Rise And Fall Of Empires

Map: http://www.sumopaint.com/image/?id=1464846

Name: United Colonial States of Trinity and Hiskalah
Territory: In blue on map
Techpath: Nanotech
Industry: 47 IP
Money: $25 from trade + $46 from last turn's leftover IP + $2 in bank= $73
Units: 4 Infantry, 4 Mortar
UU's: None yet

Claims: in light blue on Map
Trade stuff: Form a trade route with Kishlia's new seaside territory.
Put one Merchant each on my trade routes with the PRoT, the Machine Cult, and Kishlia. If I can't put one on the trade route with Kishlia right now, then I put it on the trade route with the PRoT

IP builds:
4 Merchantmen for 20 IP
$54 for 27 IP

Cash Builds:

14 Factories for $70
$3 banked

Order subject to change
 
November 1933 - Turn 6

Northern Confederacy WoG'd. New Denmark 1 turn from being WoG'd.
Units cannot be used the turn they are built - I have said this repeatedly.


Map:
Spoiler :
rafoemap.png


Battle of Earldom of Raging Rivers(N. Badustani Northern Coast, attacked by Wehrmacht

Spoiler :
Lineup:

Wehrmacht: 5 Teutonic Knights, 3 Crawlers
N. Badustan: 5 Infantry

Frontage:

----------Wehrmacht:-----------------N. Badustan:
Support: 5TKGHT(0 Out of Ammo)/3CRAWLER(0 Out of Ammo)---------------5INF(0 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X----TKNGHT---><-----INF---X
X----TKNGHT---><-----INF---X
X---CRAWLER---><-----INF---X
X----TKNGHT---><-----INF---X
Wehrmacht kills - Turn:1 Total:1
N. Badustan kills - Turn:0 Total:0
____________

----------Wehrmacht:-----------------N. Badustan:
Support: 2TKGHT(3 Out of Ammo)/3CRAWLER(0 Out of Ammo)---------------1INF(3 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X----TKNGHT---><------X----X
X---CRAWLER(hit!)---><-----INF---X
X---CRAWLER---><------X----X
X----TKNGHT---><------X----X
Wehrmacht kills - Turn:1 Total:2
N. Badustan kills - Turn:0 Total:0


Wehrmacht seizes the territory.

Wehrmacht loses nothing.
N. Badustan loses 2 Infantry.


Second Battle of Auburn City(S. Badustani Capital)

Spoiler :
Lineup:

S. Badustan: 13 Infantry, 4 Mortars, 6 Crawlers, 3 Biplane Trainers
N. Badustan: 10 Infantry, 5 Mortars, 5 Crawlers, 1 Biplane Trainer

Frontage:

----------S. Badustan:-----------------N. Badustan:
Support: 13INF(0 Out of Ammo)/6CRAWLER(0 Out of Ammo)/4MORTAR(0 Out of Ammo)/3BIPLANE(0 Out of Ammo)---------------10INF(0 Out of Ammo)/5CRAWLER(0 Out of Ammo)/5MORTAR(0 Out of Ammo)/1BIPLANE(0 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

MORTAR----INF---><-----INF---MORTAR
MORTAR----INF---><-CRAWLER(hit!)-MORTAR
MORTAR---CRAWLER-(hit!)-><-----INF---MORTAR
MORTAR----INF---><-----INF---MORTAR
S. Badustani kills - Turn:5 Total:5
N. Badustani kills - Turn:6 Total:6

____________
----------S. Badustan:-----------------N. Badustan:
Support: 10INF(0 Out of Ammo)/6CRAWLER(0 Out of Ammo)/1MORTAR(0 Out of Ammo)/3BIPLANE(0 Out of Ammo)---------------8INF(0 Out of Ammo)/5CRAWLER(0 Out of Ammo)/2MORTAR(0 Out of Ammo)/1BIPLANE(0 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X----INF---><-----INF---X
X----INF---><-CRAWLER(1hit)-MORTAR
MORTAR---CRAWLER-(1hit)-><-----INF---MORTAR
X----INF---><-----INF---X
S. Badustani kills - Turn:2 Total:7
N. Badustani kills - Turn:4 Total:10

