[R&F] Rise and Fall General Discussion Thread

I got started on my first R&F game last night. Cree, King, Continents, small map. So far I've barely scratched the surface of the new features, but I am having fun with it. I started on the western part of a fairly large continent, which I share with Kongo and the Mongols.

I'm loving the Cree land grab ability, and finding their scout to be interesting, but not as effective in combat as I had hoped. The fact that it doesn't benefit from the Oligarchy combat buff hurts it. It is excellent for actual scouting, however, but a bit on the expensive side. I have been lucky enough to get 2 scouts from goody huts, and built another 2. I have gotten 1 to level 3 and another very close. I plan to build Terracotta Army to push them to level 4. Free cities help somewhat with XP farming.

One thing I appreciate is that the starting positions seem to be fixed now, with myself starting on the western part of the continent, Genghis starting in the east, and Mvemba starting in the middle. As for forward settling, Genghis tried that with Mvemba. That city then flipped, and is now Kongolese. Good stuff. Poor Genghis is paying dearly for his bad decision, as he lost that one city to loyalty, and an unescorted settler to a fast-moving Cree scout.
 
I am a lot further into my game now, and have just entered my fifth consecutive golden age. I have done nothing to plan or time my historic moments, and have usually overshot the GA threshold by a fair margin. I guess there could be numerous reasons for this, such as Poundmaker being really strong, the new changes suiting my playstyle really well, or just luck, but it does seem very easy to get golden ages.

It does seem the game has been improved significantly overall by the expansion. For one thing, I feel like I can play reasonably well without going ultra wide, and empire expansion and pacing seems a lot better. The loyalty system seems to effectively limit forward settling, improved alliances are nice, and the governors are fun, although I feel I need more time to make proper use of them. I really like the timeline feature, and historic moments in general. The one feature I have yet to see, is emergencies.

Also, check out this cool city I made with one of the free settlers from Statue of Liberty:
Spoiler :
snowcity.jpg


That's a city in the snow, all the way down by the south pole, with just 2 available land tiles to build on. I just love the fact that I can make a city like that work. Thanks to Reyna, I got the harbor and industrial zone up quickly, and trade routes to the Cree mainland bring in a lot of food. Not that there will be any shortage of that with all those sea resources and some fisheries. I very much appreciate the fact that the game acknowledged my snow city with a historic moment. :)
 
Sounds like you're having fun.


I think Poundmaker's early uniques make it particularly easy to chain the GAs. But like you I think they also just fit my natural play better. They're probably my favorite Civ6 civ (in five it was the Inca by a long shot).
 
..and Ghandi is still an ass
 
SteamDB week in review:

We've had 4 qa updates this week, up from 2 last week. If we continue to see this increased pace early next week, then it seems likely there will be a (approximately) 30-day patch released at the end of next week.
 
SteamDB week in review:

We've had 4 qa updates this week, up from 2 last week. If we continue to see this increased pace early next week, then it seems likely there will be a (approximately) 30-day patch released at the end of next week.

Great! I Wonder what the next DLC will be. Business sense states that they are creating one.
 
SteamDB week in review:

We've had 4 qa updates this week, up from 2 last week. If we continue to see this increased pace early next week, then it seems likely there will be a (approximately) 30-day patch released at the end of next week.
That's faster than I expected. I normally figure they'll give the community a month or two to break things and decide what it likes and doesn't like.
 
That's faster than I expected. I normally figure they'll give the community a month or two to break things and decide what it likes and doesn't like.

Its because of sales. Civ 6 is one of the hottest games right now. If they did not have plans, they create them.
 
Great! I Wonder what the next DLC will be. Business sense states that they are creating one.
That would be great. Ottoman Empire + Byzantium DLC, including Pamukkale NW, Grand Bazaar wonder and Conquest of Constantinople scenario :love:
 
Great! I Wonder what the next DLC will be. Business sense states that they are creating one.

There are no signs of any DLCs or expansions on SteamDB at this point.

