Rise And Rule Revisited (epic mod)

I am having an easy time winning on the level below Monarch but am being overwhelmed by the other civs getting techs and thousands of gold within 30 or 50 turns after the start, it's very hard to keep up with. Are there any tips for how to be better at winning on Monarch?
The classic answer to this kind of question for the base-game is usually "Do more trading!", since as difficulty level increases, research becomes more expensive for the human player, so it becomes far more important to trade techs with (and broker tech-tades between) the other Nations.

Remember, the AIs' research-costs at Monarch+ are fixed at the Regent-level cost, but at higher difficulties, they grow quicker and build cheaper, so their towns max out their populations earlier on in the game, hence generating more Commerce sooner (and since they always run their SCI% at max. more Commerce = more Beakers = faster research). Their inclination to trade amongst themselves -- at below market rates -- also increases. But this helps you, since the price of a tech for you to research or buy, decreases as more Nations (that you've contacted) learn it.

So assuming that (most) early techs are still tradeable in RARR(?) it might be that you need to get out and meet more neighbours earlier on (which a lot of Warlord--Regent level players tend not to do), and also avoid tech-hoarding yourself (which a lot of Warlord--Regent level players do tend to do).
 
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The RARR extended biq has 915 turns. You can change the culture victory settings in a biq in the Scenario Properties \ Victory Point Winning Conditions. Your intended culture values are inside the capacity of the Firaxis editors.

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I am not aware about a guide to play RARR (there are some hints by Kal-El in the link when starting RARR), but may be there are old guides at CFC how to play RAR. RARR in most cases is a graphical update of RAR, so some additional parts were cautiously added.

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Thanks for the detailed reply. It was a big help.
 
The classic answer to this kind of question for the base-game is usually "Do more trading!", since as difficulty level increases, research becomes more expensive for the human player, so it becomes far more important to trade techs with (and broker tech-tades between) the other Nations.

Remember, the AIs' research-costs at Monarch+ are fixed at the Regent-level cost, but at higher difficulties, they grow quicker and build cheaper, so their towns max out their populations earlier on in the game, hence generating more Commerce sooner (and since they always run their SCI% at max. more Commerce = more Beakers = faster research). Their inclination to trade amongst themselves -- at below market rates -- also increases. But this helps you, since the price of a tech for you to research or buy, decreases as more Nations (that you've contacted) learn it.

So assuming that (most) early techs are still tradeable in RARR(?) it might be that you need to get out and meet more neighbours earlier on (which a lot of Warlord--Regent level players tend not to do), and also avoid tech-hoarding yourself (which a lot of Warlord--Regent level players do tend to do).
I've been trading techs rapidly and taking cities from stronger players, and that's been a big help. This was only after restarting several times to get a wheat within my first city radius to grow beyond 2 pop, which is hard or impossible without bonus or certain luxury resources.
 
Hi,. i have a error,

Does anyone know the cause? i have Flintlock vR19
 

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globosud, in CCM 3 for many units the sound files were changed to make them better fitting and especially to make them smaller. Takeo here made a fantastic work. This is the current setting of the African Cataphract and its sound files:

African Cataphract.jpg


As you can see, there is no such sound file as it is demanded in your screenshot in the current settings of that unit. In your screenshot the game demands a soundfile that was used in the old setting of that unit in CCM 2.5.

May be you have an old remnant of the CCM 2.5 file of that unit in the VirtualStore of your pc or did some other changes with that file ?
 
I wanted to know if there are other maps, like Europe or a world map but bigger
There are many bigger maps in the CFC maps forum that can be imported to RARR, but you have to adapt them to RARR, what can be a lot of work.
 
globosud, in CCM 3 for many units the sound files were changed to make them better fitting and especially to make them smaller. Takeo here made a fantastic work. This is the current setting of the African Cataphract and its sound files:

View attachment 701760

As you can see, there is no such sound file as it is demanded in your screenshot in the current settings of that unit. In your screenshot the game demands a soundfile that was used in the old setting of that unit in CCM 2.5.

May be you have an old remnant of the CCM 2.5 file of that unit in the VirtualStore of your pc or did some other changes with that file ?
thx.

I imported the entire contents of the drive from the ccm3 folder.
I was hoping they were already ready. Thanks anyway.
 
thx.

I imported the entire contents of the drive from the ccm3 folder.
I was hoping they were already ready. Thanks anyway.
The units in the CCM 3 folder, that are needed for RARR are "ready", as you can see in the screenshot I have done about the African Cataphract in post 1486. There must be something different, that demands an old file of a former version of CCM. The most known reason for this can be a remnant of an old installation in the VirtualStore of your pc.

If CCM3 is installed correctly, the upgraded RARR biq links to the CCM 3 folder and the unit files in it.

Edit: Have you modified the files in the game you are playing (it looks somewhat like a C3C Conquests map) ?
 
I have a problem, playing at emperor level with the Carthaginians, on the world map, I can't understand how it is possible that in 800 AD I have just discovered writing, while the other civilizations are at fintlock. Maybe emperor is too high a level for this scenario?
 
The units in the CCM 3 folder, that are needed for RARR are "ready", as you can see in the screenshot I have done about the African Cataphract in post 1486. There must be something different, that demands an old file of a former version of CCM. The most known reason for this can be a remnant of an old installation in the VirtualStore of your pc.

If CCM3 is installed correctly, the upgraded RARR biq links to the CCM 3 folder and the unit files in it.

