[R&F] Rise and Fall General Discussion Thread

Quick question. If you chop woods when there's nothing being produced, you lose the production, right? Did that change in R&F or this still true?
 
Quick question. If you chop woods when there's nothing being produced, you lose the production, right? Did that change in R&F or this still true?

No, it goes straight into your production box. Of course, no production multiplier applies, but its still situationaly useful, specially when you want to chop a forest/jungle/bonus into a district that you plan to place on the same tile.

I've tested and used it quite a lot, been working since original release and still does. When you next face the situation, take note of how long building your district should take, then chop and place it : you won't see the overflow graphically displayed, but the build time will have decreased and you'll see the production correctly applied in the next turn.

Civ 6 interface is just overall crappy and very often displays wrong infos.
 
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Speaking of Mac news I forgot to mention that earlier today Aspyr-Blair responded to a question on the Steam thread about whether there were news on cross-platform. He said:

"Actually there is :) Today we got it working with a Mac host. Still borked if Windows is the host, but if 1 works, we are on the right track.

I should stress this does not mean we will be able to get x-plat into Rise and Fall. We are still shooting for that goal however, and today's progress is promising.”

Hopefully they’ll get it done this year. Meanwhile, I am loving R&F on Nvidia’s Geo Force Now. I love the now part. :D

That is good news. I hope that if they can't get it working on all platforms, they at least release x-plat on the platforms it does work on in a piecemeal solution. If they can get it so that IOS and PC can play together I will buy it for my wife's ipad.
 
Yeah, I'm playing that way as well, even though I actually have my Mac bootcamped. It's easier than switching though, and the game looks much better than on my weaker graphics card on my laptop. Oddly turn times themselves aren't actually much different though.

Biggest issue is there's sometimes minor lag and I end up with a unit going to some crazy place I never intended it to.

Yes, it is definitely easier. In regards to turn times, I have found there is a difference which I like. And I know about the lags, but I am happy that my internet connection does allow me to enjoy gameplay.

I am not playing with big mods (well, not many work still), primarily because I want to play as things are naturally. The only mod I am using is TCS City State Walls. Not that I saw too many CS succumb to the AI in my first game, but I am using it since just in case because I dislike them being conquered so rapidly that I don’t want to risk it. However, I mention mods because I found that I have to enable this one every time I log in and often I have to wait for it to actually show up as an option. I have reported it as feedback, but I find it strange that it is an issue that Nvidia has. I don’t know if you have found that in your gameplay, if you are using mods that is.

That is good news. I hope that if they can't get it working on all platforms, they at least release x-plat on the platforms it does work on in a piecemeal solution. If they can get it so that IOS and PC can play together I will buy it for my wife's ipad.

I know. I am not a multiplayer. To tell you the truth, I had never done it before Civ VI, but I would love to do it more often now because the few times I tried it I had a blast and it is just a different gameplay strategy you have to come up with, and I think you learn other things about yourself playing the game and the game itself. So, yes, let’s hope they get it working. I won’t give Aspyr another dime until they do so. My first act of defiance was playing R&F from the get go.
 
No, it goes straight into your production box. Of course, no production multiplier applies, but its still situationaly useful, specially when you want to chop a forest/jungle/bonus into a district that you plan to place on the same tile.

I've tested and used it quite a lot, been working since original release and still does. When you next face the situation, take note of how long building your district should take, then chop and place it : you won't see the overflow graphically displayed, but the build time will have decreased and you'll see the production correctly applied in the next turn.

Civ 6 interface is just overall crappy and very often displays wrong infos.

I never knew this. This is good to know. Often I'd put something cheap into the queue like a builder and then chop knowing I'm getting something out of those hammers. Because as we know, the problem of placing districts on woods or rainforest is that we can't place them until we chop them (well we can, but we lose the bonus, and with Magnus in the game it's even harder to sacrifice that production, though I sometimes still do it when I don't really care).
 
Do you guys encounter movement bug? Still shows one more move available on the map but unit won't move?
 
strange, I remember it usually shows 2 instead of 1 if that's the case.
 
Do you guys encounter movement bug? Still shows one more move available on the map but unit won't move?
It wasn’t because it had just moved into a ZOC and could only move to attack?
 
I don't remember. I was at war, true.
Maybe that's why.
 
I finished my second R&F game, this time I was able to keep my Alliances up to the end of the game and I was having only good deals, trading my luxury for another luxury plus some gpt. I took the religious victory route, usually when I do that I neglect science and culture in favor of holy sites. This mean that aside from religion spread, I technically wasn't winning. I was ahead in science but not by a lot and behind in culture. I think the game use tech/civic progress to decide if you're winning, then the hidden "you're winning" shenanigan trigger and start to affect diplomacy. It doesn't seem to care about religious victory progress.

