I feel like emergencies in general were a mistake. Judging from the majority of people's comments on them, they don't seem to work anything like the way Firaxis intended for them to function based on how they were described prior to release. Its really easy to determine which ones can be manipulated to earn the player lump sums of gold, and which ones should just be outright rejected to save on hassle. It seems to be a roulette wheel as to whether the AI will actually bother to join in and help out, they cause all sorts of weird diplomatic consequences on top of the pre-existing tics the AI has from vanilla. They don't even appear to work very well as a way to unite the AI against a human player who's running away with the game if that was Firaxis's intent too.
On one hand I think I'd be totally ok with it if they just outright said "Sorry guys, this mechanic really didn't work out how we hoped it would" and removed them from the game, on the other they did advertise them as a feature of the expansion so we are kind of stuck with them now...![]()
Disagree. Emergencies, well at least the X City was conquered ones, are good. Other emergencies do need to be reworked and refined but I think they definitely on to something.
In Civilization 5 City States were introduced and for a long time they were just vending machines that bought you a diplomatic victory. They were terrible. I am glad they retained them, though, as they are useful and the potential for them is great.