Pfeffersack
Deity
@ KingOfCiv
Have you tried Jaretts 180x180 worldmap? It is available at CDG:
http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?t=7725
@ jimmygeo
2) Never have a problem with this.Perhaps you try to use a slave for building a colony (you wrote it has checked the box in the editor; this isn't the case and it is on purpose to limit the abilities of slaves).IIRC, colonies can only be built on strategic or luxury ressources, too - perhaps you try to build on a bonus ressource (they are quite plentiful, too and might look like strategic/luxuries at the first glance...)
@ Dragonlord
You can build a clan with a pop-2-town...the hardy one! This also aplies for the next following steps of the settler line - you always have the choice of building a unit for colonization purposes which costs less population at the cost of more shields.I agree, this takes more time (but you get the additional benefit of being able to cross mountains+settle jungles and swamps), but this is on purpose and it works as intented.Scouting a couple of turn might be a benefit if you are able to locate a food bonus.You will get the invested turns back by faster growth and it will give you a definite advantage over the AI which simply plops its settler down on the starting position.
Have you tried Jaretts 180x180 worldmap? It is available at CDG:
http://www.cdgroup.org/forums/tbs/civ3/viewtopic.php?t=7725
@ jimmygeo
1) Never notices such a thing.Which game date? The mod plays in years?(...)
A copule of little problems, though. 1) the game date stays at 'NOV.'!!?! no matter what turn you are on. And 2) the 'build colony' command is not present on the screen nor can you use 'B' from the keyboard. I checked with the editor and the appropriate box is checked for the worker/slave units, so what's the matter?
Thanks for any help with these minor irritants so that the mod can become perfect.
jimmygeo
2) Never have a problem with this.Perhaps you try to use a slave for building a colony (you wrote it has checked the box in the editor; this isn't the case and it is on purpose to limit the abilities of slaves).IIRC, colonies can only be built on strategic or luxury ressources, too - perhaps you try to build on a bonus ressource (they are quite plentiful, too and might look like strategic/luxuries at the first glance...)
@ Dragonlord
You can build a clan with a pop-2-town...the hardy one! This also aplies for the next following steps of the settler line - you always have the choice of building a unit for colonization purposes which costs less population at the cost of more shields.I agree, this takes more time (but you get the additional benefit of being able to cross mountains+settle jungles and swamps), but this is on purpose and it works as intented.Scouting a couple of turn might be a benefit if you are able to locate a food bonus.You will get the invested turns back by faster growth and it will give you a definite advantage over the AI which simply plops its settler down on the starting position.