far_wanderer
Prince
- Joined
- Dec 20, 2008
- Messages
- 454
I really like this idea, actually. In the mid-lategame, I usually had about 7 or so refined mana. having an extra 7in every city would be a big penalty, but not an insurmountable one.
I agree that a penalty would help balance things, but I'd like to see something other than unhealth. The Mechanos already have several additional sources of unhealth and are lacking many of the normal health sources to fight it (Life mana, Growth, Ancient Forests, Temples of Leaves).
What about "refueling costs" (significantly increased maintenance) for units outside their borders that have refined mana affinity?
in every city would be a big penalty, but not an insurmountable one.
Thanks to the Fort Commanders, I already loop all units each turn... Might as well expand that slightly for the Mechanos, check for the number of Refined Mana, check for isMechanical, and then apply a percentage bonus. Say 5% strength, or 10% ranged strength if I can do that. So all units that currently get strength from the mana, will still gain strength. It's just reduced, and is not multiplied by other promotions quite as easily.
that way it balances the gain.