I guess that's sort of how Petra works (which looks at once awesome and stupid IMOUnless they will allow a player to built in on hills, then after completing the wonder it becomes an unpassable mountain that provides bonus to food and production.

I guess that's sort of how Petra works (which looks at once awesome and stupid IMOUnless they will allow a player to built in on hills, then after completing the wonder it becomes an unpassable mountain that provides bonus to food and production.
Because wonders are now built to take up an entire tile on the map, placing it on a mountain would be visually and technically difficult, IMO.
Unless they will allow a player to built in on hills, then after completing the wonder it becomes an unpassable mountain that provides bonus to food and production.
Of course, if you own the tile and don't have open borders, you've already done that.Converting it to unpassable terrain is unnecessary and highly exploitable thing here. It's often to see 1-tile hill passage in mountain line, so blocking it with wonder could be used to block (or even totally seal in some extreme cases) another civilization.
I guess that's sort of how Petra works (which looks at once awesome and stupid IMO), but the difference is that Machu Picchu is 8,000 ft in the air...I don't know. I don't see it working visually for Civ6, personally.
Of course, if you own the tile and don't have open borders, you've already done that.![]()
I think Machu Picchu has some chance of getting in a couple of ways:I guess that's sort of how Petra works (which looks at once awesome and stupid IMO), but the difference is that Machu Picchu is 8,000 ft in the air...I don't know. I don't see it working visually for Civ6, personally.
It becomes a wonder released in a DLC alongside Inca and Lake Titicaca.
Requires it to be adjacent to a mountain and govt. plaza maybe?
Because wonders are now built to take up an entire tile on the map, placing it on a mountain would be visually and technically difficult, IMO.
I think all the mountain like wonders, should like Civ 5, actually require a mountain to be built, this like in 5, would severely hamper building of certain wonders, just as other wonders require desert or hills. It's effectively the same counter argument for this as well.. there's no particular reason why the Pyramids can't be built on grasslands. Especially since they were actually initally built on grasslands.. it only became desert afterwards.
I think the issue is actually the reverse. Mountains are pretty common in Civ VI, so it wouldn't be too difficult to find a city that could build Machu Picchu. Rather, a mountain is an explicitly useless tile, for which there's no drawback to using it up for a wonder. The reason wonders in Civ VI are placed directly on the map is to make them compete with districts and improvements in terms of placement. Do you build a wonder, or do you save that tile for something else? With a mountain, that question is already answered, since there's nothing else you could put there.
Because it doesn't make sense thematically and it doesn't really serve a gameplay purpose to deny other Civs the ability to build districts on them, in my opinion.
Forgot to mention that, thank you.
Another option:
Pomare of Tahiti
Spoiler :![]()
That really isn't an issue in most cases. I often have 4-5 wonders in process of being built in 4-5 cities. Loosing 1 tile or even 5 to districts does not really impinge on the overall cities ability to grow or produce. The actual land it is on and near does, how you use that land etc.
Whilst I understand the claimed intention to force land to be an important factor.. you cannot farm or mine water.. but you can put certain wonders there, you cannot farm or mine snow or desert, but you can put districts and wonders there, some require it. There really is no feasible reason to not force specific wonders, esp those that actually got built on mountains.. to be placed on mountains.
The Amundsen-Scott Research Station vid on Twitter: grants bonus Science and Production in all cities, extra yields from Snow Hill tiles in that city, and extra Great Scientist points per turn!
Edit: all cities!