Empire of Richard
$50 into UU (stats down thar)
5 factories (-$25)
1 merchantmen (-5IP)
5 Firedrakes (-30IP)
1 Crawler Tank (-3IP)
6 Initiates (-6IP)
15 Initiates, 1 Crawler Tank, 4 Peasant cannons attacking Steve's northern province. If >3 units have ammo left, they advance on Steve's capital with my defending units. 6 Initiates and 1 Peasant Cannon on defense otherwise. If possible, my Firedrakes join in on both attacks. Other built units are on defense/attack if successful in North clause.
Fleet attacks Steve's fleet and/or bombards his coast.

$50 into UU (stats down thar)
5 factories (-$25)
1 merchantmen (-5IP)
5 Firedrakes (-30IP)
1 Crawler Tank (-3IP)
6 Initiates (-6IP)
Spoiler economy :
Factories: 47
Free factories: 10
Occupied factories: 37
Building factories: 5
Projected factories: 52
Trade income: $60
Start treasury: $75
End treasury: $0
Last turn's income: $54
This turn's income: $
Projected treasury: $
Units:
21 Initiates
5 Peasant Cannons
1 Crawler Tank
Building:
6 Initiates
1 Crawler Tank
Air force:
1 Trainer Biplane
Building:
6 Firedrakes
Fleet:
5 merchantmen - trading
2 basic destroyers - fleet in Sea of Dick
1 converted carrier - fleet
Building:
1 merchantmen - trading
UUs:
Free factories: 10
Occupied factories: 37
Building factories: 5
Projected factories: 52
Trade income: $60
Spoiler ships :
2 ships on route with Valeria - departing
2 ships on route with Valeria - returning
1 ship on route with Free Cities - departing
1 ship on route with Free Cities - returning
1 ship on route with Lotus Empire - returning
1 ship on route with Lotus Empire - departing
2 ships on route with Valeria - returning
1 ship on route with Free Cities - departing
1 ship on route with Free Cities - returning
1 ship on route with Lotus Empire - returning
1 ship on route with Lotus Empire - departing
Start treasury: $75
End treasury: $0
Last turn's income: $54
This turn's income: $
Projected treasury: $
Units:
21 Initiates
5 Peasant Cannons
1 Crawler Tank
Building:
6 Initiates
1 Crawler Tank
Air force:
1 Trainer Biplane
Building:
6 Firedrakes
Fleet:
5 merchantmen - trading
2 basic destroyers - fleet in Sea of Dick
1 converted carrier - fleet
Building:
1 merchantmen - trading
UUs:
Spoiler Initiate :
1IP/$5
Mobility 0
Accuracy 0
Firepower 1
Resilience 1
Ammo 1
Mass Production Doctrine
Mobility 0
Accuracy 0
Firepower 1
Resilience 1
Ammo 1
Mass Production Doctrine
Spoiler :
Peasant Cannon - 2IP/$10
Mobility 0
Accuracy 1
Firepower 1
Resilience 1
Ammo 4
Behind the Lines Capability
Counterbattery Doctrine
Mobility 0
Accuracy 1
Firepower 1
Resilience 1
Ammo 4
Behind the Lines Capability
Counterbattery Doctrine
Spoiler Firedrake :
6IP/$30
Mobility 3
Accuracy 3
Firepower 2
Resilience 3
Ammo 3
Fighter-Bomber Doctrine - Unit can attack air and ground targets both.
Mobility 3
Accuracy 3
Firepower 2
Resilience 3
Ammo 3
Fighter-Bomber Doctrine - Unit can attack air and ground targets both.
15 Initiates, 1 Crawler Tank, 4 Peasant cannons attacking Steve's northern province. If >3 units have ammo left, they advance on Steve's capital with my defending units. 6 Initiates and 1 Peasant Cannon on defense otherwise. If possible, my Firedrakes join in on both attacks. Other built units are on defense/attack if successful in North clause.
Fleet attacks Steve's fleet and/or bombards his coast.