RifE 1.20 Bug Thread

Well not sure whether it is a cosmetic bug or a feature, but the Tech Tree is rather messy in the first Tiers (I think because of Tradition):

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Yeah, when I moved it initially it gave access to Masonry/Calendar. Vermicious changed it, so it doesn't quite fit that location any more...
 
Apparently, if Rinwell Isle is situated close enough to land, it can culture flip costal cities. Is this an intended effect?
 
Bug reports:
-- Shape Jungle requires Mazatl and Deep Shaper. Deep Shaper requires Lizardman Shaper and Aptitude II. Aptitude II requires level 4 and IND or EXP. The only Mazatl leader (Hianthrogh) does not have either of those attributes. So it's impossible to do Shape Jungle.
-- Comment on above: Even once fixed, it will require getting a worker to level 6 before you can plant jungles. Unless you build a half dozen workers at game start, give them combat promotions, and send them out to be roadblocks for the goblins, it's not going to happen. Even with Aptitude I it will take forever to get enough XP to get a worker to level 6. Suggest make Aptitude II not require level 4... how about level 2. It's not like that would be broken or anything. Aptitude already has a pretty hefty cost. You have to give up another promotion to speed further promotions, so you give up the benefits of that promotion for X turns. And since the increase is a fixed amount but promotions award is exponential, Aptitude's bonus inherently gets worse over time.
-- I think I reported this before but pbly it was in FFH or FF. Anyway, ships Range attack and Bombard both have the same assigned hotkey "(B)".
 
Just speculating here, but if CIV messes with certain OS routines which browsers (not just IE) also mess with, then that could cause crashes.

I experimented with the browser / CIV ctd problem some more. Turns out I can run IE (or Firefox) at the same time as CIV just fine... it's when I run *webmail* (normal Microsoft Exchange webmail) in a browser window that it causes conflicts with CIV.

Probably not a lot of people need or want to do that, and I suppose it's not a problem in and of itself. However, it's indicative of bigger issues with either Exchange or CIV, don't know which. As such, it could point the way to a resolution of the bigger CTD problem.

Also, to be clear: the Exchange ctd issue also occurs with running plain CIV as well as RiFE. And it's not instant (run it and boom). It causes instability which dramatically raises the incidence of CTDs.
 
I know it sounds silly, but is it possible for a sound or a noise to cause a CTD in RifE? Actually, I guess it would be the event associated with that sound.

In my current game I am about halfway through an epic speed game. When I push Enter there is a slight delay, then a sound like the earth-shaking (earthquake?), and then a CTD.

I have had it happen before with a popping sound as well.

I went back as far as 10 turns and continued to play hoping the CTD would "correct itself." It didn't.

Does this sound familiar to anyone else getting mid-game CTDs?
 
I recently played as the Luchiurp, and noticed something with the way Barnaxus and the Animals interact.

Because of the hightend strength of Animals (Especially Pack Animals), they can easily kill Barnaxus and then take his peices. If its a SINGLE Animal, and it turns into a pack, then the peices dissappear completely.

Is it possible to prevent animals from picking up things like Peices of Barnaxus so that this doesnt happen, or give the Luchiurp some sort of way to locate the Peices of Barnaxus should they dissappear like that?
 
Frankly unowned animals probably should never pick up equipment.
 
Knowing myself there are probably better ways to do this, and this will turn out to be needlessly complicated, but still...

You could set the options you want to default to active, in the Civ4GameOptions.xml. I've attached a module containing just that file, if you don't feel like editing the 'real' one. Just change the ones you want to <bDefault>1</bDefault>.

I guess its a Win 7 thing which I'm not familiar with, but when I entered the changes and tried to save, I received a message that I was denied access. I need the Administrator's permission. I thought I was set up in Vista (before my upgrade) to do this. Also, when I saved the file and tried to overlay it in the directory, same message.

Finally, this takes care of only part of the options. For example, I'd like to save my Difficulty Level, Type/Size of Map, etc., and Victory Conditions. Where are those?

Thank you.
 
Bug report: Xbows do not appear to get mithril, though the civilopedia says they're eligible. Perusal of xml shows nothing apparently wrong, so beats me why they aren't getting it. My other units are autopromoting just fine.
 
Bug reports:
-- Shape Jungle requires Mazatl and Deep Shaper. Deep Shaper requires Lizardman Shaper and Aptitude II. Aptitude II requires level 4 and IND or EXP. The only Mazatl leader (Hianthrogh) does not have either of those attributes. So it's impossible to do Shape Jungle.
-- Comment on above: Even once fixed, it will require getting a worker to level 6 before you can plant jungles. Unless you build a half dozen workers at game start, give them combat promotions, and send them out to be roadblocks for the goblins, it's not going to happen. Even with Aptitude I it will take forever to get enough XP to get a worker to level 6. Suggest make Aptitude II not require level 4... how about level 2. It's not like that would be broken or anything. Aptitude already has a pretty hefty cost. You have to give up another promotion to speed further promotions, so you give up the benefits of that promotion for X turns. And since the increase is a fixed amount but promotions award is exponential, Aptitude's bonus inherently gets worse over time.
-- I think I reported this before but pbly it was in FFH or FF. Anyway, ships Range attack and Bombard both have the same assigned hotkey "(B)".

  1. Known issue. I wasn't aware it had been changed by an FF patch, and it will be fixed next patch. Keeping it at level 6 I think, but I HAVE merged something from Orbis that should make you happy... Traits can now increase the speed with which features grow. So I can give the ability for Jungles to grow double-triple speed for all lizards. Shapers will be more controlled, but not as vital.
  2. Should be an easy fix here... I dont' use hotkeys often, so I wouldn't have noticed it. :lol:

I recently played as the Luchiurp, and noticed something with the way Barnaxus and the Animals interact.

