Hoping for an economic victory to be a thing. Perhaps in the second expansion.
And what about diplomatic victory? Willl it be given with another expansion?
I don't quite understand this. All Civ6 victories are solid and have their place in the game. Adding some other victories for sake of adding would lead to monstrousities like Civ5 diplo victory. I wouldn't want a new victory type, unless it has clear gameplay spot.Hoping for an economic victory to be a thing. Perhaps in the second expansion.
I don't quite understand this. All Civ6 victories are solid and have their place in the game. Adding some other victories for sake of adding would lead to monstrousities like Civ5 diplo victory. I wouldn't want a new victory type, unless it has clear gameplay spot.
I don't quite understand this. All Civ6 victories are solid and have their place in the game. Adding some other victories for sake of adding would lead to monstrousities like Civ5 diplo victory. I wouldn't want a new victory type, unless it has clear gameplay spot.
I agree, given that domination is a bit overpowered in 6, a diplomatic victory would give players and AI an incentive to maintain peaceful relationships.Does a diplomatic victory not have a clear gameplay spot? A World Congress would give us a good reason to cultivate good relationships with other Civs. It would gives us something to do late game other than steam rolling cities or clicking Next Turn while waiting for tourism or research buckets to fill. It could open the door for new and interesting unique and leader abilities. And it would give peaceful players a means of dealing with problematic Civs (I'm looking at you, Pedro) without resorting to waging war against an AI that's ill equipped to fight back. A diplomatic victory, in my humble opinion, is exactly what this game needs in the next expansion.
Does a diplomatic victory not have a clear gameplay spot? A World Congress would give us a good reason to cultivate good relationships with other Civs. It would gives us something to do late game other than steam rolling cities or clicking Next Turn while waiting for tourism or research buckets to fill. It could open the door for new and interesting unique and leader abilities. And it would give peaceful players a means of dealing with problematic Civs (I'm looking at you, Pedro) without resorting to waging war against an AI that's ill equipped to fight back. A diplomatic victory, in my humble opinion, is exactly what this game needs in the next expansion.
Hoping you're right about this.Come to think about it; I'm sure the great general they replaced Genghis with is William Wallace, and the only reason why Ed wouldn't tell us this is because he's been put into the game because Scotland is now in the game.
This would mean Scotland would be under a different [actual] leader rather then William Wallace. I can't think of any other explanation.
Come to think about it; I'm sure the great general they replaced Genghis with is William Wallace, and the only reason why Ed wouldn't tell us this is because he's been put into the game because Scotland is now in the game.
This would mean Scotland would be under a different [actual] leader rather then William Wallace. I can't think of any other explanation.
Vanilla Civ5 diplomatic victory was economic victory available for players only. You needed to grab enough money for one-time buying city-states. AI didn't use the trick for obvious reasons (on high difficulty levels it had more than enough money to do the trick).
Civ5 BNW made it a bit more difficult to control-city states, but overall it still was junk.
The biggest problem with diplomatic victory is this. Other civilizations have 2 roles - they are your opponents AND part of the game. Diplomatic victory suggests you win by having specific relations (alliances) with them, that's the second part of the definition. But by the first part of the definition, the civs shouldn't take part in alliances which would let you win. You could potentially hide this with AI players, but with human players this wouldn't work. Theoretically, it's possible to repeat Civ5 trick with diplomatic victory related to city-states (which are part of the game, but not opponents), but this makes really poor diplomatic victory, IMHO.
Economic victory is easy to implement, but it's hard to invoke any distinctive gamplay in it. Things like "have X money, build wonder Y" are totally similar to science victory with a minor twist. Remember CivBE victory conditions? I wouldn't call them interesting.
Do we expect some indication of a stream over the course of the next couple days?
It would be great to have the uShaka song returning.