____________
----------S. Badustan:-----------------N. Badustan:
Support: 8INF(0 Out of Ammo)/5CRAWLER(0 Out of Ammo)/0MORTAR(0 Out of Ammo)/3BIPLANE(0 Out of Ammo)---------------6INF(1 Out of Ammo)/4CRAWLER(0 Out of Ammo)/1MORTAR(1 Out of Ammo)/1BIPLANE(0 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X----INF---><-----INF---X
X----INF---><-CRAWLER-X
X---CRAWLER(2xhit!)--><-----INF---MORTAR
X----INF---><-----INF---X
S. Badustani kills - Turn:2 Total:9
N. Badustani kills - Turn:3 Total:13

____________
----------S. Badustan:-----------------N. Badustan:
Support: 5INF(1 Out of Ammo)/4CRAWLER(0 Out of Ammo)/0MORTAR(0 Out of Ammo)/3BIPLANE(0 Out of Ammo)---------------3INF(2 Out of Ammo)/4CRAWLER(0 Out of Ammo)/0MORTAR(2 Out of Ammo)/1BIPLANE(0 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X----INF---><-----INF---X
X----INF---><-CRAWLER(hit!)-X
X---CRAWLER--><-----INF---X
X----INF---><-----INF---X
S. Badustani kills - Turn:1 Total:10
N. Badustani kills - Turn:1 Total:14

____________
----------S. Badustan:-----------------N. Badustan:
Support: 2INF(3 Out of Ammo)/4CRAWLER(0 Out of Ammo)/0MORTAR(0 Out of Ammo)/3BIPLANE(0 Out of Ammo)---------------0INF(4 Out of Ammo)/3CRAWLER(1 Out of Ammo)/0MORTAR(2 Out of Ammo)/1BIPLANE(0 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X--BIPLANE---><---BIPLANE--X
X----INF---><-CRAWLER(hit!)-X
X---CRAWLER(hit!)--><--CRAWLER(hit!)-X
X----INF---><---CRAWLER-X
S. Badustani kills - Turn:0 Total:10
N. Badustani kills - Turn:1 Total:15

____________
----------S. Badustan:-----------------N. Badustan:
Support: 0INF(5 Out of Ammo)/4CRAWLER(0 Out of Ammo)/0MORTAR(0 Out of Ammo)/2BIPLANE(0 Out of Ammo)---------------0INF(4 Out of Ammo)/3CRAWLER(1 Out of Ammo)/0MORTAR(2 Out of Ammo)/0BIPLANE(1 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X---CRAWLER----->>---X--X
X---CRAWLER(hit!)--><---CRAWLER(1hit)-X
X---CRAWLER(1hit)--><--CRAWLER(1hit)-X
X---CRAWLER(hit!)--><---CRAWLER(hit!)-X
S. Badustani kills - Turn:0 Total:10
N. Badustani kills - Turn:0 Total:15

____________
----------S. Badustan:-----------------N. Badustan:
Support: 0INF(5 Out of Ammo)/4CRAWLER(0 Out of Ammo)/0MORTAR(0 Out of Ammo)/2BIPLANE(0 Out of Ammo)---------------0INF(4 Out of Ammo)/0CRAWLER(4 Out of Ammo)/0MORTAR(2 Out of Ammo)/0BIPLANE(1 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

X---X----->>--ENEMYCRAWLER--X Parting Shot missed!
X---CRAWLER(1hit)--><---X-X
X---CRAWLER(1hit)--><--X-X
X---CRAWLER(1hit)--><---X-X
S. Badustani kills - Turn:0 Total:10
N. Badustani kills - Turn:0 Total:15


S. Badustan retakes the city.

S. Badustan loses 8 Infantry, 4 Mortars, 1 Biplane and 2 Crawlers
N. Badustan loses 6 Infantry, 3 Mortars and 1 Crawler


Kingdom forces decline to engage Richardian troops.

