Could this be his main agenda actually? I've seen him telling me how bad I am for attacking my neighbors, but I don't remember what he says when you don't...
Speaking of which, how does he define who are neighbors, and who are not?
I already had him speaking to me about his agenda. Korea kept on declaring surprise wars on me and we border each other. After we make peace he says it's wise to keep the peace with your neighbor as blood feuds are messy. At least something like that.
I believe I figured it out.
This was my first game I started with R&F and I just recently got back to playing this particular game. He obviously had one of the hidden agendas that was removed because we're allies and it still says unknown agenda.
It's not announced... yet. I'm just doing my thing.
It was placed on Steam 3 months ago, about 12 months after the stuff for WotC was placed on Steam. They've been qa testing the fudge out of it since then. If it were a mere DLC it would have been released by now. It's codenamed XCOM 2: TLE
An interesting England strategy: You can build some holy sites (early or late, depends on difficulty, other civs in-game and willingness to get religion), build the government building that grants you builders upon settling, reach golden age which lets you buy settlers with faith, settle on a different continent (in an area with some woods), chop harbour district and enjoy 2 free melee units per a settler.
It's not announced... yet. I'm just doing my thing.
It was placed on Steam 3 months ago, about 12 months after the stuff for WotC was placed on Steam. They've been qa testing the fudge out of it since then. If it were a mere DLC it would have been released by now. It's codenamed XCOM 2: TLE
The AI's early game priorities have changed. Not all civs pursue religion as single-mindedly as they used to.
Depending on your mix of civs, though, I personally find it still challenging, in the sense that I need to run prayer projects early and often to make sure I get one, even with building a Holy Site as my first district.
For me, I think the developers now have the balance of difficulty for getting a religion just right at Deity. You can pretty much guarantee you can get one, but at a significant cost in terms of the rest of the development of your early empire.
I really wish if I sent a unit on a long March but another one is also on its way and happens to land in the same square for only a turn, yet the two are no where near colliding it stops the first unit cold. Why not just keep them going? Yea the two paths cross but they aren’t running into each other. It happens to me 20 times a game at least and makes another micromanaging nightmare
I just noticed when you load a game, the introductory text gives the intro for your age, not the age the world is in. Maybe this is intended, but I think they just didn't bother to change this. It seems like it should give you the intro for the age the world is in, not your specific civilization. I'm getting the atomic age intro despite the world being in the Industrial Age (I'm quite far ahead playing Wilhemina on only a Prince level game).
I notice there's often weird things when your civilization is in a different age than the world in general. You get improved roads based on your age, not the world. What other differences are there?
I just noticed when you load a game, the introductory text gives the intro for your age, not the age the world is in. Maybe this is intended, but I think they just didn't bother to change this. It seems like it should give you the intro for the age the world is in, not your specific civilization. I'm getting the atomic age intro despite the world being in the Industrial Age (I'm quite far ahead playing Wilhemina on only a Prince level game).
I think this makes more sense though, no? It's the introduction for your civ, and you're probably closer to the "majesty of outer space" than the "steady hum of machinery"
I notice there's often weird things when your civilization is in a different age than the world in general. You get improved roads based on your age, not the world. What other differences are there?
Here's a weird one. This actually happened the turn after my cultural victory. I had pressed just one more turn because I forgot to check how many envoys I managed (it was 109, pretty good, but not my record), and China and Sumeria had declared a joint war against me. China was a long time economic ally I got up to level 2 alliance with but he wouldn't renew the friendship/alliance as I got closer to victory (more on that later). This triggered an emergency for a betrayal emergency against China. I joined just to see what the objectives were since the objectives weren't clear on the initial emergency screen. I also had a plantation pillaged by Sumerian submarine (I'm 99% certain) so I moved a battleship closer. Next turn I'm no longer at war with Sumeria I noticed when I tried to bombard a Sumerian city with my battleship I just moved, I did find the offending Sumerian submarine, so I know he was the culprit. Sumeria had previously initiated a joint war against me only to turn around and join the betrayal emergency against China who 1 turn early agreed to a joint war with. How is that for wacky AI diplomacy?
Actually had a decent number of civs join this betrayal emergency. 5 civs total including me. I'm tempted to keep playing just to see how it turns out. I haven't had an emergency at all the past 2 games except for this one after my victory. Very rarely do I even get to participate in emergencies. Here's the thing, a betrayal emergency doesn't involve the AI taking any cities, so I wondered what the objective was. Turns out the objective was the city of Xi'an deep in Chinese territory on an large Earth TSL map. It gave me 80 turns to do it, and maybe I could have. But I didn't have any carriers built yet, and no siege units other than bombers. I had enough money to buy them though.
