My Venenum Spider grew to a Spider Swarm, and now it isn't eligible for Venenum Greater. (I think because the base venenum has unit_giant_spider as prereq unit, if we add spider swarm to that list it might do the trick.)
<CorporationSpreads>
<CorporationSpread>
<CorporationType>CORPORATION_MASQUERADE</CorporationType>
<iCorporationSpread>40</iCorporationSpread>
</CorporationSpread>
</CorporationSpreads>
is there a bug with unready promotion? because it does converts adepts to barbs as it should, and gives the proper exp, but it doesnt seem to give channeling 2 to the survivors! See picture below - i got 17 xp and 5th level on that adept, but still, no channeling 2
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Add: i couldnt get ANY of about 10 built adepts to the age of 15, all would go to barbs. After that i entered world builder and made 15 more. JUST >1< of them made it to the age of 15(making it overall 1 out of about ~25. If i count how it should be - 8% chance for 15 turns would mean 28.62% adepts finishing their education, but atm it is just about 4%)..
...and even the unique lucker adept just wouldnt get the right abilities..
just finished playing game with only minor leaders ai. it was short. 7/9 got killed by barbs, the rest couldnt have more than 2 cities(and thats on emperror!).
btw, another thing that it DOES, but doesnt seem to be intended is giving this adept free haste promotion(it is just there, regardless of what i cast, i can cast any other spell while still having it)
soldiers of kilmorph can build dwarven mines for any civilization(really hope this isnt bug)
just finished playing game with only minor leaders ai. it was short. 7/9 got killed by barbs, the rest couldnt have more than 2 cities(and thats on emperror!).
As far as I can tell, raising the difficulty level gives AI civs certain advantages to make them strong, and this INCLUDES the barbarian and animal civs. Since animals and lair spawned barbs are overpowered in this version, raising the difficulty only makes things worse.
Somewhere in one of these dense threads is an unofficial patch that fixes some crashes and tones down animals and barbs.
Civs are being kept alive by fort commanders and treasure chests - the defeat quote comes up, all regular units are destroyed but the leader remains on the scoreboard and so not considered as dead for a conquest victory - I can even vassilise and tech trade with them.