RifE 1.20 Bug Thread

Speaking of Healers, yes, I've seen the Healer10 messages, etc. However, how exactly does one get a GP Healer?

Also, what is the Bair of Lacuna? No entries and it seems to have some sort of aura emanating from it, have to be Level 6 to enter???

Finally, in the overpowered department, playing as the Doviello I was at war with the Bannor. I was able to use The Baron or the hero with the name that begins with V to capture/werewolfize Valin and Donal Lugh. It was great picking up those additional heroes, but shouldn't heroes have some sort of immunity to becoming werewolves?
 
The Bair of Lacuna is the refuge Ceridwen created to protect Os-Gabella from the gods who wished to for her to submit to Nemed or destroy her (this was before she was suicidal). It was protected by many powerful runes that hid it even from the sight of the gods themselves and which prevented unwelcome souls from entering or existing from other planes. Although never openly stated, it is widely believed not to be an actual part of Erebus but a small pocket dimension tied to this plain and perhaps many more.


The secret room below the Sheaim palace where the Queen of Storms keeps Nemed prisoner and tortures him (and occasionally a few others) may actually be the Bair. If so, then it is at least tied to Erebus closely enough that echos of her victim's screams can be heard n the city.


Alexis and Flauros were raised in the Bair of Lacuna as Os-Gabella's adopted children. They were the only mortals admitted there in the Age of Dragons. This led Alexis, the elder sibling, to become terrified by the knowledge that she would be the first person to die there. Her adoptive mother took her to see the deaths of mortals in Erebus to show her it was no big deal (this was perhaps when she began to envy the ability of mortals to find rest rather than live forever), but Alexis decided she needed a closer inspection and so left the Bair on her own to murder an shepherd that lived nearby in hopes of seeing where his soul would go. In the Bair Alexis had access to the teachings of Ceridwen as well as the goddess's most powerful runes, allowing her to study ways of consuming the soul. In her second murder she used this knowledge to torture Lanthis, a young acolyte of Lugus, past the point of death without allowing his soul to escape to find rest. (This likely worked in a manner similar to that of the rune Samael used on Einion's wife on Valledia's orders in order to frame the Infernals for breaking the Compact.) Eventually she grew board with this and entered the circle of runes and performed a ritual that let her victim's soul escape, not to the Netherworld but into her body. The ritual did not make it possess her, but let her consume it. (The Eaters of Dreams and even Agares himself are known to use a similar or maybe even identical ritual. It probably started out the same but Alexis likely altered it.) I suspect that said Sheaim Archmage UU my actually be a high priest of the Emyrs. Ceridwen is known to have taught her disciples to use sorcery themselves rather than rely on divine miracles, so there is little difference between arcane and disciple in that faith.) During that last ritual Alexis's lips touched Lanthis's bleeding forehead, and she quickly developed a taste for blood. Lugus placed a curse upon her for her treatment of his beloved disciple, and both the bloodlust and curse carried over to those with whom Alexis shared the secret ritual (first her brother, and then a very small number of their followers). Drinking blood is not a necessary part of the ritual, but many vampires love to gorge themselves of the fluid anyway. The early vampires did not hunt often, as a single victim could easily sustain a vampire for 20 to 30 years (perhaps however long the victim could have lasted until a natural death). They may need more sustenance as they age, but more likely they just become more glutenous. Also, they want souls not only to stop their aging but to give them superhuman strength and rapid healing.

I do not believe that vengeance is possible for the sphere of Light, so the curse must have been an attempt to supplement her clearly deficient conscience. Sunlight is not fatal to vampires (except at levels high enough to cause a normal human life threatening sunburn, but it weakens them and is painful. In direct sunlight a vampire looses all his supernatural strengths but still possesses all natural human abilities. I suspect that strong light may cause them to feel just like their victims did when they destroyed their souls, but it does no real damage. Presumably a more guilty vampire would feel it worse, as more pain is needed to offset their more deadened natural conscience. Lugus is tough but merciful, so I'm sure a vampire that truly repents would have the curse lifted. That would probably go hand in hand with loosing all supernatural abilities though, including longevity, which may mean an ancient vampire could find salvation only in the next life but a young one may still have decades of natural moral life.



When Alexis and Flauros became vampires they began serving Aeron, God of Body, Strength, Cunning, Rage, Hate, Rape, and Murder. Os-Gabella hates Aeron more than anyone, and will never forgive him for his attempt to rape her. She sees Alexis and Flauros's actions as choosing to be the children of her rapist rather than hers. This is the ultimate betrayal. I think it is safe to say that the vampires are not welcome home.
 
Magister... man where is all this lore from. Would love to have a good long read of it all.
 
Playing Doviello, one of my spawned lions killed a goblin.. and took him as a hyena. Intended?

Edit: 2 turns later, I took a Frostling from Bhall as a Werewolf.. Yummy, spreading werewolfness without Duin or V...something.
 
