Valkrionn
The Hamster King
Making this post to give people a place to provide ideas for/request new features, and give feedback on the changes we've made so far. If we like the ideas, I'll add them to this first post. 
Updated as of post 207.

Planned Features:
- White Hand. Needs music, improvement art.
- New civ, Bezeri. Detailed here.
- New Mechanos leader, based off of Jabie's High Techpriest.
- Spiritual/Organized
- Evil, but does not consider himself so. Will do whatever it takes to rid the world of the twin 'Evils' of Magic and the Gods, all in the name of what's 'Good' for the future of man.
- Gains the Fallow trait as the game progresses, at some tech along the machinery line.
- Will be able to 'build' population... Will be via a special buildorder, and will NOT be transferable between cities. Thinking of setting the cost low, but increasing cost with each pop-point in a city.
- New Resources.
- Current ideas...
- Coal
- Coal + Iron = Steel, the new tier 3 metal. Mithril will be bumped up a tier, and made stronger and more rare.
- Potato
- Want some more Farm resources, mainly.
- Lemon
- We don't actually have any fruits, after all.
- Olives
- Apple
- Ditto for both of these.
- Duskwood
- Increases building speed, provides extra strength to Archery units.
- Hemlock
- Adds extra strength to Recon units.
- Coal
- Possible ideas...
- Tea
- Luxury
- Not sure we need this, I just like Tea.
- Not sure we need this, I just like Tea.
- Luxury
- Salt
- Increases food saved after growth
- Not sure this one is possible, or it would be in the first list.
- Increases food saved after growth
- Spices
- Desert resource, as they only have Incense, Gold, and I believe Reagents. (And Camels if you're Malakim)
- This would essentially be another commerce resource, like all other desert resources. Main reason it's only a 'possible'.
- Desert resource, as they only have Incense, Gold, and I believe Reagents. (And Camels if you're Malakim)
- Silver
- Luxury
- Again, not needed, but we do have gold, might as well have silver.
- Again, not needed, but we do have gold, might as well have silver.
- Luxury
- Tea
- Current ideas...
- New Agrarianism Mechanic
- Could be made it so that organic resources (animals, grains, plantation crops, seafood) will spread twice as fast - maybe 1 in 750 with Agrarianism, and 1 in 1500 without) along with the +1 food to farms - and add that to pastures as well - but give it a 20% malus to production and gold produced... maybe even just a 10% malus will be enough to balance it.
- Top SecretTM Feature. Yes, there is indeed another.
Possible Features
- Possibly bring in Cypher's Hinterlands game option.
- Merge in Sephi's (vastly) improved Wild Mana, along with the arcane AI tweaks.
- Religious tweaks
- Archery changes
- Early Arcane Units - Follow up post.
- Overseer Unit. Slave Commander, increases their workrate.
- Steal Opera's Peaceful trait.
- Hobbit resource?
Updated as of post 207.