Because of the hightend strength of Animals (Especially Pack Animals), they can easily kill Barnaxus and then take his peices. If its a SINGLE Animal, and it turns into a pack, then the peices dissappear completely.

Is it possible to prevent animals from picking up things like Peices of Barnaxus so that this doesnt happen, or give the Luchiurp some sort of way to locate the Peices of Barnaxus should they dissappear like that?

Frankly unowned animals probably should never pick up equipment.

I completely agree. Will toss a req function in for equipment. I think Orcs should be able to pick up equipment... Not sure about Demons.

I guess its a Win 7 thing which I'm not familiar with, but when I entered the changes and tried to save, I received a message that I was denied access. I need the Administrator's permission. I thought I was set up in Vista (before my upgrade) to do this. Also, when I saved the file and tried to overlay it in the directory, same message.

Finally, this takes care of only part of the options. For example, I'd like to save my Difficulty Level, Type/Size of Map, etc., and Victory Conditions. Where are those?

Thank you.

You can't mess with those options as far as I know. Other than playing a game, and having it use the same options when you try to start again.

Bug report: Xbows do not appear to get mithril, though the civilopedia says they're eligible. Perusal of xml shows nothing apparently wrong, so beats me why they aren't getting it. My other units are autopromoting just fine.

I'm not sure it's actually a bug, so much as an undocumented change.
 
You can't mess with those options as far as I know. Other than playing a game, and having it use the same options when you try to start again.



I'm not sure it's actually a bug, so much as an undocumented change.

I've played 8 games - although only one was finished. I still have Quick Cultural, Lightning Cultural, Fractal map, etc.

I recall in past versions that once I played with the options I wanted, the next game I didn't have to go back and keep entering them again.

:confused:
 
I didn't see a changelog for the next version of RifE.

Please, in the next version do something about that Slumber promotion the Three Stooges get after EVERY combat. It has really caused them to be added to the Useless Units List now and made the Pact of the Nilhorn change from good to build to who cares? ;)

As an addendum to this, my Curley has been slumbering in my current game for 50+ turns including the full 30 turns of Stasis. I'm not sure if that should affect slumber in any way, but it is ridiculous. Maybe you need to consider a Starbucks improvement tile for these slumbering guys.

I realize it says there is a 15% chance of it wearing off each turn, but with over 50 turns this time and long waits previously, I think this thing is broken.

At any rate, I deleted all three Hill Giants and am moving on. No more building of Pact of Nilhorn for me.
 
MAJOR BUG!:
Since I installed this modmodmod I can't stop playing long enough to eat, sleep, work, socialize, etc! I can't even get myself to try regular BtS.

Seriously, imo RifE is superior to any commercial strategy game that's been released since Master of Magic...

Thanks so much for all your hard work and all the fun I've had because of it! :)
 
Hmmm, Starbucks could be a feature of DMV Terrain along with the OSAP Office and the Certain Proposition 8 Supporter...
 
I didn't see a changelog for the next version of RifE.

Please, in the next version do something about that Slumber promotion the Three Stooges get after EVERY combat. It has really caused them to be added to the Useless Units List now and made the Pact of the Nilhorn change from good to build to who cares? ;)

As an addendum to this, my Curley has been slumbering in my current game for 50+ turns including the full 30 turns of Stasis. I'm not sure if that should affect slumber in any way, but it is ridiculous. Maybe you need to consider a Starbucks improvement tile for these slumbering guys.

I realize it says there is a 15% chance of it wearing off each turn, but with over 50 turns this time and long waits previously, I think this thing is broken.

At any rate, I deleted all three Hill Giants and am moving on. No more building of Pact of Nilhorn for me.


Hill Giants will be much improved in next version. No slumber, 7 strength.

:)
 
Honestly, that's just the RNG screwing you. :lol:

Anytime people attach a chance to go barb to a promotion, you hear reports of how for one person or another it seems much higher... Which is because the RNG does NOT produce random numbers, they're actually based off of the last number it generates. So it has a bad tendency to keep screwing you once it starts.

Is there a different setup you think would balance it out?


I think having a bread and butter unit like the Apprentice have a chance to abandon you is too crippling. Her minor trait gives free experience gain up to 15 for the tier 1 casters (I think, trying to recall) as the plus side with no other benefits. I don't see this as being terribly overpowering for a trait. If it needs to have a downside, maybe you could have "some" percentage of units (say 20-25%?) also randomly get a negative trait, call it "Burnout" and subtract 1attack/defense -20% spell damage etc. from them. This would reflect the lore that she pushes her mages VERY hard. So overall her casters level up faster, but she pushes some of them to the point of breaking physically or mentally. Having them become barbarian units makes her pretty unplayable, from my perspective, because the longer the game, the more likely any unit is to eventually go barb from a permanent trait.
 
I think having a bread and butter unit like the Apprentice have a chance to abandon you is too crippling. Her minor trait gives free experience gain up to 15 for the tier 1 casters (I think, trying to recall) as the plus side with no other benefits. I don't see this as being terribly overpowering for a trait. If it needs to have a downside, maybe you could have "some" percentage of units (say 20-25%?) also randomly get a negative trait, call it "Burnout" and subtract 1attack/defense -20% spell damage etc. from them. This would reflect the lore that she pushes her mages VERY hard. So overall her casters level up faster, but she pushes some of them to the point of breaking physically or mentally. Having them become barbarian units makes her pretty unplayable, from my perspective, because the longer the game, the more likely any unit is to eventually go barb from a permanent trait.

No other benefits? The promotion is broken atm, but it is meant to provide Channeling 2 to apprentices. This means starting the game with fireball. I think that's a good benefit. :lol:

That said, I like the burnout idea. Can work with it. :goodjob:
 
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