On a side note, I believe they are working on a yet unannounced expansion for XCOM 2, codenamed XCOM 2 TLE, based on what I see on the XCOM SteamDB page. It showed up towards the end of R&F much like the R&F bits showed up on SteamDB at the end of the previous XCOM expansion. If this mirrors how it went last year, then the XCOM expansion should be announced and released this summer and apps and depots for the next Civ expansion will appear on SteamDB around that time.
 
Earthling?

Actually, perhaps they are just being really boring and the working title is "the last expansion" :lol: I'm pretty confident that there will be no more expansions afterwards, I think they are already risking making the game feel bloated by releasing a second one. WotC added so much extra to handle.
 
SteamDB week in review:

We've had 4 qa updates this week, up from 2 last week. If we continue to see this increased pace early next week, then it seems likely there will be a (approximately) 30-day patch released at the end of next week.

I definitely won't finish the game I started yesterday before that, I hope the patch won't break my game.
 
Sounds like you're having fun.


I think Poundmaker's early uniques make it particularly easy to chain the GAs. But like you I think they also just fit my natural play better. They're probably my favorite Civ6 civ (in five it was the Inca by a long shot).
I found the same with Scotland. Trying the Cree out currently. it's my third try because I have had some awful city start locations.
 
Sounds like you're having fun.


I think Poundmaker's early uniques make it particularly easy to chain the GAs. But like you I think they also just fit my natural play better. They're probably my favorite Civ6 civ (in five it was the Inca by a long shot).
I am. Sounds like we have similar preferences when it comes to civs. :) I really liked the Inca, especially their terrace farms, although my absolute favorite was the Shoshone. The land grab ability combined with the awesome scout replacement made for some amazing starts.

I found the same with Scotland. Trying the Cree out currently. it's my third try because I have had some awful city start locations.
Scotland is probably going to be the second R&F civ I try out. I am really excited about their abilities, especially the potential to get more out of fewer, but happier and better planned cities.
 
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Scotland is probably going to be the second R&F civ I try out. I am really excited about their abilities, especially the potential to get more out of fewer, but happier and better planned cities.
I really loved playing with the Scots. The UU is nothing great, but I was churning our Great People super fast. I had my pick of Victory types.
 
I hate that European map as Scotland. I got Rome expanding so fast that even if I conquer the cities in mainland Europe, they rebel immediately.

I was so close to losing Amsterdam, and honestly I don't know how I kept it. The turns to rebel kept jumping around, anyone know why that might be? I had a unit in the city the whole time, and I can't see a lot of variable changing. Eventually took Paris and all the French cities in "France" leaving them only with French cities in Spain, and wiped out the Dutch. I pulled around 600 science per turn with only 3 campuses at the end game, not too shabby, not as good as the 1000 science per turn I got in my first Scotland game on a random map.

Now playing as Poundmaker on the Firaxis TSL Earth map. I wanted all new civs, though with a 8 civ cap (I really want to find some alternate TSL maps) I can't fit Chandra. Koreans just flat out wiped out the Mongols (from what I can tell, I haven't explored over there yet, but got the message) making them quite strong. AI Korea can be quite strong, but as a human I still prefer Scotland for science. Plus Scotland is just more fun than Korea. She's way ahead of me in science, looks like I'll need to get some more campuses up. It's not a great map for the Cree due to the lack of trading partners. I also have barbs off (making my uu less useful) and the AI loves to expand faster with barbs off.
 
And so I finally won a space race victory. It was a fun game, but certainly very easy to win. I had 6 consecutive golden ages, even though I did no active planning to achieve that. I maintained a solid tech lead throughout the game, which I believe helped me a lot, as I was able to be first to a lot of historic moments. I am somewhat surprised there were no emergencies. I had hoped to trigger one when I converted the Mongolian holy city. Oh well, perhaps in the next game.

I must say, I think the historic moments are a surprisingly appealing part of this expansion. It is just so nice to get an acknowledgement when you do something special. It might have been better if they contributed to something else than the era score, though, or that they did so in a somewhat different way. It seems counterintuitive that overshooting the golden age threshold will actually be detrimental to you, by making it harder to stay out of a dark age after the next era.

It seems they have done something to improve the hall of fame-score at the end, as I reached the level of Nelson Mandela in this game, despite playing on a small map. I don't think that was possible without going extremely wide before.

Scots next, I think. :-)
 
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