Edit: Have you modified the files in the game you are playing (it looks somewhat like a C3C Conquests map) ?
I followed everything written in the post on the front page, but it works well, so I don't know
How should the map look, do you have a screenshot?
Maybe I should delete everything and reinstall everything again?
 
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I have a problem, playing at emperor level with the Carthaginians, on the world map, I can't understand how it is possible that in 800 AD I have just discovered writing, while the other civilizations are at fintlock. Maybe emperor is too high a level for this scenario?
RARR only has a biq with the Kal-El earth map. There exist no other special RARR scenarios. In that earth map please go down in the difficulty levels, if you think they are to strong. Mostly the cause for the problem, that the AI civs are far more advanced in the techtree is, that you didn´t trade enough and made to less contacts to other civs for trading.
 
I installed
Rhye's of Civilization Expanded,

Could this be the cause of the graphical problem with the map?
 
I installed
Rhye's of Civilization Expanded,

Could this be the cause of the graphical problem with the map?
I cannot create the screenshots as fast as you are posting new questions. :)

A normal installation of the mod Rhye's of Civilization Expanded should not have an influence to RARR.

Here is a screenshot of the 180x180 worldmap,created by Kal-El and fitting for RARR:

RARR-Eartmap.jpg


There are better positions to start a game as with Carthage (which is somewhat isolated from other civs). May be you should try a start with China, Russia or India.

About the crash with the not found soundfile: This is indeed an error by me. The RARR folder in its art\units folder still holds an entry about the African Cataphract that must be simply deleted, as it demands those old sound files. I will correct the RARR download as soon as I have the time for it.

RARR-units.jpg


Thank you very much for reporting this error. :)
 
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I have replaced the RARR.zip at page 1 of this thread to eliminate several units that now are contained in the CCM 3 unit files. The African Cataphract and the British Infantry WWI of those unit files made problems, as those old unit entries still demanded sound files of former versions of CCM.

I have replaced the RARR zip file at page 1 of this thread to eliminate the remnants of both units (and to delete some other units that are included in CCM 3) so now only the canoe and the troubadour are needed, as they are not in CCM 3 (I will include both units in the next version of CCM 3, too). For all civers who have still the download of the old RARR file (and this are more than 2,000 !) it is enough to simply delete the African Cataphract and the British Infantry WW1 folders in the RARR Units folder. The other units (with the exception of the troubadour and the canoe) seem to be identical with the units in CCM 3.
 
it's much harder than civ 4 with any mod at the moment, I don't know the mod well yet but here the third world war breaks out in an instant :) I play with arabia at monarch level, on the earth scenario, I had to abandon at 1100 AD, could you advise me at what level to play, in relation to the choice of nation. Thanks
 
it's much harder than civ 4 with any mod at the moment, I don't know the mod well yet but here the third world war breaks out in an instant :) I play with arabia at monarch level, on the earth scenario, I had to abandon at 1100 AD, could you advise me at what level to play, in relation to the choice of nation. Thanks
There is no such scale for the RARR earthmap. The civs with the most empty space are the most easiest to play: China, Russia and the USA. Monarch is a good level to start gaining experience on that map.
 
It seem that the wonder splash for Angkor Wat and the Atomic Weapons test are missing from the wonder splash folder.Ive downloaded the file a few times and every time those two are missing.
 
It seem that the wonder splash for Angkor Wat and the Atomic Weapons test are missing from the wonder splash folder.Ive downloaded the file a few times and every time those two are missing.
blueeyeddevil, thank you very much for reporting both errors. :)

Both wonder splashes had still the old entries before CCM 3. The pediaicons file is fixed now in the entries of both wonder splashes. It is attached to this post and to post 1 of this thread. The RARR.zip posted only some days ago, is also actualized by the new pediaicons file.
 

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Hello!
Just a few observations:
1. Canon = he can sink ships
Horse artillery = cannot sink ships - maybe it would be good to have a specification, so we know which can sink ships and which cannot!
2. You can go on the road with ½ penalty = you can't see where the attack is coming from - if it has a displacement of 3 = it turns into 6 tiles.... Maybe in your territory, but in the opponent's territory, maybe it is too much!!! :)))
3. The game's "AI" sent troops.... just a cannon...
or choose a city and attack it with ships continuously, without the city being a highly developed or important one (like the capital, for example)
4. Can something be done with moving all troops one tile, if "all" is selected?
If you want to move 30 ships just one tile... you have to wait! :)))
Also the movement of the "AI" troops - I waited a few minutes until the movement of the several dozen vessels/troops was finished...
5. Bombad volley works very well only for "AI"... A single "AI" commercial rider fired 10 bombad volleys...
6. Costal battery seems to have no effect... built to be destroyed... with one shot! It was destroyed by a Commerce Rider in one shot…
7. Commerce rider I think she is still too strong... she also gets 2 bonus hit points, good defenses, 10 displacement tiles, these corsairs are too strong! :)))
In Civilopedia it has 10 movement tiles, and in Stats 5...
8. A city goes into starvation alone for no reason... For example: When I built a fishery, in order to increase the number of food, suddenly starvation appeared and the population of the city decreased!
9. In the enemy cities ("AI"), Sortage does not appear if I destroy their food-fields!!!
10. Maybe it would be useful if fleets of ships could be made as well as the land army.
11. I did not find explanations for Draft in Index or Concept Game, etc.
12. There are more inconsistencies between Civilopedia and the Status of the units, regarding displacement, from what I have seen!
13. I saw that in a naval confrontation between two convoys, human vs "AI", the strongest ship is not activated.
Thank you for your patience and understanding!
 
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