that a) Jotnar Citizens can't upgrade to Jotnar Settlers b) Jotnar Settlers can't be built. The unit exists but there's no predecessor :D


That one is actually intentional (although poorly documented).

You options for expansion are conquest and creating a city with an experienced Fort Commander. That is it.

I found that to be the sweet spot for balance. Jotnar start slow, gain steam as they go. If you are foolish they will get swept away by faster-growing civs. If you are careful with your giants and claim a large number of forts you will have lots of expansion options mid-game.
 
As for the crashes...enough folks are seeing this I'm convinced something is broken. Human played Jots work fine...so perhaps something with python reqs?
 
I get a CTD when I try to build a hippogriff weyr or add one with the world builder. Trying to look at it in the 'pidia gives an error.
 
That one is actually intentional (although poorly documented).

You options for expansion are conquest and creating a city with an experienced Fort Commander. That is it.

Ah! So that's it!

Now, why can't I make Egrass? I have Knowledge of the Ether.

And my starting city had zero growth (-4 health), so I went into the WB and gave myself a healer. Should I have cheated or was a no-growth city intentional?

Now I just have to load Orbis, where I seem to remember something about Forts in the 'Pedia. It's a pain having to load another mod to find info about the one you're playing (minor/=>emergent leaders are another example).
 
With the new, improved Animal Explosion, one thing that might be broke now is the Wildlands option in the menu. I selected that option in my first game and got tons of animals, especially Lizards and Spiders. I de-selected that option in my current game, and I've got...tons of animals, maybe even more than with Wildlands selected. Again, an awful lot of Lizards and Spiders, but those damn Sabretooths are the game's main menace now IMO.

BTW in my first game I killed over 200 Lizards (Lizards, Lizard Packs, and Giant Lizards) and captured a bunch more. Once you get Hunters it is fairly easy to build a Lizard Army. I used this to wipe out several AI civs gaining me a very early Conquest Victory.

I am trying a Doviello game next to see how this all affects them.
 
Might beobvious, but how do you fix that easily?
 
Hm. I understand the bear water walking.. But I just encountered bear water dens? Interestingly, also in the ocean. Mind you, this is the 'old' version, the one first posted with animal changes.
 
Playing Amurites with Xivan (still :P), I conquered some of the Calabim's cities, created a Vampire and gifted Vampirism to my Govannon and Gaelan, neither of them got any active abilities other than to gift Vampirism to other units. No feed nor feasting.
 
Ah, right. Shame, was hoping to have some easyish ultimage ^^ But I can definitly see the balance that would be lost should conqueror like civs get feast.
 
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