Slivechi Invasion of White Horse Duchy(N. of Tessationally)

Spoiler :
Lineup:

Slivechi: 6 Infantry, 3 Crawlers, 2 Mortars
Eden: 10 Infantry

Frontage:

----------Slivechi:-----------------Eden:
Support: 6INF(0 Out of Ammo)/3CRAWLER(0 Out of Ammo)/2MORTAR---------------10INF(0 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

MORTAR----INF---><-----INF---X
MORTAR----INF---><-----INF---X
X---CRAWLER(hit!)-><-----INF---X
X----INF---><-----INF---X
Slivechi kills - Turn:3 Total:3
Eden kills - Turn:2 Total:2

____________

----------Slivechi:-----------------Eden:
Support: 3INF(1 Out of Ammo)/3CRAWLER(0 Out of Ammo)/2MORTAR---------------6INF(1 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

MORTAR----INF---><-----INF---X
MORTAR----INF---><-----INF---X
X---CRAWLER(hit!)-><-----INF---X
X----INF---><-----INF---X
Slivechi kills - Turn:3 Total:6
Eden kills - Turn:2 Total:4

____________
----------Slivechi:-----------------Eden:
Support: 0INF(3 Out of Ammo)/2CRAWLER(0 Out of Ammo)/2MORTAR---------------2INF(2 Out of Ammo)
BEHIND THE LINES/FRONT: FRONT/BEHIND THE LINES:

MORTAR---CRAWLER---><-----INF---X Artillery fire into Support missed!
X---X---><-----X---X
X---CRAWLER-><----INF--X
X----X---><-----X---X
Slivechi kills - Turn:2 Total:8
Eden kills - Turn:0 Total:4

____________


Slivechi takes the territory.

Slivechi loses 3 Infantry, 1 Crawler
Eden loses 8 Infantry.


Happenings:
- The streets of Auburn City run red with blood, and the smoke from destroyed tanks and burning buildings blots out the sun! After a two-month attrition battle, the South Badustani capital is back under the control of its owners.
- In the Lotus Empire, a scientist has created the Basic Battleship(see OP)!

Event:
- In The Ravusate of Inglanya, a heretical preacher has begun spreading the message that Ravus is a false god, and that all should worship one known as "Athers" as a god. This man, Kholien, has not made a great impact - yet - but he might succeed in undermining Ravuslam if he continues.

NPC Stats:
Spoiler :
Name: United States of Irea
Techpath: Conventional
Industry: 38 Industry
Money: $52
Units:
7xCrawler
5xMortar
14xInfantry
3xDreadnought
3xBasic Destroyer
Unique Units: None
Bio:

Name: Black Water Duchy
Techpath: Biotech
Industry: 39 Industry
Money: $57
Units:
4xBasic Destroyer
3xBiplane Trainer
9xInfantry
3xCrawler
5xMortar
2xSubmarine
Unique Units: None
Bio:

Name: United Duchies of the Silver Hills
Techpath: Nuclear
Industry: 39 Industry
Money: $78
Units:
12xInfantry
5xCrawler
5xMortar
Unique Units: None
Bio:

Name: The Free Cities
Techpath: Conventional
Industry: 39 Industry
Money: $79
Units:
Dreadnought
6xMerchantman
Basic Destroyer
5xCrawler
9xInfantry
3xMortar
Biplane Trainer
Unique Units: None
Bio:

Name: South Badustan
Techpath: Nanotech
Industry: 16 Industry
Money: $0
Units:
12xInfantry
3xMortar
5xCrawler
2xBiplane Trainer
Unique Units: None
Bio:

Name: North Badustan
Techpath: Nuclear
Industry: 30 Industry
Money: $0
Units:
13xInfantry
7xMortar
4xCrawler
2xPrimitve SPG
3xBiplane Trainer
Unique Units: None
Bio:

Name: Belka
Techpath: Conventional
Industry: 30 Industry
Money: $30
Units:
Converted Carrier
5xBiplane Trainer
3x4-Stacker
12xInfantry
7xPrimitive SPG
4xCrawler
Unique Units: None
Bio:

Name: Lotus Empire
Techpath: Nanotech
Industry: 30 Industry
Money: $21
Units:
2xConverted Carrier
6xBasic Destroyer
5xCrawler
2xMortar
3xInfantry
2xBiplane Trainer
Unique Units: None
Bio:

