RifE 1.20 Bug Thread

Strange. I blocked off barbarian civs from using the claim fort spell and I haven't gotten a CTD yet, but if you're seeing a commander at Lv3, maybe owning territory isn't the problem? Hmm...

And yet, you have no issues after blocking them. Curious and Curiouser... :crazyeye:

Mana guardians can gain the lost promotion making them wander off from the mana source they are supposed to guard :mischief:


Well... That's not good. I'll fix it the easy way... Autoacquire promotion, requiring you to be on a mana and have the promotion held, which blocks Lost.

The fate wich abolish magic during 20 turn (i don't know what civilization has this fate) disable the button for commander's raising.

For commander raising? Do you mean Claim Fort?
 
Well... That's not good. I'll fix it the easy way... Autoacquire promotion, requiring you to be on a mana and have the promotion held, which blocks Lost.

Why not just make Held block lost? Are there any times when it's appropriate to be absolutely forbidden to move yet able to wander randomly?
 
Attached save. I have 2 Weilders of arms, both 200 years old (giantkin renouned promotion). They are following the earth path, and I have gunpowder researched. From all appearances, I should be able to upgrade them with the 100 year old promotion. I am unable to however, and am not sure why.

I'm using FFP patch D with the improvements tweak module installed, and the vitalize changes installed.

-Colin
 

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i cant seem to be able to build a refinery, i assume its built on top of mana nodes?
 
ok i figured it out, i can only build them on regular plain mana nodes and not the ones like life/nature, doh on me using wild mana xD
 
ok i figured it out, i can only build them on regular plain mana nodes and not the ones like life/nature, doh on me using wild mana xD

Ah, yeah. Actually, if you research Divination your Adeptus/Techpriests can cast dispel, allowing you to first clear the mana node, and then build a refinery.
 
Don't know if reported, or if it's only done by the world builder, but: you can infinite chop forest on a blighted forest.

Using v.E without any addon.
 
Ah, yeah. Actually, if you research Divination your Adeptus/Techpriests can cast dispel, allowing you to first clear the mana node, and then build a refinery.

they can, i have been using the civpedia to try to learn about how to play the different new races, and i dont see anywhere were they can do this. what other tidbits should i know about these fellows? sorry if i am pushing this a little off the topic of bug reporting
 
Don't know if reported, or if it's only done by the world builder, but: you can infinite chop forest on a blighted forest.

Using v.E without any addon.

That's a standard FF bug... I'll look at it and see if I can fix it, but you should report it there as well.

they can, i have been using the civpedia to try to learn about how to play the different new races, and i dont see anywhere were they can do this. what other tidbits should i know about these fellows? sorry if i am pushing this a little off the topic of bug reporting

That's not listed? Nothing I can think of. You can actually get to those spells in the pedia too, and see when they're enabled... Look up the Divine promo. Should have a list of spells it enables... The first ones are all religious, but if you scroll past them you find a group that require Mechanos and different techs.
 
So if the game boots ok, but any attempt to play it gets stuck initializing for 20 minutes w/o doing anything, what have I done wrong?

FF patch B, FF+ E
 
shut off computer (may have to force shut off if your comp freezes), restart computer, start up civ again... It happends to me all the time... I don't think it is a game flaw so much as the fact that the game is huge, but I may be wrong.
 
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