RifE 1.20 Bug Thread

Then why do I automatically get a city off my first settler in single player?
it was disabled for multiplayer only - because the popup that lets you choose between settlements and cities in the later founded cities causes out of sync errors - something thats not an issue for single player games.
 
is there anything i can do to fix the problem of "game version do not match" in lan, also, we are getting desync problems too, possibly stemming from the same problem
 
Most mods you make to Fall Further+ will flag you as a different version, this, by itself, is not a problem.

If however, the mods you may have made are part of normal game-play for your multi-player games, then the other players will need to 'patch' to your version of the documents.

The easiest method for doing this is to just zip-up your version of FF+ and send it to them somehow -seeing as you're playing them in lan; a dvd, or lan file transfer would work finely-.
 
it was disabled for multiplayer only - because the popup that lets you choose between settlements and cities in the later founded cities causes out of sync errors - something thats not an issue for single player games.

So you can't build cities in multiplayer? Is there a workaround?
 
Have a unit wander over to the settlement that gets made, and have that unit promote the settlement to a city -there should be a button sort of similar to casting a spell-.
 
Here's another early Bannor game that will always crash on end of turn (not the same one I uploaded in the other thread).

Patch E, no other mods, tectonics map.

edit - seems to be something the Sidar are doing, if I nuke them it doesn't happen, I can't figure out what though, still working on it.

edit x 2 - I tried everything.
Finally when I destroyed the Sidar's capital, but left their second city intact, it didn't crash. I'm going to play on like this, if it crashes again, I'll update the post.

Edit x3 (had to add this)

Good news / bad news.

What's the good news?
I start with Yggdrasil! YAAY!

What's the bad news?
I'm Scions :(

(OK, that's what one of the AIs must be thinking, hehe)
 

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So you can't build cities in multiplayer? Is there a workaround?
you can - you just need to have a unit that is on the settlement cast "make city" or whatever that ability is called - they just removed the popup/auto-city conversion.
 
OK, this is another persistent crash from the same game as the previous one, about sixty turns later.

I isolated the crash (eventually), when I deleted the Sidar city Zarlra AND the Doviello city Mortensholm, the game continued. Deleting only one of them wouldn't work.
Good fun, let's see if we can actually finish the game.
 

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Same thing again. Deleting the Grigori city of Edge fixed the problem. Its interesting because all these crashes seem to be caused by something going on around the same part of the map.

(I hate doing this because I worry the AI's getting handicapped but seems to be the only solution :D) Is this potentially useful information or am I wasting time posting these? :)
 

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Somebody has a opnion about my problem? Will the installer be corrected in the future so other people don't get the same problem as me?
 
The very bloody solution to your problem, Tabris, is this:

1. Find your Fall Further mod folder in */Beyond the Sword/Mods directory.

2. Copy the Fall Further Folder.

3. Paste it somewhere that isn't the mods folder.

4. Rename the new folder recently made by pasting 'Fall Further Plus'.

5. Go through with the install for FF+, when it tells you about not seeing Fall Further 051, say ignore.

6. If a Fall Further Plus Folder has appeared from the install check to see if it is in the */BtS/mods folder; if it is, great; if it isn't, move it there.

7. Once the install version is in the proper place, move the renamed Fall Further folder into the */BtS/mods folder and tell it not to replace files; but if it asks, do tell it to merge folders.


That is about what I had to do to get it working for myself, I had a similar problem with the FF+ installer not seeing FF or BtS. Hopefully the instructions above make sense and work for you, FF+ is quite a nice addition after all.

PS: By bloody, I mean crude.
PPS: That should work; note, I have revised this post quite a few times and something may have gotten lost in translation.
 
The very bloody solution to your problem, Tabris, is this:

1. Find your Fall Further mod folder in */Beyond the Sword/Mods directory.

2. Copy the Fall Further Folder.

3. Paste it somewhere that isn't the mods folder.

4. Rename the new folder recently made by pasting 'Fall Further Plus'.

5. Go through with the install for FF+, when it tells you about not seeing Fall Further 051, say ignore.

6. If a Fall Further Plus Folder has appeared from the install check to see if it is in the */BtS/mods folder; if it is, great; if it isn't, move it there.

7. Once the install version is in the proper place, move the renamed Fall Further folder into the */BtS/mods folder and tell it not to replace files; but if it asks, do tell it to merge folders.


That is about what I had to do to get it working for myself, I had a similar problem with the FF+ installer not seeing FF or BtS. Hopefully the instructions above make sense and work for you, FF+ is quite a nice addition after all.

PS: By bloody, I mean crude.
PPS: That should work; note, I have revised this post quite a few times and something may have gotten lost in translation.
Thx!
That's a work around, but this issue should be adressed in the future.
 
Honestly, I'm not sure why the issue occurs. The installer is set to find your Fall Further 051 directory, copy it to Fall Further Plus, and then install the files. So far, you're the second person with the issue, out of several hundred who downloaded this version... Rare issue, that I don't quite understand basically. Are you running vista? I remember 2Hydroclopse was.
 
Most mods you make to Fall Further+ will flag you as a different version, this, by itself, is not a problem.

If however, the mods you may have made are part of normal game-play for your multi-player games, then the other players will need to 'patch' to your version of the documents.

The easiest method for doing this is to just zip-up your version of FF+ and send it to them somehow -seeing as you're playing them in lan; a dvd, or lan file transfer would work finely-.

i did this, unfortunatly it is still telling me desync, i am trying to copy my entire fraxis games folder over to my vista lappy, but it does not seem to be letting me do it over my network
 
Did you make many mods to Beyond the Sword? or just FF+?

If you've only toyed with FF+, then that is the only folder that needs to be transferred, instead of trying to move the entire firaxis folder. -For me the FF+ folder fits onto a dvd with much room to spare; so if you have data-disc creation abilities, I might suggest that; I personally don't know that much about networking; so, I can't help in that arena-.

If you have indeed, modded the BeyondtS stuffs then, perhaps you could split it up into fragments then transfer it with whatever option is available.

Note: OoS errors wouldn't be completely eliminated by simply having the exact same files, as some errors still have yet to be debugged out of the code; most have, but they do still occur.
 
In the attached savegame, I've been waiting for 20+ minutes since ending the turn, and the game is still processing and using 100% of the CPU. The problem is repeatable with this savegame on my system.

Normally, it takes about a minute for the computer to process the change in turn.
 

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FYI, I left the savegame (attached above) running overnight, and in the morning it was still waiting on other civilizations.
 
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