Name: Sharkpoint Republic
Techpath: Biotech
Industry: 39 Industry
Money: $135
Units:
3xMerchantman
2xBasic Destroyer
2x4-Stacker
9xInfantry
2xCrawler
Mortar
Unique Units: None
Bio:

Name: Sultanate of Medara
Techpath: Nuclear
Industry: 28 Industry
Money: $40
Units:
8xInfantry
8xCrawler
8xMortar
2xBiplane Trainer
Unique Units: None
Bio:

Name: Kingdom of Pal'au
Techpath: Conventional
Industry: 33 Industry
Money: $1
Units:
2xFleet
Converted Carrier
3xMerchantman
10XInfantry
3xDreadnought
3xBasic Destroyer
2xSubmarine
3xMortar
Unique Units: None
Bio:

Name: Papal States
Techpath: Conventional
Industry: 39 Industry
Money: $60
Units:
3xBiplane Trainer
5xCrawler
5XMortar
9xInfantry
Submarine
Basic Destroyer
Unique Units: None
Bio:

Name: People's Union of Glistan
Techpath: Nanotech
Industry: 52 Industry
Money: $0
Units:
Fleet
4xCrawler
Converted Carrier
2xDreadnought
5xBasic Destroyer
10xInfantry
3xMortar
Unique Units: None
Bio:

Name: Protectorate of Slivechi Bay
Techpath: Nanotech
Industry: 21 Industry
Money: $0
Units:
Infantryx3
Crawlerx3
Mortarx3
Converted Carrier
Basic Destroyer
Unique Units: None
Bio:

Name: Barcoria
Techpath: Conventional
Industry: 34 Industry
Money: $42
Units:
15xInfantry
4xCrawler
7xMortar
2xBasic Destroyer
Unique Units: None
Bio:

Name: Kingdom of Steve
Techpath: Conventional
Industry: 30 Industry
Money: $0
Units:
2xBasic Destroyer
7xInfantry
7xMortar
5xCrawler
4xPrimitve SPG
Unique Units: None
Bio:

Name: Eden
Techpath: Biotech
Industry: 30 Industry(5 unusable)
Money: $10
Units:
Fleet
12xInfantry
3xBasic Destroyer
Converted Carrier
2xPrimitve SPG
Unique Units: None
Bio:


-L
 
Republic of Kishlia November 1933 Orders

Current Alliances:

-Alliance of the Uranian Seas (Trinity Alliance): Military Alliance between the Republic of Kishlia, the People's Republic of Trinity, and the United Colonies of Trinity and Hiskalah
-The Black Water Alliance: Military Alliance between the Republic of Kishila and the Black Water Duchy

Current Military:

4 Infantry
2 Mortars
4 Merchantmen

Current Economy:

Operating Factories: 74
Income: $74

Orders:

Send the 4 merchantmen to the United Colonies along the same trade route.

Spending:

-Invest $14 into the Ammo Truck UU project (Joint project with the Cultists, Trinity, and United Colonies; $55 to complete)
-Invest $5 into Generic Tank Research (Joint project with the Cultists; $30 to complete)
-Spend $55 building 11 factories
-Build 1 Self Propelled Artillery, 3 Infantry, 2 Engineers, and 2 Merchantmen (20 IP)

The Republican Engineer Corp UU
Spoiler :
Engineer: - 2IP/$10
Mobility 0
Accuracy 0
Firepower 1
Resilience 1
Ammo 2
Field Repair Doctrine

Field Repair Doctrine - If this unit is placed in the Behind The Lines slot, it repairs the unit in front of it at a rate equal to repairing unit's firepower value every turn until its ammo is exhausted.

Expansion:

Expand into yellow territories

Spoiler :
 
ORDERS -

Claims - Two maroon tiles around my capital


Attack: The maroon-colored tile right next to N. Badustan's capital. Attack with 10 Tuetonic Knights, 2 mortars, and 10 infantry.

TECH: Invest $27 in Unique Unit Rhino Heavy Tank - Armored tank unit able to hold large capacities of ammunition and behemoth guns, it is heavily armored but extremely slow.