Ah, alright. My werewolf doesnt seem to be spawning any Ravenous Werewolves though.

Edit: And now he did. Tooltip says that any unit killed gets changed to a werewolf, but Img uessing its a chance then.
 
The Bair of Lacuna is the refuge Ceridwen created to protect Os-Gabella from the gods who wished to for her to submit to Nemed or destroy her (this was before she was suicidal). It was protected by many powerful runes that hid it even from the sight of the gods themselves and which prevented unwelcome souls from entering or existing from other planes. Although never openly stated, it is widely believed not to be an actual part of Erebus but a small pocket dimension tied to this plain and perhaps many more.

Interesting reading - thank you for taking the time to provide the background on the Bair.

I guess my question should have been, though: what does the Bair do, if anything, in RifE?

Thanks again, Magister. :)
 
It's from RLD, an FF modmod...

A source of Dimensional mana, only units of level 6 or higher can enter the Blair (it automatically generates a road beneath itself to allow its mana to be connected). Once inside, however, a unit can take advantage of the "out of reality" nature of the Blair to teleport itself up to ten tiles in any direction.
 
Not a bug but a balce Issue ... With luck my Wild Troll survived a Raptor (Str 6) attack and captured this animal. Imediatly afterward I could level the Raptor witch resulted in a upgrade to Raptor Pack Str 8! Now who, except maybe overpowered animals, can stand against a STR 8 Unit in turn 40 Epic Speed?
Found a Age 6 Hypogriff by turn 46 with a base 75% Withdrawalchance?!?!
 
This may or may not be a bug, but I seem to remember reading that animal lairs spawn up to 2 animals at any one time and replaces them as they die. If this is true (which it seems to be based of the games I've played), then I think there may be a problem with the Spider Lairs. There seem to be an endless number of spiders pouring out of these lairs. There were about 4-6 giant spiders and about 7 baby spiders roaming the 8 tiles around the lair and there were multiple groups of 1-2 giant spiders terrorizing my territory and killing all my workers. It feels like these lairs are making an incredible number of spawns in comparison to the others.
 
Two problems with my saved game
1.Next to my capital there is a treasure chest with two items in it, it originates from when i killed an enemy army trying to attack my capital, yet i cannot take the items for myself to use for my army, is this intended?

2. I have 4 Great Commanders, the 1st was able to do the recruit thing where you get 1 unit for every 3 population, but the other Great Commanders i have earned for some reason cannot build a command post, or recruit, even when they have the promotion, seems like a bug to me.

Also, is it intended that you can't upgrade units that have become werewolves, i had a hunter that i managed to train up as my best unit only to find i can't upgrade him further, so he will become useless as new techs come in :(.


Very werid.. as soon as i reloaded my game later, all these issues were solved.. :eek:
 

Attachments

OK, not only is it confirmed, but Hippogriff Weyrs also cause CtDs. Stangly enougnh, Hamster Wheels work.
 
Sorry if this sounds really vague, but I've only started trying to use this mod in the last few days.

Im runnign Civ 4/Beyond The Sword 3.19 and have no trouble running other mods (History in the Making, Fall from Heaven 2) but when using Fall Further Plus, Fall Further, and Flavour mod for FfH2 I get crashes when the game is starting (loading screen) or as soon as I click to end the first turn.

I'm running Windows 7...and I know HitM mod had a major issue with Vista/Win7 systems until a recent update fixed things. I could read through hundreds of pages of posts from FfH2, FF, FFP, RifE etc to find a solution but honestly that would take me literally days lol.

Anyone have any ideas?
 
Amurite mages (and other units with Channeling II) can still learn Channeling II at level 3 and above.
 
The event that allows you to purchase a Hunter's catch (or a Hunter) is still broken. I got it twice needing a Gorilla so I could build the Grand Menagerie, but the choice of any of the animals is not possible - only purchasing a Hunter or doing nothing.

As this bug has been around a long time, maybe it should just be removed from the game.
 
Immortal is still broken. Units are reborn then immediantly die.
 
The Animals...I already went through and made a major revision based on feedback and playtesting. Next version will have moar animal variety and the civ-destroying beasts of doom will spawn much later.

Really? That's too bad. I might just skip the next patch. ;)

IMO one of the annoying things about Civ 4 and all its mods has been the way the AI civs expand like wildfire. For once you have created a mechanism (the strong animals) that is great at slowing them down. Raging barbs used to, but that was a long time ago, and the AI commonly just fills the map quickly. They don't though when Giant Lizards and other strong animals take out their Settlers as soon as they move outside their borders.

My first few games with 1.12 have been some of the best I've played using the strong animals. It would be a shame if making them spawn later causes the fast expansion again resulting in no place for any animals to spawn.

I know it is hard to have a balance and keep everyone happy, but I think I will just hold on to the current version awhile and enjoy the new and different kind of challenge the animals present vs. dealing with AI non-stop expansion. :)
 
Back
Top Bottom