Darksaber1
Secret Emperor
It's just Orbis. Although something like it in FFPlus would be apriciated.
I would actually say that it'd be pretty boring to have each religion have the same type of things it offers. I want them to have the same QUALITY of things they offer though personally.
If I like to play with a super-unit, I want one religion to offer just that, a HUGE SUPER UNIT (preferably one not too impossible to make, like a RoK unit requiring a high AC...). For that I am willing to give up a lot of other fancy things.
If I like all my units to be stronger and better, I want one religion to offer some unique promotions which can enhance my entire army.
If I like to be globally enhanced without having to work at it, I want one religion to offer some kind of a civic or wonder which enhances my empire without me lifting a finger or worrying about it ever again.
Things along those lines. Each religion offering to make my life FAR better in one aspect or another. Then I can mold the game to suit my tastes. For instance, with Kael's religions I ALWAYS GO ROK. This is because I kind of suck at producing sufficient monetary income in my empire, and the Temples help with that a lot. Plus I flat out do not care about culture, as long as I get my first ring expansion so I can work all of the tiles. And the fact I can snag Iron without having to hope it is on my continent (or even on the map at all) is a nice bonus which I would not mind seeing on a different religion (and offering more bonuses as well...) so that I had to decide between the two of them.
Actually having a series of unique buildings which offer critical resources might be a nice bonus for Esus, which is fairly fitting to them. Want Reagents? Follow Esus and we will share some of ours. Want Mithril? Esus's arms are wide open and waiting...
My earlier suggestion of a unique terrain type was supposed to accomplish pretty much exactly this. Non-elves can terraform for decent tiles, elves can leave the underlying terrain be and build things in the trees. I suggested terrain instead of an improvement for three reasons:
1 - More foresty graphics, as there is nothing to push the trees out of the way
2 - Makes it clear that elves are still doing something quite different
3 - Protects against pillaging.
I agree. I think each religion should have a temple and a disciple line (which is a big part of why I'm pushing for Esus as a corporation), but beyond that anything goes. Technologies are nice, because they give a benefit for having followed the religion for a while even if you leave it later, but they're not necessary.
FOL: If we go with my improvement revamp you'll be able to build camps on any forest tile. +1 food and a chance to spawn a bonus makes FOL MUCH more attractive for non-elves. Expanding the range of terrains allowed for yurts to include plains might also work...but that might be too strong.
Can't you build forester's lodge in forests already..?
... or is it an Orbis feature? If so, then, well, hrm, that's why I never got why playing FoL with non-elves was annoying.
I think that those little dwarfs need some tweeking, because they have a deadly combination of strong offense (with very strong siege weapons) and defense with hill bonus and other defensive units like rifleman.
I am playing with the bannor (difficulty set on immortal) and this guys are unstopable ! they unleash a deadly trebouche attack and than a horde of assasins finish the job...
I admit that i am very happy to play against a smart AI but still, i think that some work should be done here, every time i chose to add them to my game they manage to build a huge empire and to dominate the game
new idea:
prob: lack of complete centralism-civ
solution:
capital as only city that can create culture. 10-12 rings culture of capitol. other cities can work fields the capitol grants culture to.
so if u place a city 25 fields away from your capital it wont have a culture radius and cant work anything.
this leads to a completely centralized realm
anybody got some use for this?
also the sidar specialist buffs could need some balance. atm engineers are too strong with 50% bonus while merchants only get 25% for example or artists also 25%
new idea:
prob: lack of complete centralism-civ
solution:
capital as only city that can create culture. 10-12 rings culture of capitol. other cities can work fields the capitol grants culture to.
so if u place a city 25 fields away from your capital it wont have a culture radius and cant work anything.
this leads to a completely centralized realm
anybody got some use for this?