BUILD - 15 Tuetonic Knights (30 IP)

Diplomacy:

TO: North Badustan

N. Badustan,

The Wehrmacht Empire would like to offer two peace deals, as following:
Peace Deal A - Hand over all of your territories, excluding your capital, along with a 5-month NAP
Peace Deal B - Hand over your capital and one other territory, along with a 7-month NAP.

TO: Free Cities

Great Free Cities,
The Wehrmacht Empire would like to request permission to move troops throughout your borders. In exchange, we will open a trade route with you, provided you can provide the trade fleet, a defensive pact, and a year-long NAP. The Wehrmacht Empire would love the opportunity to form a friendship between our great nations.

To: Valeria

Valeria,
We would request that you take North Badustan off your "favored client" list, as they have shown wanton aggression toward their southern neighbors, also on your favored client list. We acknowledge that there are tensions between our great nations, but hope that we can come to an agreement on this matter.


LH, you decide UU stats, right?


EDIT - Also, LH, can you list the traits of the NPC nations on my continent? (N/S Badustan, Barcoria, Belka and the Papal States (I know Papal States aren't on my continent, but they're my neighbors))
 
Ehh...Favored Client list and No Sale list almost don't matter since no one's buying...at all.
 
OOC: Yeah, but it would be publicly denouncing North Badustan, helping the WE.
 
Diplomacy:
I ask, exactly, why the Wehrmacht Empire's troops need to move through the space of the Free Cities.
I'm pretty sure that the only reason they'd need to do that would be to attack the United Colonial States of Hiskalah and Trinity
 
OOC: Yeah, but it would be publicly denouncing North Badustan, helping the WE.

Yeah? I'm not sure I want to either denounce N. Badustan, publicly or otherwise, or help the WE.

After all, I still remember your invasion threat.

Pa'lau: It isn't too late. You can stop your aggression and we can bring this war to a close, ensuring peace in the region. Both of us are already being massively outstripped by nations that are both non-aggressive and are NOT being FORCED into WAR with an AGGRESSIVE POWER, not that we know any of those, right, Pa'lau?
 
Diplomacy:
I ask, exactly, why the Wehrmacht Empire's troops need to move through the space of the Free Cities.
I'm pretty sure that the only reason they'd need to do that would be to attack the United Colonial States of Hiskalah and Trinity

It's no business of the UCSHT of WE's diplomacy, whether we want an open-borders agreement with a neighboring nation to you or not.

We merely see that, since N. Badustan attacked one of your other "favored clients," it would seem prudent to punish them for attacking a friend of Valeria.
 
Trinity Isle

Member of the Alliance of the Urainian Seas
Home to the Church of the Atom

Army: Military: 11 Infantry, 3 Mortars, 1 Crawler, 1 Destroyer

Trade: 1 Merchatman to U.C.S, The Machine Cult, and The Free Cities, and Belka.



UUs

Spoiler :
Atomic Crusader-Class Submarine - 7IP/$35
Mobility 0
Accuracy 1
Firepower 1
Resilience 1
Ammo 1
Stealth Doctrine
Buildable by: People's Republic of Trinity
Designed in: People's Republic of Trinity
Production Licenses: 2 To U.C.S and Kishlia

Atom Zealots - 1IP/$5
Mobility 0
Accuracy 1
Firepower 1
Resilience 1
Ammo 2
Buildable by: People's Republic of Trinity
Designed in: People's Republic of Trinity
Production Licenses: None



Income from Factories: $64
Income from Trade: $70
Total Income: $134
Industry: 39

Factories (20): $100
Nuketech: $10
UU: $14
All industry to $: $78

Expected Income from trade: $70
Expected Income from factories: $78
Expected Income: $148
Expected Industry: 59
 



In other news, Emperor Mosher is beginning to show support to communist and socialist political entities in the Wehrmacht Empire; it is rumored that he is in favor of a Communist State.
 
Richard offers some sort of amnesty to the army of Steve for not fighting, as well as the 6 provinces he still controls and the peasants within.

Basically, everyone but Steve, because I'm up for some tennis, and I ran out of babies in a 50 mile radius.
 