Just for comparison, in my first game, where I lost all my alliances/friendships even though I was doing extremely well in diplomacy, I finished with 800+ science almost 300 culture. In my second game I finished with around 250 science and culture.


Another thing I did different is that in the first game I made friendship with almost everyone, only Georgia denounced me in early game and the hostility never ceased. This mean that I was friend of the enemies of everyone. In the second game I tried to avoid this penalty and didn't accept friendship with anyone that was denounced or at war with an Ally/Friend. Maybe the AI really don't like if you're friend with their enemies and that have some hidden weight on diplomacy?
 
how do you actually use the builders charge to rush district projects with royal society. i bought a bunch of builders in prep for getting the society. got it. put them on the spaces where i am either building a new district or adding to it (bank in commercial district etc) but there is nothing in the command bar for the builders that shows how to use the charge....nothing in the civopedia to explain it. so, how do you use them in this manner?
 
how do you actually use the builders charge to rush district projects with royal society. i bought a bunch of builders in prep for getting the society. got it. put them on the spaces where i am either building a new district or adding to it (bank in commercial district etc) but there is nothing in the command bar for the builders that shows how to use the charge....nothing in the civopedia to explain it. so, how do you use them in this manner?

If it's anything like the Chinese and Aztec builder utility, the button should be located on the top of the unit bar, rather than the improvement sidebar.
 
how do you actually use the builders charge to rush district projects with royal society. i bought a bunch of builders in prep for getting the society. got it. put them on the spaces where i am either building a new district or adding to it (bank in commercial district etc) but there is nothing in the command bar for the builders that shows how to use the charge....nothing in the civopedia to explain it. so, how do you use them in this manner?

It's for district projects, not districts themselves. If you are running a district PROJECT (typically a space victory project if you want to use this ability) you can move to the district tile and add the production to it. The option, as EP said, is located on the top of the unit bar.

So building districts or buildings in districts doesn't count.
 
Royal Society really does make it cheap. My last game, each 6-charge builder, combined with Pingala's bonus to space projects (they stack, maybe? I dunno) seemed to be giving about 1/4 of each space project. So 4 builders and a project is done, is an awful lot cheaper than buying a great scientist. Yeah, it takes 4 turns to complete, but still is a lot cheaper when builders at that point are probably only 600-800 gold each.
HOW do you actually USE the builders charges with Royal Society? i put them on the spaces where i have districts, but there is no command symbol for the builders to use their charges in this manner? how did you figure out how to make that happen?

It sucks that you can use only one builder per turn though.
HOW do you use the builders in this manner? i have royal society, i put builders on a bunch of spaces with districts i am building or building up...but there is no command to use the charges...where is that command?
 
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in the game i used it, it let me do the GP district projects, but didn't seem to like the space race ones.
 
Yup, only district projects (most useful for space ship parts which count as projects). Put the builder on the spaceport while building Launch Earth Satellite, Apollo Mission, or any of the 3 Mars spaceship parts and use the little icon with a + on it when the builder is selected.

The other thread got me wondering, is anyone building water parks? I've built a few. But the major problem with these for me is I don't get the Inspiration for Professional Sports with them like I do with Entertainment districts. Not to mention being able to build Colosseum (though that comes earlier usually). I've built a few in coastal cities, but honestly I feel entertainment districts are better. Now on space restricted maps (like Earth map as Rome), these will be far more handy.
 
Yup, only district projects (most useful for space ship parts which count as projects). Put the builder on the spaceport while building Launch Earth Satellite, Apollo Mission, or any of the 3 Mars spaceship parts and use the little icon with a + on it when the builder is selected.

The other thread got me wondering, is anyone building water parks? I've built a few. But the major problem with these for me is I don't get the Inspiration for Professional Sports with them like I do with Entertainment districts. Not to mention being able to build Colosseum (though that comes earlier usually). I've built a few in coastal cities, but honestly I feel entertainment districts are better.

I built one to try them. Its usage is a bit more diverse than the Entertainment Complex. If I am going for a Cultural Victory, I would build a Water Park over an Entertainment Complex in coastal cities. The Ferris Wheel and Aquatic Center give Tourism. The Aquarium gives Science.
 
The other thread got me wondering, is anyone building water parks? I've built a few. But the major problem with these for me is I don't get the Inspiration for Professional Sports with them like I do with Entertainment districts. Not to mention being able to build Colosseum (though that comes earlier usually). I've built a few in coastal cities, but honestly I feel entertainment districts are better. Now on space restricted maps (like Earth map as Rome), these will be far more handy.

The Water district regional effect stack with the entertainment district, so I always try to cover as much cities as I can with both.
 
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