Leyrann
Deity
no one reads civiliopedia![]()
I am living counterproof.
no one reads civiliopedia![]()
no one reads civiliopedia![]()
I believe they will use all their charges at once on a district project. The Royal Society was made for an easier Science victory since there is no other reason at this point to use them on other projects so late in the game, while the National Museum is for a Cultural Victory and War Department is for Domination Victory basically.
Grand Master's Chapel could be seen as somewhat of a Religious Victory building the tier before.
All units when they eliminate a unit, they heal up to 20 hit points.
Having problems with Yet not another map pack mod not starting and bumping me back to the main menu. I thought there was a fix for this but can’t seem to find it
How do you change the AI bonuses for higher difficulties again? Emperor and above is just URGH with the extra settler. That and the city state rampage and they already have three cities before I even get my second. D: No fun. Especially when it happens all around me, cutting me short of land.
PS: Is the city state rampage actually a symptom of the extra settler as I assume or are they just more aggressive towards them on higher difficulties?
I am living counterproof.
In general, they are more aggressive towards CS in R&F.
Quo's mod and (IIRC) AI+ try to counter that by giving CS city walls
and units. (Check, though, because I don't use them.)
There was a mod for Civ6 that tweaked emperor level to not
give the AIs a 2nd settler. Not sure if it works yet with R&F.
Good luck!
AI+ doesn't give them walls.
I think you may be thinking of the mod Deity++ for starting unit tweaks?
I would assume it still works with R&F, but I haven't played with it since.
Interesting, I forget about the Theological Combat side of benefits, such as with the America and their own continent.I didn't test it yet (I'm getting there) but War department should work for religious too:
Yeah, I had a pleasant surprise when I decided to go religious victory blitz with Mapuche and half of the other civs were in golden age.Interesting, I forget about the Theological Combat side of benefits, such as with the America and their own continent.
Did Macedon have that great scientist that gives extra healing? I forget the exact amount, but it increases the amount healed per turnSo apparently, the AI is just straight up cheating.
Last turn, I took the Macedon warrior down to about 25 hp, maybe even less (he had that little that one of my UUs would have probably killed him, and if not he'd have been at 1 hp for the other to kill him, with a +8 advantage from Oligarchy + Deity). He can have healed 50 hp from promotion, plus 10 from not moving, is 60 hp. Which is NO WAY enough to get him to full health.
Also, he did not capture a city with a wonder, his units at the top of the screen are still damaged.
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