Map:


Name: The Maritime state of Valeria
Territory: The islands to the E of the middle continent(now called Aborinthia)
Techpath: Conventional
Industry: 29 Industry
Money: $45
Units: 3 Infantry, 24 AC-1X, 7 Mortars, 10 Basic Destroyer, 2 Fleet, 1 Merchant, ? Classified.
Unique Units:
Spoiler :
AC-1X - 1IP/$5
Mobility 1
Accuracy 1
Firepower 1
Resilience 1
Ammo 1
Buildable by: Valeria
Designed in: Valeria
Production Licenses: None

Bio:
Spoiler :
Valeria was the great power that started the world war, and has ceased to exist. Now, years later, survivors of the war have decided to resurrect Valeria. Present-day Valeria is small and weak, lacking enough food to feed all it's citizens or such luxuries as plumbing on it's backwards islands. Despite it's weakness, Valeria's ruling class, the Hanz family, possesses great cunning and covets the power of old Valeria.

Valeria is a land of contrasts. Despite having great untapped oil and other natural resources, the land and sea is poor for food gathering.

The highest rung of the Valerian social ladder is the Hanz family, which you can either be born into or inducted into if you do great enough things for Valeria. The Hanz family can basically do whatever they please in Valeria, but they are subject to the family leaders, known only by the pseudonym "Vetriteii Hanz".
The citizens of Valeria exist on national fervor and...survival tactics of questionable morality. According to official sources, most get enough to subside, though food acquisition is a massive priority.
The lowest rung of Valerian society are the Carkers. These poor souls are merely unfortunate enough to not have been born into the citizen class, or having proved loyalty enough to Valeria to ascend to the Citizen class. Carkers aren't even counted or tracked in national censi or surveys(ever), have no access to technology, and are used as menial labor by the Valerians.


Population: 42,439.

Capital City: Estation, Hanz island. Population: 5355(citizens) ????(unrecorded). government: Monarchy. Food Supply: 2.76 meals per day per citizen. Electricity: 90 KwH

Technology: Mass Production, Mechanized Warfare.

Goals: Acquire enough food to feed our population, Defeat the aggressor Pa'lau.

Alliance: leader of the Imperial Powers. 1 member.
Member of the JGRP research Pact with Alyssiana.
Defensive Pact/Free trade with Machine Cult(1 Cult ship, 1 Valerian ship).
Trade Pact with the Republic of Richard(2 Republic ships).
NAP with Wehrmacht Empire(3 months)

Outstanding Loans: None.

Spending: $25 for 5 factories. $20 for JGRP MAG.

Industry spending: 1 Merchant, 5 Basic Destroyer, 4 AC-1X.

Crazy Generalissimo Hanz's war emporium:

Spoiler :
AC-1X - 1IP/$5
Mobility 1
Accuracy 1
Firepower 1
Resilience 1
Ammo 1
Buildable by: Valeria
Designed in: Valeria
Production Licenses: FAF x18

Tired of being outmaneuvered by those damn rebels/government/monkeys? Want to trial the new age of warfare? Well, look no farther than the AC-1X! Perfect for royal guard, assassination, or plain field battle!

$3 for 1 production license


No sale list: Pau'lau, Eden, Wehrmacht Empire, Ferrisian Empire.

Favored Client list: N. Badustan, S. Badustan, Barcoria, FAF, Cult.

Diplomacy: For the final time, Valeria asks the aggressor Pa'lau to negotiate to end this war.

-Ambassador Hanz

Current Events: Iosef Federosa Hanz has become the new Admiral Hanz to replace the old Admiral Hanz, who was ejected.

Chairman Hanz has stepped down upon receiving a letter from the Ventriteii Hanz- what the letter contained, no one knows.

Johann Hingleberger Hanz has become the new Chairman of Valeria following appointment by Papa Hanz.

Orders: 1 fleet is to retreat to the capital sea zone. Ships are to be deployed pending enemy activity, same for ground forces.
 
