Rise And Rule Revisited (epic mod)

Okay, I understand, but shouldn't it be specified somewhere that certain mountains cannot be crossed?
All Mountains are Impassable to Wheeled in RARR, and all (early) bombard-units are Wheeled -- just as they are in the unmodded game. I would be very surprised if this is not already clearly documented in the respective 'Pedia entries.

Wheeled units can still cross Mountains along a road so long as they start from an already-roaded tile.
I had to restart the game, luckily I had saved a turn earlier...
You restart for a misclick...?!? ;)
I understand, but in Aviatori's Expansion Mod, reefs appear in the random map!...
I think Pounder (also?) made some 'Coastal Reef' tiles, but these were just decorations on a few of the 'normal' Coast Terrains .pcx graphics, they didn't affect unit-movement.

But you were suggesting that reefs should have different properties to ordinary Coastal terrain, and the only way to achieve that is on a premade map using LM terrain.
I understand, I'll try to see what happens if I activate "Plague", will it also affect other civs?
Yes.
 
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Hi !
What's the correct way to use new versions of C3X under RARR ? I installed the last update, but I my understanding is that the new features can't work until the scenario_config ini file is updated too.
Should I just copy paste the new options in the ini file, to avoir erasing the settings that are mandatory for RARR ?

Thanks !
 
If the additional options of a new version of C3X should work, besides the installation of the new version of C3X you have to create a new scenario config Ini file for RARR, based on the default.c3x_config file of the new version of C3X.
 
Ok ! I guess the best way to do it is to check if the scenario options you previously set up are the same in the new scenario ini I'd create, based on the default ini...
Thanks
 
So, stealth attack is partly messed up. I can sometimes attack any of the units in a stack. There seem to be a few that are invisible (?) to stealth attack, particularly the field artillery and the arqbussier (?) flavor units.

Also, I would like to make a pitch that the field artillery should not require gunpowder. I was building tanks, but didn't have access to gunpowder, so the latest bombard unit I could build was a trebuchet.
 
There seem to be a few that are invisible (?) to stealth attack, particularly the field artillery and the arqbussier (?) flavor units
Yes, that's correct, and quite likely as intended.

The "Stealth Attack" ability doesn't give your unit the choice to attack any enemy unit in their stack. You can only attack those specific unit-types which are set in the Editor as "Stealth Attack targets" for your chosen Stealthy attacker.

Different Stealthy attackers can have completely different target-lists.
 
So, stealth attack is partly messed up. I can sometimes attack any of the units in a stack. There seem to be a few that are invisible (?) to stealth attack, particularly the field artillery and the arqbussier (?) flavor units.
With the facts that tjs282 described in the post above, it is needed that you first tell us what unit made the stealth attack and secondly what unit can not be targeted by the stealth attack of that unit. This is needed, as the stealth attack targets can be very different for units with the stealth attack option.

Please take also into account, that in C3C without the C3X mod, and the relevant option enabled in that mod, you can only perform a stealth attack against a stack of units, if that stack at least includes two units which are permitted targets for such an attack.

Can it be, that here you mix up RARR and CCM 3 ?
Also, I would like to make a pitch that the field artillery should not require gunpowder. I was building tanks, but didn't have access to gunpowder, so the latest bombard unit I could build was a trebuchet.

This is a suggestion I will reflect about. :)
 
My stealth attack was from a storm trooper against a stack. The stack was mostly available for stealth attack, however the arquebusier flavor unit was not visible, neither was the field artillery.
 
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