RifE 1.12. Things I noticed, not all bugs:
1) Mother Enningas built a Wild Troll which went feral the turn she built it and thus destroyed her city, her stack in it, and her Civ. Shouldnt it have been the displacee instead?
2) Tigers move 1, Lions 2. This is backwards from everybody else. Intentionally?
3) As many as 7 CtDs while loading a save, as many as 4 between turns (though it does work more often than not). As mentioned above, it has Jotnar.
4) Animals mostly arent guarding their lairs, so the flaming DTeshi Scouts are going round destroying them.
5) Speaking of The DTeshtable Ones, maybe you could make them visible after they do something? As it stands, they are nearly impossible to defend against until mid-game or so - (Perfect Sight or Field Survey III or Empyrean priests or Dies Diei or ??) - and now theyre the only ones that can operate freely in the wildlands. Cmon, wouldnt there be something that could at least smell the nasty poisonous burnt little boggarts?
-Although, in this game, at around turn 150, I saw a level-6 Giant Lizard next to their Pop-2 city (ah, Schadenfreude), so at least with this AI theyre more annoying than threatening.
6) Somewhere to my South I have a Treasure Chest. I dont see it on the map or on F5, but it sure shows up on F2 - its been bleeding me for 80 turns. As soon as my Hippogriff heals Ill have something with a shot at taking it out. Anyway, what bugs me (besides being unable to go get it for so long) is paying supply and maintenance on something that clearly needs neither.
7) The Guardians didnt show up again, though I saw it once on another map (All Unique Features on). If it needs a special arrangement of mountains, or if the chokepoints are all getting filled with Goblin Forts instead, maybe it could just fill in the appropriate peaks itself?
8) I have no idea how I managed to convince myself earlier that Dwarven Mines could be placed 2 squares apart. I can see why I thought it was supposed to be that way, but not why I thought it could be done. So, sorry if I led you astray earlier. That said, can I talk you into rephrasing the description? Requires 2 Tiles from another Dwarven Mine maybe could be Must be 3+ Tiles from other DMs or perhaps Requires 2 intervening Tiles from other DMs.
9) I was attacked by a Hill Giant (from a Giant Steading) almost immediately. I was lucky and it was dumb (attacking a hill city across a river), but they shouldnt invade so early. I also got 3 Hippogriffs before I could build anything stronger than Warriors to defend my Workers. Again, we shouldnt be getting raiders - particularly ones that come from outside our sight range - before we can make (and afford) defenders strong enough to take them. Um, and maybe we could get them when we can handle them? -At turn 180, I havent had any invaders since those 4 units. (Of course, I am actively looking for Hamster Wheel motors.)
10) My take on the animals question: I think there should be nasties everywhere - sea and land - from the start of the game and the farther away the nastier. If the leash thing doesnt bog down CPU too much, maybe you could keep them there but make them more restive as Civs encroach on their range. Thats just the Animals. Id say make the Savages and Demons increase in strength as the Tech level goes up. It sort of does that now, only too slowly to make any real impact on my games; Id rather it followed more closely.
11) I gave Mother E some Fyrds in the WB -- shes using them as garrisons. Sigh.
12) No Gorilla-like animals through turn 180 any time I checked in the WB - though we had quite a lot of free jungle early on this continent and still have the whole New World to spawn in. Maybe make Yetis/Abominables/Bigfeet in mountains/snow/forest so we can get something?