Rise And Rule Revisited (epic mod)

Hello!
I reinstalled C3C.GOG version 2.0.0.7 and tried to install C3X 22... and I get a message that I don't have GOG version 1.22... Do I need to install Patch 1.22? With RUN it starts, but the CMD window remains open... I don't know if changes from C3X 22 are applied in Expansion Mod...
On the other hand, C3X 20 was successfully installed!
Does anyone have C3X 21? Maybe this will work too...
Thanks for your understanding and help!

PS How can I know if C3X is working if I only use RUN?
 
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Legal versions of Civ 3 Complete bought at GOG have version 1.22. If even paying € 1,29 for a legal version of Civ 3 Complete seems to be too much for you, please spare this thread with such questions.

If you have a problem with a version bought at GOG, your correct adress for a reclamation would be GOG - with all the consequences if you are running an illegal version not bought at GOG. Edit: Here is the address of GOG: https://www.gog.com/en/

Civ3 Complete.jpg
 
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Hi,
I don't understand the Reckon mission... I usually end my games before the aircraft era, but I ended up with a balloon and can't figure out what it does when I order a reckon mission.
Seem to just end its turn... Can someone explain the benefits of it ?
Thanks !
 
Hi,
I don't understand the Reckon mission... I usually end my games before the aircraft era, but I ended up with a balloon and can't figure out what it does when I order a reckon mission.
Seem to just end its turn... Can someone explain the benefits of it ?
Thanks !
With a ballon you can exercise a reconnaissance mission like a plane in the range of the balloon (what is only a short distance). It can be worthy to see somewhat "behind the line" when planing an attack, but it is mostly used for helping to search settlers on a boat, that since the use of the C3X mod are no longer triggering a freeze, but must be found for their elimination.

Edit: When looking into the civilopedia description, there stands that the balloon has a transport capacity of 1, but when looking into the biqs up to DYP2 there was no transport capacity set in the editor for the balloon. Edit: In RARR 1.7 the balloon has 1 transport, but no airdrop. May be the balloon should additionally be set to transport one foot unit over four tiles and drop it there ? :think:
 
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Hello,


I’ve been playing RaR 1.7, and I recently got a new computer (Windows 10). I have the Steam version of Civilization 3 Complete (on my old computer I had Conquests separately). I’m not concerned about the in-game text errors — my main issue is that after a few turns, when I found a new city (whether it’s the second or the tenth one), the game crashes without any error message. ( RaR 1.8 )


Could this be caused by the operating system? Or by the version of Civilization I’m using?
Please help, and thank you in advance for your response.
 
Puchar2, welcome at CFC! :band: [party]

1. The steam version of Civ 3 Complete has a bugged labels text file, that plays havoc with the texts of all scenarios and mods that were not created with that steam version - and this are nearly all Civ 3 mods and scenarios, including RARR. In the RARR textfolder I have included a steamlabels textfile to patch that steam error. Simply rename the labels text file inside the RARR textfolder to labels1 (or something like that) and than rename the labelssteampatch file to labels to fix this #### error of the steam version for playing RARR.

2. RARR takes most graphics files from the CCM 3 mod. Have you installed that mod correctly ? If a correct installation of CCM 3 is missing, this can be the most probabliest reason for the crashes you did describe.
 
Hi all,
I have a question about the Supreme Court and the local courthouses it creates. I wonder if their effect is cumulative to the basic courthouses, or if it overlaps without producing an additionnal reduction of corruption ?
Thanks
 
The flag to reduce corruption in buildings works cumulative.
 
Note:
1. Gems and Gold appear twice in the Civpedia Index;
2. Gold mine has no explanation, but producing supply shipment works;

Hope this helps!
 
Every resource that should appear in the techbox needs a dummy entry for it, as otherwise resources cannot appear in the techboxes. So the double appearing of the resource entry and the dummy entry of that resource when opening the techbox is intended.

The gold mine has an explanation:

Gold Mine.jpg
 
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