Well, I don't see what you're referring to. The executives of some guilds maybe? Those that can discover new resources? If so, I don't like that mechanic either. I don't like it when you can pop resources out of nowhere instead of just doing how you can with what you have.
I do like the "x% chance to discover y resource" with an improvement though.
I don't get how it can be balanced. There's no drawback. Seems silly to be able to build plantations wherever you want...
Not much sillier than being able to build a farm/town/workshop/mill anywhere. A plantation is just a farm that is growing a cash crop rather than foodstuffs.The improvements are extensively changed/rebalanced in the tweak module. The goal is to have more interesting choices when developing your BFC. I grew very tired of cottage-spam and aristo-farm spam.
Regarding improvement tweak add on it seems quarries are pretty overpowered. They make workshops completely useless and give just as much production on a flat grassland than a grass mine while having a bigger food/gold bonus. AI never builds it either.
Regarding improvement tweak add on it seems quarries are pretty overpowered. They make workshops completely useless and give just as much production on a flat grassland than a grass mine while having a bigger food/gold bonus. AI never builds it either.
I don't get how it can be balanced. There's no drawback. Seems silly to be able to build plantations wherever you want...
Okay, sorry, plantations on irrigated tiles, my bad.
I got that we were trying to explain what the addon does. I just haven't realized before that you could place some bonus-improvements on non-bonus tile. There's one easy way to balance this out though: leave the bonus-improvements on bonus tile.
Well, I don't see what you're referring to. The executives of some guilds maybe? Those that can discover new resources? If so, I don't like that mechanic either. I don't like it when you can pop resources out of nowhere instead of just doing how you can with what you have.
I do like the "x% chance to discover y resource" with an improvement though.
guardian of the pristine pass 4 tiles away from my capital city at beginning of the game = auto loose lol xD