And some things I noticed this game even though they took away the modifiers for "you are winning" I find it much harder to renew friendships and alliances as I get closer to victory. There is most certainly some invisible modifiers floating around somewhere we can't see.
Speaking of invisible diplomatic modifiers, I'm still certain there's some invisible ones for warmongering even when I'm at 0 warmongering. I haven't had a problem with joint wars in Rise and Fall because I've been playing peaceful games from the very start (and no conquering of cities or city-states). This game I conquered 1 Spanish city, their only city and capital, and one city state, and I was getting massive joint wars against me until past the middle point of my game when I was finally able to form some alliances. But as you can see from above, some countries like China (or possibly it was Sumeria who initiated the joint war) still had it out for me even though I had only taken those 2 cities very early in the game (classical age I believe). I believe there is some hidden modifier for eliminating civs in this game, in my case 1 civ and 1 city-state. This game is proof. Because previous game I only had 1 joint war against me the entire game, where this game I easily had over 10 joint wars against me, possibly more than 15.
The weirdness doesn't end there. 2 Chinese units somehow managed to get inside my territory the first turn of the war. I'm Netherlands on that large TSL map, and my cities were all in Europe (aside from a few Pacific islands). Possible China had open borders with Russia, but I'm not sure. Either way they would have had those units fairly close to my borders. I swear those units just teleported in.
And for a little more weirdness, the turn of my victory was another emergency against Aztecs. I was having trouble renewing my friendship/alliance with the Aztecs as well until the very turn of my victory (the turn they took Palenque) when they finally offered friendship which I accepted. Despite being in friendship with the Aztecs I was offered an emergency war against them for them taking that city state. I declined that one because I wasn't sure if that would crash the game or do some other weird thing. And I just re-upted my alliance with Aztecs instead. I know what you are thinking, that alliance against the Aztecs triggered that joint war from Sumeria and China when they joined the initial emergency. I can't be sure, but it doesn't seem like it. That emergency screen went away when the new emergency came up, so I can't see if anyone joined that one. And my in between turns had the usual joint war declarations from China calling me a seed of evil and all that.
This was posted recently by Aspyr-Blair on the Steam Mac Thread in regards to the March Patch: "Working on it! We dont have a hard target yet because there is a lot of code changes happening, but I can say that April is very unlikely."
This was posted recently by Aspyr-Blair on the Steam Mac Thread in regards to the March Patch: "Working on it! We dont have a hard target yet because there is a lot of code changes happening, but I can say that April is very unlikely."
Is this right? I just had Japan, a level 3 Research alliance declare war on me as a result of a betrayal emergency against me. I had declared war on England once my level 3 cultural alliance with her lapsed triggering the betrayal emergency. I also had Genghis Khan declare war on me who was in a declaration of friendship with me. Germany was already at war with me because of his alliance with Victoria.
Not a huge deal as I plan on conquering every city in the world anyways, but I was trying to play the diplomatic game to avoid fighting too many people at once, and trying to keep some alliances going as long as possible for this reason. It's why I renewed my alliance with Japan just a few turns prior. I don't actually have any units on my border with Japan as I hadn't expected this.
Is this right? I just had Japan, a level 3 Research alliance declare war on me as a result of a betrayal emergency against me. I had declared war on England once my level 3 cultural alliance with her lapsed triggering the betrayal emergency. I also had Genghis Khan declare war on me who was in a declaration of friendship with me. Germany was already at war with me because of his alliance with Victoria.
Not a huge deal as I plan on conquering every city in the world anyways, but I was trying to play the diplomatic game to avoid fighting too many people at once, and trying to keep some alliances going as long as possible for this reason. It's why I renewed my alliance with Japan just a few turns prior. I don't actually have any units on my border with Japan as I hadn't expected this.
That actually sounds fair enough to me. What was your casus belli for attacking England? It seems right that your alliances and friendships went out the window when you turned on Vicky (sure the Alliance had expired, but I'd definitely argue that a surprise war on someone you just had a top-level alliance with is still backstabbing). Especially since you admit you were planning on world domination anyway...
From the AI perspective, I think Emergencies may make the usual war considerations irrelevant.
Is this right? I just had Japan, a level 3 Research alliance declare war on me as a result of a betrayal emergency against me. I had declared war on England once my level 3 cultural alliance with her lapsed triggering the betrayal emergency. I also had Genghis Khan declare war on me who was in a declaration of friendship with me. Germany was already at war with me because of his alliance with Victoria.
Not a huge deal as I plan on conquering every city in the world anyways, but I was trying to play the diplomatic game to avoid fighting too many people at once, and trying to keep some alliances going as long as possible for this reason. It's why I renewed my alliance with Japan just a few turns prior. I don't actually have any units on my border with Japan as I hadn't expected this.
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