tjs282
Stone \ Cold / Fish
Certainly in CCM, when a unit has "Lethal (Land/Sea) Bombardment", that is (usually) noted in that unit's Pedia entry. I find it hard to imagine that the RARR Pedia has been any less carefully written...1. Canon = he can sink ships
Horse artillery = cannot sink ships - maybe it would be good to have a specification, so we know which can sink ships and which cannot!
Since roads in enemy territory do not provide any movement advantage, you are presumably talking here about (enemy) units with the "All Terrain As Roads" flag(?).2. You can go on the road with ½ penalty = you can't see where the attack is coming from - if it has a displacement of 3 = it turns into 6 tiles.... Maybe in your territory, but in the opponent's territory, maybe it is too much!!!))
If so, then yes, defending against ATAR units requires some care. You cannot leave towns weakly-defended or undefended!
Yes, this is because RARR does not and cannot alter the hardcoded Civ3 game-engine AI. So the AI Civs will still occasionally get stuck into loops of doing apparently stupid/ pointless things.3. The game's "AI" sent troops.... just a cannon...
or choose a city and attack it with ships continuously, without the city being a highly developed or important one (like the capital, for example)
Turning off nearly all unit-animations in your Game Preferences (Ctrl-P) menu (as advised by Civinator in the basic Game Concepts Pedia-page) may help speed things up.4. Can something be done with moving all troops one tile, if "all" is selected?
If you want to move 30 ships just one tile... you have to wait!))
Also the movement of the "AI" troops - I waited a few minutes until the movement of the several dozen vessels/troops was finished
I usually only "Animate Battles".
This sounds like either an animation- problem, or that you did not notice that there were actually multiple ships in the bombarding stack.5. Bombad volley works very well only for "AI"... A single "AI" commercial rider fired 10 bombad volleys...
How many HPs were removed from the defending unit(s)?
You could maybe make a case for increasing the CF's "Naval Bombardment Defence" stat, but you might also just have been very unlucky with the RNG.6. Costal battery seems to have no effect... built to be destroyed... with one shot! It was destroyed by a Commerce Rider in one shot…
The unit-stats listed on a Pedia-page are drawn directly from the .biq, so cannot be "wrong".7. Commerce rider I think she is still too strong... she also gets 2 bonus hit points, good defenses, 10 displacement tiles, these corsairs are too strong!))
In Civilopedia it has 10 movement tiles, and in Stats 5...
If you mean that Corsairs have only 5MP, but can move 10 tiles per turn in-game, that tells me that Corsairs have ATAR, which will effectively double their movement-distance (since roads use a 1/2 point of movement in RARR)
Was that city on or near e.g. Jungle, Flood-Plains or Marsh tiles?8. A city goes into starvation alone for no reason... For example: When I built a fishery, in order to increase the number of food, suddenly starvation appeared and the population of the city decreased!
Because if so, what you saw was most likely pop-points being conicidentally lost to disease (hardcoded game-mechanic associated with specific terrain-types), not starvation.
If a town has a lot of food stockpiled, it may take 5-10 turns before it begins to lose population to starvation. But once starvation begins, the town will lose 1 pop-point per turn until it re-equilibrates with the now-reduced food harvest.9. In the enemy cities ("AI"), Sortage does not appear if I destroy their food-fields!!!
Unfortunately, this is not possible -- other than graphically, with a "multi-unit" animation for a single unit.10. Maybe it would be useful if fleets of ships could be made as well as the land army.
But regardless of whether such a "Fleet" unit was hand-built or autoproduced, it could still only have a single, fixed set of stats -- unlike a Land Army, whose stats are defined by the units loaded into it.
Conscription/ Drafting is a basic concept in Civ3. It requires learning a specific technology (Nationalism in the epic-game, not sure what it is in RARR), can only be done in a city or metro (Settlement Size >1, i.e. >6 citizens in the base-game, or >8[?] citizens in RARR), costs one pop-point per unit drafted (draft-limit per turn depends on current government), and IIRC causes 1 citizen to become unhappy for 20 turns per unit drafted.11. I did not find explanations for Draft in Index or Concept Game, etc.
A Conscript unit will usually also have a HP penalty compared to a Regular unit of the same type
Again, this may be a result of ATAR, or differential terrain handicaps. Such qualities are usually described in the unit's Pedia page.12. There are more inconsistencies between Civilopedia and the Status of the units, regarding displacement, from what I have seen!
That ship was likely King-flagged, so will defend last of all. The "Last Defender" quality is usually (also) listed on a unit's Pedia- page.13. I saw that in a naval confrontation between two convoys, human vs "AI", the strongest ship is not activated.
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