Map: http://www.sumopaint.com/image/?id=1475102

Name: The United Colonial States of Trinity and Hiskalah
Territory: in blue on map
Techpath: Nanotech
Industry: 61
Money: 54 from IP + 30 from returning trade + 10 from incoming trade + 3 in bank= $97
Units: 4 mortar, 4 infantry
UU's: none yet

Trade: I put 2 Merchantmen on the trade route with the PRoT, 1 on the trade route with Kishlia, and 1 on the trade route with the Machine Cult. I expect to get 45 + 20 $ from the trade route with the PRoT, and $15 + 0 from the trade route with the Machine Cult, next turn
I am sending, currently, 5 Merchants to PRoT, and 2 to the Machine Cult.

Claims: in the purple color

IP buys:
5 Merchantmen for 25 IP
$58 for 28 IP
1 Infantry for 1 IP

Cash Purchases:
$14 towards the UU joint research project between the PRoT, Kishlia, the Machine Cult, and I.
16 Factories for $80
$3 into bank.

Diplomacy:
To the Wehrmacht Empire: A matter of the UCSHT's national security, is, indeed, my buisness. I repeat: why do you need passage through the Free Cities' borders. Am I your next target?
OOC: out of curiosity, are you going for the military victory, or what, Mosher?
 
UCSHT: We will decline in answering your invasive question. The Wehrmacht Empire has little interest in the over-crowded southern continent. We merely seek allies that have a strong foothold in the nation; we don't seek anyone's destruction, excluding the venemous North Badustanis, at the time being.

OOC: Why should I tell someone my plan of victory? :D


@LH - A question about ammo. Is it recharged after every turn, if it's spent? Or do I have to specifically order to have it recharged?
 
All right, thanks.


OOC: I was planning on posting this in a few more turns, but there isn't much happening, so I'll post it now.

Spoiler :
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Dirt rained down on the trenches, the distant boom of Red artillery resonating through the mud-drenched trenches. Soldiers fell, skin ruptured, organs showing, into the waterlogged trench floor. Bullets zipped by, bouncing off the tops of trenches or into soldier’s dull, metal helmets. It had rained the day before, leaving the fields south of Wehrmacht City a quagmire of blood and tears. Red Teutonic Knights approached, swiftly, across the field, ducking and falling into the mud to protect themselves from Imperial munitions. Daniel Kartz, brother of a Royal Guard member, swore as yet another of his men collapsed onto the rotten trench supports. &#8220;Hold the line, men! The Fifth will arrive soon!&#8221; Daniel shouted to what was left of his squadron, which had been decimated in the already drawn-out slugfest. A terrified corporal was in the fetal position, crying into his filth-and-blood drenched uniform. Daniel merely spit at the corporal, not bothering to stop for the coward. Another artillery shell rained down on the trench, blasting into the ground, thirty feet in front of Daniel. It exploded in the mud, blasting apart that segment of the trench and causing a large pool of water to come cascading down the wall. Daniel kept running through, wading through the ever-deepening pool that was beginning to flood the rest of the trench. Up ahead, a small group of Reds had gotten into the trench and were slaughtering Imperial infantry. He grabbed his rifle, which had been slung over his back, and took aim at the merciless Red Knights. Popping off a handful of shots, he starting sprinting towards the soldiers, in the process tripping over a trench support. He groaned, grabbing his knee &#8211; it was shattered in the fall, slamming off against a large sticking-out rock. He dragged himself onto a trench support, looking behind him at the sound of footsteps sploshing through the trench.
&#8220;You’re dead, Imperial scum,&#8221; snarled a Red Knight. And over the din around him, he heard a distinct cry. &#8220;The City has fallen,&#8221; wailed the distant voice, &#8220;The Emperor has been killed!&#8221;


Additional info - The Wehrmacht Empire is now the Union of Soviet German Republics (USGR). The new leader is Chief Premiere Vladimir Tyarski. The economy is changed to a command economy; we're Communists. Yes, I am basing this strongly off the Bolshevik Revolution/USSR.
 
Richard offers some sort of amnesty to the army of Steve for not fighting, as well as the 6 provinces he still controls and the peasants within.

Basically, everyone but Steve, because I'm up for some tennis, and I ran out of babies in a 50 mile radius.

My orders depend on an answer to this just a teensy bit.
 
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